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Video Games Creeper World

Discussion in 'Off Topic' started by jacobkolstad, Jul 26, 2014.

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Did I do a epic job writing all this on a iPad?

  1. Yep

    100.0%
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  1. jacobkolstad

    jacobkolstad Well-Known Member

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    Creeper World is a series of games, made by USA's Virgil Wall "Virgilw" with later graphic help from Norwegian "MadMag". (That is totally not related to me at all.)
    The game focuses on a blue thick flowing liquid called "Creeper", how it keeps returning and simply how it can't be defeated for good. The Creeper flows over mountains, fills up valleys and will reach you sooner or later. If you don't defend yourself. This way terrain holes between you and the creeper proves to be a darn good strategy. The creeper hurts buildings and weapons, obviously.
    It is a real time strategy, viewed from different perspectives, depending on what game. (CW1 & 3 has a topdown X-Z perspective, while CW2 has a sideview X-Y perspective.)

    The first game was small, with only 20 story missions, and a few special challenges. Though it later had a perlin noise generator allowing for 1.6 billion non-scripted maps to be added. The first game focused on powering up totems, while defending against the Creeper while doing so. After all totems was powered you would win the stage. To power them up you had to build some infrastructure to transfer energy powering it up. The Creeper in this game could not be defeated, but it could be hold back, or spawncamped if you were skilled enough to reach the Creeper Emitters. If the Creeper was to reach and destroy your huge flyable main base "Odin City", you lost.

    In the second game, the goal was simple: Kill that damn Creeper along with it's Emitters. With the newly made weapon "Nullifier" destroying Emitters was finally possible. And yes, good Creeper called Anti-Creeper that was white-grey also was made, extracted from Ore found in terrain. Anti-Creeper would not hurt your buildings, and was 100% equal to normal Creeper in strength. With good and bad Creeper fighting the only thing that mattered was what Creeper was deepest. The goal of every mission was to destroy the Creeper and Emitters, losing if your main ship was destroyed. Or sometimes you needed to save people in small buildings, losing if they died. The infrastructure was removed in this game, because energy would just float through air. Also featured perlin noise maps, allowing for many billion maps.

    Creeper World 3, that damn Creeper is back, with pretty much a combined CW1 & 2. I frastructure is back, so is the topdown view, goal of each stage was to destroy enemy buildings. Now more than one kind. Way more. Anti-Creeper still exists, so does Nullifiers. This game featured a inbuilt scripting language called CRPL "Creeper Reverse Polish Language" allowing for special buildings to be scripted. What you'll see in the story mode. A lot of CRPL there. A LOT. With the inbuilt stage builder you could use CRPL to script some devilish enemies or devasting weapons. This game also featured a DMD "Dial Map Device", where you could dial up a map, selecting from a lot of map options like how many enemy buildings, average strength, resource packets, averge terrain, rifts through terrain, mountains, etc.

    All games had a way to make a own map, but CW3 was the only one to not required to download a map editor. The map editors was, of course, made by the game developer and was not third party software. CW3's was also the most flexible thanks to CRPL and not only featuring placing out buildings and terraforming the map.

    Here is a list of CW games, in story-wise order:
    Creeper World: Training Simulator*
    Creeper World**
    Creeper World 2: Academy*
    Creeper World 2: Revolution**
    Creeper World 3: Abraxis***
    Creeper World 3: Arc Eternal**

    *Free flash game on the official CW site knucklecracker.com.
    **Needs to be bough to play. Original installments.
    ***Free Unity Web Player game on Kongregate.com.

    Also there are two more games that are not placed anywhere in the story:
    Creeper World: User Space, featuring 12 user made levels.
    Creeper World: Evermore, using Perlin Noise to make one more map every day.
    These games can be found around on the net.
    All games listed here are produced by the original developer, Virgil Wall.
     
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