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New Guns for Each Gun Type

Discussion in 'Ideas' started by BBSlayer5150, Aug 18, 2013.

?

What do you think of these?

  1. Yes, I like everyone single weapon on this list.

    80.0%
  2. Kinda, I like some/most of the weapons, but some need to be fixed.

    20.0%
  3. No, these weapons are crap. Every weapon needs to be adjusted.

    0 vote(s)
    0.0%
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  1. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    So, I know there are a LOT of these, but I would just like to add my opinion. Most if not all of these these guns are near identical to the ones in CoD. So, here we go, I hope you enjoy, and thanks for taking some time to read this!

    SMG's: (these are the ones I would like to see added) BASE STATS: medium range(slightly longer then a pistol), medium/small hip-fire accuracy, small ADS accuracy, medium reload speed.
    MP5: The starter. What better starter gun then the classic MP5? Stats: medium-high(mix between the two) firerate, medium damage(about 1-3 hearts), clip-30, overall ammo-80.
    PP90M1: Second in line. Slightly better then the MP5. Stats: High firerate, half a or a heart smaller then the MP5, clip-36, overall ammo-90.
    AK-74U: Standard all-round SMG. Stats: medium firefate, one heart extra then the MP5, clip-20, overall ammo-50
    P90: Each of these just get better then the last pretty much. Stats: HIGH firerate, half a heart or a heart smaller then the PP90M1, clip-50, overall ammo-125.
    MP7: ^. Stats: medium firerate, same damage as PP90M1, clip-40, overall ammo-100
    Prestige: BASE STATS: same as normal SMG's ^
    MP115 Kollidier: The first Prestige weapon. Basically a buffed version of the MP5 with slight adjustments. Stats: medium firerate, 1+ heart of damage of the MP5, clip-40, overall ammo-120
    AK-74fu2: A buffed AK-74U. Stats: medium firerate, 1/2 a heart more then the AK-74U, clip-40, overall ammo- 100
    Phantom: Stats: high firerate, 1/2 a heart more then the MP5 damage, clip-45, overall ammo-115(First person to say what the special meaning of the number is, I'll give you a like)​
    AR's:
    ACR 6.8: This will come after the Famas. Stats: medium/high accuracy, medium firerate, 1/2 heart more damage then the m4a1, normal range, clip-30, overall ammo- 75
    Prestige:
    Predator: Slight difference in stats then the ACR. Stats: medium/high firerate, one heart bigger then the m4a1, clip-40, overall ammo- 100​
    Snipers's:
    RSASS: similar to the MSR. Stats: 1/2 a heart smaller then the MSR, slight slower firerate then MSR, clip-12, overall ammo-30
    Prestige:
    Shadowy Veil Utilizer: Basically a better RSASS. Stats: same damage as MSR, same firerate as MSR, clip-16, overall ammo-40​
    Shotguns:
    Olympia: double barreled shotgun. Stats: SLOW firerate, 4-5 hearts of damage per shell, clip-2, overall ammo-20 or 16
    Prestige:
    Hades: EXACTLY the same stats as Olympia, but the shell is like the flamethrower, clip-2, overall ammo- 14 or 12​
    Pistols:
    Five-Seven: fires 2 bullets at the same time. Stats: same damage as the M9, clip-40(each handgun has 20 bullets), overall ammo-60
    Prestige:
    Ultra: a buffed version of the Five-Seven. Stats: 1 heart better then the M9, clip-40, overall ammo-60​
    Thank you so much for reading this!:grinning:
    I am open to suggestions on how to buff/nerf these weapons. Just ask below in the comments, and I will reply to you as soon as I can. This is my first server idea post, so also please tell me how I did! Thank you again, and I hope you enjoyed it!

     
    #1 BBSlayer5150, Aug 18, 2013
    Last edited: Aug 19, 2013
  2. terdd

    terdd Well-Known Member

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    I like ALL of these and these should ALL be added.
     
  3. TNTlife

    TNTlife Member

    Joined:
    Aug 18, 2013
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    +0
    ya know, if they add bazookas as a weapon that costs 500$ and is unlocked at lvl 20, we would be screwed. "why?" you may ask, well there are noobs that have LAW guns, so they get their xp and $ fastser. that means they will unlock it and screw everyone if it had friendly fire on.
     
  4. mrawesome9002

    mrawesome9002 Well-Known Member

    Joined:
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    +112
    Nice ideas!!!
     
  5. Revosok

    Revosok Active Member

    Joined:
    Aug 3, 2013
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    +17
    I like these ideas...except the five seven, its not that I don't like the idea its just that I don't think they can can't code two bullets. *Cough moddel1887 Cough*
     
  6. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    Thanks everyone for liking the ideas! On topic, if they can code a shotgun blast(7-12 bullets at once), I think they should be able to code 2 bullets. I just do not know if they can code depleting ammo bye 2 every shot.
     
  7. mma0648

    mma0648 Well-Known Member

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    Aug 9, 2013
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    +92
    more the better :stuck_out_tongue:
     
  8. pipin5646

    pipin5646 Member

    Joined:
    Aug 17, 2013
    Messages:
    22
    Ratings:
    +1
    If i'm not mistaken BBSlayer the Barret takes 2 clay per shot, hence having 64 clay while only having 32 shot, so i'm pretty sure they could code that in fit the five-seven. Otherwise most of the ideas I like! Good work!
     
  9. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    Thanks for liking the ideas! Anyway, I haven't used the barret in a while. Last time i remember, the barret was 5 clip and 27 in reserve. I never noticed it took 2 clay per shot. Thanks for the heads up though! That means the five seven could be added. :smile:
     
  10. nakahili

    nakahili Member

    Joined:
    Aug 17, 2013
    Messages:
    30
    Ratings:
    +3
    I love these new guns, something to waste my credits on, you know?
     
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