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Infected sprint.

Discussion in 'Ideas' started by chikenanater011, May 1, 2014.

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  1. chikenanater011

    chikenanater011 Well-Known Member

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    This idea is just to give infected a slight boost in how long they can run for.
     
    • Disagree Disagree x 1
  2. Javed

    Javed Well-Known Member

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    I support this. I can't tell you how many times I tried to make a mad dash across heavily guarded territory, then run out of sprint halfway through. Maybe zombies could get a 50% increase in sprint time.
     
    • Like Like x 1
  3. chikenanater011

    chikenanater011 Well-Known Member

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    That sounds like a good amount.
     
  4. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    I often do run out of sprint quite often, but it does not really bug me. I just try to conserve my energy till I need it. Also, the speed buff helps you get to your destination faster when walking.
    Honestly if there was to be a buff, I feel it should be only 1/4 extra energy. It needs to be small to still give the perk marathon a use. It can not be so large where you never run out of energy, in my opinion. I have an idea, what if the zombies get a saturation (I think that is the one that makes you not run out of hunger) buff for as long as you have the protection buff. I don't know, just something I though of. Tell me what you think.
     
  5. Parkman1221

    Parkman1221 Well-Known Member

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    Yes.
    A speed boost from spawn, since in most maps people don't spawncamp terribly bad.
    And if they do camp the spawn, it gets impossible to get out.

    Yes, this seems reasonable.
     
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