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EXP/Credit Bonus for Kill-Streaks

Discussion in 'Ideas' started by eknighton, Aug 25, 2013.

?

Implement this Idea in MC-Warfare

  1. Yes

    42.9%
  2. No

    0 vote(s)
    0.0%
  3. If Modified

    57.1%
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  1. eknighton

    eknighton Member

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    Okay, so its cool to get extra ammo, an EMP or a nuke, but while they benefit you, they can be pretty unfair for the other team. While I do not encourage their removal, I don't believe anymore similar kill-streak bonuses should be implemented. However, I am aware of the public's demand to receive some sort of bonus for kill-streak waypoints other than 5, 16, and 21. My solution is simple, players will receive an EXP/Credit bonus for their kill-streak at increments of 5 kills. These bonus will be equal to the EXP and Credits received for a single kill: 25 EXP & 1 Credit.

    Thanks, and I hope you choose to support this idea.

    In response to your suggestions.

    Keep in mind that the time it takes to get from your spawn back to the front already encourages kill-streaks. oversized bonuses would simply be too much, and upset the system. However I do agree that increases in the EXP earned for higher kill-streaks should be made. Possibly a 25EXP increase in the EXP reward at each 5 Kill Interval of the kill-streak. So a 10 kill-streak would reward 50 EXP, A 15 kill-streak 75, and so on.

    When talking about credits we have to be conscious of armor and other items that can be bought with credits. We don't want to give oversized credit bonuses that would enable some players to have armor nearly every game!Because of this, I think each interval should only provide a 1 credit bonus. If the credit reward were to increase with each increment, I would limit that increase to one, to prevent it from ruining the game's economy.
     
    #1 eknighton, Aug 25, 2013
    Last edited: Aug 26, 2013
  2. e621Warwick

    e621Warwick Well-Known Member

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    Meh...
    If it's only 25 XP/1 Credit...
    It's kind of pointless, IMO.
     
  3. eknighton

    eknighton Member

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    For every 5 kills you add to your kill-streak, you get an extra 25 EXP and 1 Credit. Thats a 20% bonus for both Credits and EXP. A twenty percent bonus is a hefty prize.

    However I suspect you are implying that a larger kill-streak like 30, should return a larger reward. That seems plausible, but keep in mind, this bonus happens each time the player passes another multiple of five. A 30 kill-streak would count for 36 kills worth of EXP and credits. I'd hesitate to make it worth more than that.
     
  4. Audi_

    Audi_ Well-Known Member

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    That is true and I really like this idea but on the Nuke could you get 100 extra XP and 4 extra credits?
     
  5. onik

    onik Well-Known Member

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    Yeah! Cool idea, but i would balance it like this, so you will get rewarded fo your killstreaks better:
    Amo- 100xp
    EMP- 500xp
    Nuke - 1000xp (Maybe 750 xp, because you will get also some nuke kills.)
     
  6. F1r3tar

    F1r3tar Highly Established Member

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    A ks after nuke would have to be somewhere 50+ because the nuke would raise your ks to somewhere around 35 or more
     
  7. onik

    onik Well-Known Member

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    If it should be added it should be something above 56, becaus this is the aximmum amount off kills you can reach with a nuke. But i think they should add more lower ks like a 10 ks!
     
  8. eknighton

    eknighton Member

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    Okay, I see what your getting at. Here is what I think you are trying to say.

    If you get a 30 kill-streak you get 6 kills worth of EXP/Credits.
    However, if you get 6x 5 Kill-Streaks, you get the same bonus.

    This is a very important point that should definitely be addressed.

    Perhaps the bonus will increase by 5 EXP, each interval. If this was implemented, the EXP bonuses would look something like this.

    5KS: +25EXP
    10KS: +30EXP
    15KS:+35EXP
    20KS:+40EXP
    25KS:+45EXP

    We could also consider bumping up the increase to 10:

    5KS: +25EXP
    10KS: +35EXP
    15KS: +45EXP
    20KS: +55EXP
    25KS: +65EXP

    But I would be weary of such a large bonus. The re-spawn time required to get from the spawn to combat zone already makes streaks a superior source of EXP. A bonus any larger could well ruin the game.

    The Credit bonus would stay at 1 per interval, to prevent armor from becoming too affordable for a minority. Players having armor every game would simply be too unfair and therefore, should remain out of the realm of possibility.

    Hope this helps.
     
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