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Idea Remedy for PvP

Discussion in 'Raid' started by LegalSkateboards, Mar 15, 2014.

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  1. LegalSkateboards

    LegalSkateboards Well-Known Member

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    PvP (player versus player) is an addicting server for most true Minecraft players. It's just like survival mode with teams, soups, and multiple people to socialize and work with (or against). A decent handful of people would argue that PvP is the main reason that they use McBrawl. But could this "decent handful" turn into a bucket full? Here is a list of things that may make McBrawl's PvP stand out against all of the other hosts' PvPs.

    Effective Tools- Using blaze rods along with diamonds would be a great idea to create higher quality tools. This could enhance the tools in a variety of different ways. It could make them more productive (quicker), stronger, last longer, or possibly even be unbreakable. They'd also be quite stylish.
    Unbreakable_00000.png


    Head Hunter- This is an extraordinarily neat and odd way for PvPers to take pride and to gain dignity in their battles. As soon as they're done defeating their enemy, they can pick up the head and victoriously store it in their chest or on their hall of fame.
    Head Collection_00000.png


    Bottle of Work- Sometimes XP is gathered at a jumbled time. Nineteen levels have just been collected and there's a battle awaiting off in the distance. What's going to happen to this precious XP if defeat occurs? It'll be lost along with the hopes of gaining that thirty levels of enchantment. So why not store the levels of XP in a bottle for usage later? The XP bottles could be stored in a chest or even sold in the /shop.
    720_00000.png


    Bounty Hunter- There was a hard time creating picture for this one so it'll have to be explained instead. Many times there's that one player who's always destroying everyone by raiding their home or killing at the spawn area. So why not? Put a bounty on them. This is where a player can take g's and place a bounty on the culprits head for a given amount of time. If someone wants to go up for the challenge, they can go bounty hunting and do the dirty work for their pay (before the time runs out). People who have too much gold may also be apt to distributing it throughout PvPers by the entertainment of watching others battle for their gold. This can however, have it's ups and downs.


    This for That- Paying in money (in this case g) has been happening for over 2,700 years. What's been going on longer than the exchange of coins for products? Trade. In Pvp there's always the need to trade items but there's no system, no law, and no guidance assuring that either person will give a fair trade. A trading system where both players can drag there item/items into a slot for close examination by the opposing person would be a terrific trading system. If both players agree to the trade, the items will be given to them automatically. This would result in both players getting exactly what they wanted and no one could run off without giving up their trade.
    Trade.png



    These are a few brief ideas thought up. If there's anymore thoughts that could be an advancement, feel free to give views on them. Thank you.
     
  2. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    This is really good, I can see that you put a lot of effort in your ideas.
    So my opinions about the 5 ideas:

    Effective Tools
    We are trying to hold pvp survival as much vanilla as possible, so personally I don't like this idea.
    It's already hard enough for starters if there are full diamonds, no need for more OP stuff.

    Head Hunter
    Sounds okay to me, it would be funny to have a head collection.
    But it will maybe spam inventorys cause also noobs would drop those heads.

    XP Bottles
    This has already been suggested in different threads, and I like the idea

    Bounty Hunter
    Not to sure about this. It may start really big flame wars if you can put bountys on heads.

    This for That
    I'm sorry, but that sounds too complicated.
    The shop system with g is pretty much enough, you just need to sell some stuff before you can start buying or find gold.
     
  3. GreySwordz

    GreySwordz Well-Known Member

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    Good ideas, obviously we couldn't do the custom textures on any of those. I've already suggested a bounty system, so obviously I would love to see that implemented.

    @Lord_Roke It's not complicated at all, there are multiple public plugins that do the job and creating a private one is a matter of days.
     
  4. 18kss

    18kss All is within

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    Only thing I support is the player heads.
    As Roke said, the bounties would just start a bunch of flame wars.
     
  5. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    I didn't mean its complicated to code, its complicated to use.
     
  6. GreySwordz

    GreySwordz Well-Known Member

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    Not really.
    Right click a player to use, they get a trade request in chat :l

    Seriously, this plugin is everywhere.
     
  7. LegalSkateboards

    LegalSkateboards Well-Known Member

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    Maybe for the Head Hunter, there could be a toggle or command on weather or not you want your inventory to collect heads. I'm not sure if that would be hard to program though. The Bounty Hunter could definitely be a problem with the flame wars. And what if the Effective Tools were only limited to pick axes, shovels, and fishing rods? Maybe even decrease the damage lower than stone so they're strictly "tools" and not weapons. Thanks for your input. It's always interesting to discuss future possibilities and flaws.
    The player heads is one of my favorite. It's a funny and demented way to keep track of your battles. And what would be creeper than raiding a base and finding a wall or chest packed with heads?
     
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Remedy for PvP Archive Mar 15, 2014
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