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[Coder] Staff Interviews #8 Myortvye ~ Yelling is fun!

Discussion in 'Off Topic' started by Tuggers03, Jun 28, 2014.

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  1. Tuggers03

    Tuggers03 Well-Known Member

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    Hey Guys,
    Tuggers03 Here,


    I am back with another interview. Today, Myortvye is in the spotlight.
    Let's begin!

    1. When and where did you hear about McBrawl?
    I've known Chaploo for around 8 years on and off, and he eventually asked me and Joe Melsha (Killer_99) to code for him. I reluctantly accepted after his constant begging / harassment and his abnormally high offer for KitBrawl.

    2. Do you enjoy coding KitBrawl?
    Nope. KitBrawl was a complete pain coding! I overcomplicated the mechanics and coding of it instead of copying what Joe made. I guess that proved advantageous in the long-run because I have a broader understanding of the Bukkit API now. I think KitBrawl was Meant to be a pain, because I've always wanted to Complete a Much bigger server, which is already in develOpment! I guess you'll all Be surprised when it finAlly comes out.

    3. Have you coded any other McBrawl plugins other than KitBrawl?
    Yes. As said previously, I'm working on a server which will probably come out in the next couple days and another Mc one that has M yet tO B disclosedA.

    4. What do you enjoy most about McBrawl?
    I think it's because the community is filled with so many types of people. There's always someone new and interesting in TS or on the forums. It's great.

    5. If you could change 1 thing in McBrawl, what would it be?
    If I could make myself admin. I would do that.

    6. Why do you think you deserve admin?
    I've had a lot of experience owning / managing servers and taking on admin responsibilities, and I think I'd do a great job as admin. Plus every other coder has admin, so it's only fair.

    7. Who is your best McBrawl friend?
    Chickenputty is my best friend. We always yell at each other and its fun.

    8. What is it like to be a coder?
    It's pretty cool and kinda stressful at the same time. There's so much respect for coders in minecraft communities because no matter what happens, their entertainment relies on the people who make the plugins (the coders).

    9. When you agreed to code KitBrawl, do you think you made the right choice?
    Yeah, obviously! Coding for Chap has been a great opportunity and I love making these plugins for the McBrawl community, and this is evident by the most recent FpsHG server. Go check it out!

    10. Sum up the McBrawl community in 10 words.
    A fun, new, exciting way to enjoy your minecraft experience.

    So, that's it! Thanks for reading guys and thank you, Myortvye, for taking the time to do this interview.
    I will have many more interviews coming in the future. :smile:

    That's all for now folks!
    ~Tuggers03
     
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  2. aidanmcc

    aidanmcc Well-Known Member

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    I see subliminal messages.
     
  3. Tuggers03

    Tuggers03 Well-Known Member

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    Subliminal messages? Nawwwww. Can't be.
     
  4. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

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    What the heck could MOBA be?
     
  5. bob8is8cool

    bob8is8cool Well-Known Member

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    Can I get a link to the other 7 interviews?
     
  6. chickenputty

    chickenputty License & registration?

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    Discord:
    Putty#9999
  7. TheBoyGenius510

    TheBoyGenius510 Well-Known Member

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    Cmon
    Ya'know I want it Lee Sin >:v
     
  8. fast11471

    fast11471 Well-Known Member

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    Who to interview next?
    Wait, your a mod...interview yourself :open_mouth:
     
  9. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Multiplayer Online Battle Arena.

    Wikeh:

    "Battle Arena" redirects here. For the specific video game, see Battle Arena Toshinden.
    Multiplayer online battle arena(MOBA), also known as action real-time strategy (ARTS), originated as a sub-genre of the real-time strategy(RTS) genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion ofaction games and real-time strategy games, players do not construct either buildings or units.

    The genre traces its roots to Aeon of Strife (AoS), a custom map forStarCraft[1] where four players each controlling a single powerful unit and aided by weak computer-controlled units were put against a stronger computer-controlled faction.[2] Defense of the Ancients (DotA), a map based onAeon of Strife for Warcraft III: Reign of Chaos and The Frozen Throne, was one of the first major titles of its genre and the first MOBA for which has been kept sponsored tournaments.[2] It was followed by the two spiritual successorsLeague of Legends and Heroes of Newerth, and eventually a sequel, Dota 2, as well as numerous other games in the genre.
     
  10. F1r3tar

    F1r3tar Highly Established Member

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    I enjoyed reading Myort's response to question 5.
     
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