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Idea Tokens idea too.

Discussion in 'MC-WarZ' started by CosmoTheGod_, Aug 7, 2014.

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  1. CosmoTheGod_

    CosmoTheGod_ Well-Known Member

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    Hay guys.
    My idea is.
    If you want to tp or use your enderchest.
    You only must kill Players.
    So for 1 Kill 1 Token. So you must kill 20 player to
    Tp 24h every 4Mintues. I think this is fair.
    And the enderchest should be 25 Tokens.
    So 25 kills 1 day enderchest.
    I think this is bether than voting.
    I mean 4 day streight voting and only 1 day tp is not realy good.
    This is my Idea. Dont flame it :wink:
     
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  2. bob8is8cool

    bob8is8cool Well-Known Member

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    Hmm. I never thought about that. Once you buy tpa, it unlocks it for a day. That could be interesting. I thought of buying each tp. When you die do you keep your tokens?
     
  3. Impractical

    Impractical Well-Known Member

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    I have a little addition to this suggestion : Why not add both? I think it would be smart to earn one token for voting and one token for one kill. If needed, the prices for the Enderchest and the /tpa command could be raised. This way, players still get a reward for voting and feel motivated to vote. Even if a player didn't want to vote, they could still earn tokens by kills. It would just take a longer amount of time for the player to reach his goal of the Enderchest/tpa command.
     
  4. CosmoTheGod_

    CosmoTheGod_ Well-Known Member

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    Um i dont think its good.
    Its too easy then.
     
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  5. Impractical

    Impractical Well-Known Member

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    The prices would be raised to make it harder to earn the rewards.
     
  6. nicolecacola

    nicolecacola Well-Known Member

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    I don't think killing should give tokens because that would encourage spawncamping .-.
     
  7. Signatured

    Signatured War 2.0 Developer

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    The whole point of voting to gain tokens is to get the WarZ population voting. You know how many people will start voting once this is implemented? This will greatly boost McBrawls popularity, bringing more, fresh players to the server.
     
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