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Revenge Perk

Discussion in 'Ideas' started by Krcoon, Apr 10, 2014.

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What do you think About this idea?

  1. GREAT IDEA IMPLEMENT NOW!!!

    7.7%
  2. Pretty Good Idea

    15.4%
  3. Decent Idea, Needs Development

    23.1%
  4. Terrible Idea

    53.8%
  5. You're an Idiot Krcoon, Get off the Forums :P

    0 vote(s)
    0.0%
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  1. Krcoon

    Krcoon Well-Known Member

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    I don't know if this has been suggested before or not, but here goes.

    I had an idea I've been rolling around for a bit and I was wondering what some of the respected members of the community thought. It's a perk that has the same general idea of martyrdom, killing the person who killed you. I was thinking a perk and i have several ideas.

    a) The person who kills you dies instantly...
    -But that's a pain in the ass and a KS killer if I ever saw one, super OP...

    b) When you die the person that kills you has X damage dealt to them, like 50% or something to finish them off if you damaged them...
    -Basically a nerf of option A to make it acceptable

    c) The person that kills you is knocked back 1 or 2 blocks to skew their aim or knock them off of their perch...
    -This would be OP as well for camping "noobs" during infect, but would make them have more skill and would make it so that zombies actually win Highrise_Infect!!

    d) A mix of multiple

    e) (COURTESY OF @Skulduggery57 )
    The person who kills you is blinded like from a flashbang
    (My addition)
    or set on fire like from a molotov

    f) (COURTESY OF @Skulduggery57 )
    It sends the person back to their team's spawn.

    g) (COURTESY OF @Gynamo )
    It weakens the killer so that guns do 4x more damage to him
    OR
    Enemies' guns do 1/4 damage to you
    -the first one is okay i think, but the second one is SUPER OP, people would break a block at the start to gain x4 resistance or suicide really fast...


    THANKS FOR READING :grinning:
     
    #1 Krcoon, Apr 10, 2014
    Last edited: Apr 10, 2014
  2. GlobalistCuck

    GlobalistCuck Well-Known Member

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    I like options B and C the most, A is far too OP. I think perhaps it could blind them? Or do some kind of damage as you said in Option B. Good idea, I hope one of these gets implemented :smile:
     
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  3. Krcoon

    Krcoon Well-Known Member

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    Blinding them? Great Idea!! Or maybe setting them on fire or something?
    *Added to main post*
     
  4. GlobalistCuck

    GlobalistCuck Well-Known Member

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    That could also work. Although I just had a third idea that I think could be good:

    It sends the person back to their team's spawn.
     
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  5. SheWasOnly12

    SheWasOnly12 Well-Known Member

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    Option A: no... Ks killer.
    Option B: more reasonable
    Option C: no
     
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  6. Krcoon

    Krcoon Well-Known Member

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    I think that's too cheap... It's not OP or anything, but it's too cheap and annoying, some of my camp spots are right next to enemy spawn and if I get sent back then that would ruin my chances with that spot, also sending survivors back to blue spawn is hazardous, sometimes zombies were loafing around in spawn... But that's just my opinion...
    *Added to main thread*
     
  7. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Seems interesting, you could deploy a flashbang upon death, or something that is worth a perk slot. In my opinion, this works, but there already is a kamikaze perk called "Martyrdom", which deploys a grenade in the area where you die.
     
  8. Gynamo

    Gynamo Well-Known Member

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    How about giving them weakness making them a easy kill?
     
  9. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Weakness only affects Melee attack, perhaps enemies guns would deal 1/4 of damage?
     
  10. Gynamo

    Gynamo Well-Known Member

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    That would be such a pain in the ass! V:
     
  11. Krcoon

    Krcoon Well-Known Member

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    You mean to you? Or your teammates guns do 4x damage on the killer?
    And if it was enemies guns doing 1/4 on you, people would suicide with that perk to get 4X defense and then nuke easy...
     
  12. Gynamo

    Gynamo Well-Known Member

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    Yup v:
     
  13. Krcoon

    Krcoon Well-Known Member

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    Ick... It's too OP for my pallet, but *added*
     
  14. BrawlerAce

    BrawlerAce Well-Known Member

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    None of these are reasonable in my opinion. If you kill someone, you got them legit. Why should they be able to inflict blindness on you for a legit kill?
     
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  15. Krcoon

    Krcoon Well-Known Member

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    This was more for the campers in Infect that are difficult to get to or the people who are spamming minigun through a doorway without paying attention and just another thing to consider as the games roll by... But thanks for your opinion, I value it :stuck_out_tongue:
     
  16. patrickdemooij9

    patrickdemooij9 Well-Known Member

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    There should be a chance that this is happening, because every time would just get annoying. What about a 10% it will happen?
     
  17. teawithchoco

    teawithchoco Well-Known Member

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    I'll give you an option: The target is drunk for around 5 seconds to not make it too overpowered
     
  18. Krcoon

    Krcoon Well-Known Member

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    It's not my decision ultimately, but It seems that most people believe it wouldn't hurt...
     
  19. Scoat2

    Scoat2 Well-Known Member

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    Here's how I think the revenge perk should work: You do 1/3 more damage to the person that last killed you.
     
  20. Javed

    Javed Well-Known Member

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    ^ This
    It's really unfair if someone kills you and gets a debuff for their trouble. Any perk that instantly impedes someone who killed you no matter where they are is a bit broken if you ask me.
     
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