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Remedy for PvP

Discussion in 'Archive' started by LegalSkateboards, Mar 15, 2014.

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  1. LegalSkateboards

    LegalSkateboards Well-Known Member

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    PvP (player versus player) is an addicting server for most true Minecraft players. It's just like survival mode with teams, soups, and multiple people to socialize and work with (or against). A decent handful of people would argue that PvP is the main reason that they use McBrawl. But could this "decent handful" turn into a bucket full? Here is a list of things that may make McBrawl's PvP stand out against all of the other hosts' PvPs.

    Effective Tools- Using blaze rods along with diamonds would be a great idea to create higher quality tools. This could enhance the tools in a variety of different ways. It could make them more productive (quicker), stronger, last longer, or possibly even be unbreakable. They'd also be quite stylish.
    Unbreakable_00000.png

    Head Hunter- This is an extraordinarily neat and odd way for PvPers to take pride and to gain dignity in their battles. As soon as they're done defeating their enemy, they can pick up the head and victoriously store it in their chest or on their hall of fame.
    Head Collection_00000.png

    Bottle of Work- Sometimes XP is gathered at a jumbled time. Nineteen levels have just been collected and there's a battle awaiting off in the distance. What's going to happen to this precious XP if defeat occurs? It'll be lost along with the hopes of gaining that thirty levels of enchantment. So why not store the levels of XP in a bottle for usage later? The XP bottles could be stored in a chest or even sold in the /shop.
    XP_00000.png

    Bounty Hunter- There was a hard time creating picture for this one so it'll have to be explained instead. Many times there's that one player who's always destroying everyone by raiding their home or killing at the spawn area. So why not? Put a bounty on them. This is where a player can take g's and place a bounty on the culprits head for a given amount of time. If someone wants to go up for the challenge, they can go bounty hunting and do the dirty work for their pay (before the time runs out). People who have too much gold may also be apt to distributing it throughout PvPers by the entertainment of watching others battle for their gold. This can however, have it's ups and downs.

    This for That- Paying in money (in this case g) has been happening for over 2,700 years. What's been going on longer than the exchange of coins for products? Trade. In Pvp there's always the need to trade items but there's no system, no law, and no guidance assuring that either person will give a fair trade. A trading system where both players can drag there item/items into a slot for close examination by the opposing person would be a terrific trading system. If both players agree to the trade, the items will be given to them automatically. This would result in both players getting exactly what they wanted and no one could run off without giving up their trade.
    Trade.png


    These are a few brief ideas thought up. If there's anymore thoughts that could be an advancement, feel free to give views on them. Thank you.
     

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    #1 LegalSkateboards, Mar 15, 2014
    Last edited by a moderator: Jun 13, 2015
  2. F1r3tar

    F1r3tar Highly Established Member

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    I'm sry, but this is completely off-topic. What in the slightest idea does this have to do with WarZ? :confused:
     
  3. Piky

    Piky Well-Known Member

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    It should be moved to PvP Ideas :v
     
  4. LegalSkateboards

    LegalSkateboards Well-Known Member

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    Have no clue on how this got on WarZ :/
     
  5. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Already reposted in PVP ideas,
    @GreenPeas_ please lock
     
  6. GreenPeas

    GreenPeas The man, the myth, the meme

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