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Jak and Daxter Weapon Pack (codeable)

Discussion in 'Ideas' started by jacobkolstad, Aug 22, 2013.

?

Will this be good for the server?

  1. NO! IT WILL BREAK THE CONCEPT!

    87.5%
  2. No, I don't like them.

    0 vote(s)
    0.0%
  3. The guns will be good.

    0 vote(s)
    0.0%
  4. The other weapons will be good.

    0 vote(s)
    0.0%
  5. The explodeables will be good.

    0 vote(s)
    0.0%
  6. They will all be good.

    12.5%
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  1. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    MORPH GUN;

    Group 1: Red
    Powered by red eco the red guns are strong with small fire rate and low range.

    Scatter Gun:
    An very strong shotgun with 2 blocks range and slow firerate.

    Wave Cuncussor:
    Creates an wave of laser that deals low damage and some knockback, here is how to laser wave works:
    Charge up to 5 sec. For every sec: 1 ammo consumed, wave grows 1 block. You can charge as long you want, but it will only use 5 ammo and grow 5 blocks, so you can run with an full charged wave right into enemy base and then relase it.

    Group 2: Yellow
    Powered by yellow eco the yellow guns are high in damage and low in firerate.

    Blaster Mod:
    An regular sniper with medium firerate, medium damage and low range.

    Beam Reflexor:
    Exactly like Blaster Mod, but the shots will bounce of walls ONCE.

    Gyro Burster:
    Shots an small robot that will shot 50 Blaster Mod shots in random directions, then the robot burns up itself.

    Group 3: Blue
    Powered by blue eco the blue guns are in really high firerate and low damage/accuracy.'

    Vulcan Fury:
    Fully automatic machine gun that are low damage, medium range, high firerate. And of course low accuracy too.

    Arc Wielder:
    Infinite ammo. Shoots an laser 3 block infront that will allways stay there as you hold right click. Medium damage.

    Needle Lazer:
    Shoots 2 lasers for every ammo consumed that home to the nearest enemy, here is how it works:
    For every ammo consumed 2 lasers spawn. They will home for the nearest enemy and deal medium damage. The lasers travel 1 blocks every sec, but will also vanish after 3 sec. If there are no enemy inside a 5 blocks range, the lasers will simply not appear. But you will still use ammo, so it can also be good for detecting enemies.

    Group 4: Dark
    Powered by dark eco, the dark guns are pure destruction.

    Peace Maker:
    Shoots an electro-magnetic ball that will go stright forward until it hits a wall or an enemy. The ball will home a bit if an enemy is inside a 2 blocks range, but not enough for the enemy to be hit. Only change direction. Insta-kill, no matter what.

    Mass Inverter: (Mass Imploder in Europe)
    When shot, all enemies inside a 10 blocks range of the gun will be knockbacked as hell. No damage.

    Super Nova:
    Shots an rocket that will go stright forward then suddently hitting the floor and killing all enemies inside a 1000 blocks range. Insta kill. Should not really be added, becuse it will be like an nuke.

    KRIMZON GUARD WEAPONS

    Krimzon Guard Staff:
    Infinite ammo. Shoots an laser to where you point that does low damage and high knockback. The laser shoots where you right click, even 100000000 blocks away if you want to. Can be shot every 3 sec.

    Krimzon Guard Gun:
    Infinite Ammo. Like an sniper, but with low damage, 100% accuracy, high knockback. Can be shot once every 3 sec.

    Krimzon Guard Grenade Launcher:
    Fires an normal grenade, but it has infinite ammo.

    OTHER WEAPONS:

    Sig's Peace Maker:
    VERY different from the orginal one:
    When right click, it works like vulcan fury. But if sneak while rightclicking, you can't change hotbar slot, and you get slowness 19. Then the peace-maker will start an 30 sec charge. When the charge is finished, the slowness ends, and it will be shot instantly stright forward. This is the OP thing: If it spots an enemy, the electro-magnetic ball will split to 2: One thats finishes off the enemy, and the other one continue the orginal path. The split-off shots can also split again, making a chain reaction that can empty an whole base.

    Sivile Gun:
    Sniper with: High accuracy, medium damage, high knockback, can be shot every 3 sec. Infinite ammo.

    Lobber:
    Fires an grenade, only 1 ammo, the grenade will be throwen 2x fast and long as an normal throwed one. The grenade CAN kill yourself, and when you shoot the gun you are knockbacked as hell.

    Flamethrower:
    Like the donator flamethrower, but the shots is a LOT slower and do FAR less damage than the donator one.

    Ultrasonic:
    Fires an blue ball of energy to deal 5 hearths of damage when it hits, but it is an 3 round burst. Weaker but faster than the peace-maker, can be shot a single time.

    Electric Bug Swatter:
    (instead of knife or superknife)
    Deals damage stronger than knife, but weaker than superknife. Easy as that :stuck_out_tongue:

    Mar's Gun:
    Insta-kill, but very short range. 100% accuracy though.

    EXPLODEABLES:

    Plasmite Bomb:
    Once you throw it, it will detonate in 2 minutes and 30 sec. It will explode and killing any enemy inside an 10 block square.

    Piercer Bomb:
    Once throwen, it takes about 3 minutes to arm itself and then it will explode like a nuke. It CAN be deactivated if an enemy steps on it and sneak on it for 5 sec.

    Mine v1:
    Retextured pressure plate, explodes and kills an enemy who steps on it.

    Mine v2:
    An BIG mine that will explode once an enemy is inside an 3 blocks square. It takes 1 min to arm.




    Thanks for reading, this took me an hour to get the information to and writing it, please vote FARILY.
    Can someone judge these?
     
  2. Z7Socrates

    Z7Socrates Active Member

    Joined:
    Aug 8, 2013
    Messages:
    109
    Ratings:
    +26
    Some of them seem pretty generic like the Scattergun or Blaster Mod.
    Some of the weapons are way too overpowered, 100% instant kill and infinite ammo are a big no-no.
    And explosives that take minutes to arm? You'd be way better off using a couple of grenades.
    Overall : No thanks QQ
     
  3. booflame

    booflame Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    2,502
    Ratings:
    +557
    Doesn't seem that Call Of Duty.......... If it was more based on COD maybe

    Interesting ideas though XD
     
  4. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Based off Jak and Daxter trilogy.... All the weapons and stuff from there..
    None of them has both instant kill AND infinite ammo...
    ONLY the krimzon guard weapons and some Morph Gun Mods has infinite ammo..
     
  5. lolsquidward

    lolsquidward Active Member

    Joined:
    Aug 4, 2013
    Messages:
    202
    Ratings:
    +27
    Nonono not in my house.
    No I didn't like the idea to much because its not Cod I don't think and they seem a little fantasy ish.
     
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