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I took your suggestions and tweaked the map to balance it out some more. -Increased the cover outside the front entrance to the flag room. -Added...
Updated. Revisited map and fixed unfound bugs. -Placed missing monstereggs in places that use them. -Filled parts of the ground to prevent...
Requested for lock @Lord_Roke I found a work-around for now. Just select and copy 1 block of coalore and do //set #clipboard.
CTF Map Submission Map Name: Absolute Zero Style: Winter / Ice Creator(s): GalaThundR (Help & Ideas from @xxMineSheepxx and @EddKrumbs...
No any ore in general. Diamond, Emerale, Coal, all wont work. Even the IDs like 15, 16, ect don't work either.
I was building and I found out I can't set any ore types with worldedit. Is this a bug?
You can find your stats from brawl, but I'm not sure if these stats also include mcpvp's. You can check your stats on here:...
I'd think excessive amount of swearing would fall under spam and you could filter that, but just an occasional swear doesn't have any harm in it.
CTF Map Submission Map Name: (I could use some help with a name. I love shiverburn but Mario Galaxy took that) Style: Ice + Fire Creator(s):...
CTF Map Submission (Rework) Map Name: Cendrillion Style: A castle seige interrupted by lava flow. Creator(s): GalaThundR Picture(s): [SPOILER]...
I'd suggest take some of the trees away, too many map the map cluttered and hard to get around, and no soldiers cannot climb coal ore.
I say that the only spell that should apply knockback is the lightning spell. The lightning spell was made to push people away, so it doesn't make...
I love this idea, it keeps the wind element useful for catching up to run-aways and it's usefulness for retreating,but not spammable. Maybe...
Maybe add more cover? Seems pretty archer OP.
The map is already in public. You should be able to go to it.
Map's been slightly edited. Under 'Edit spoiler'.
Sorry but I'm having a hard time reading this. "are"
I'd suggest adding more depth to the walls and more block variety to make the map look more interesting. But gameplay always comes first over...
I really like how this looks, but I think there's just too much elevation to the terrain and not enough smooth areas.
Just remove the punch II. boom