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Section Guidelines

Discussion in 'Ideas' started by chickenputty, Oct 13, 2014.

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  1. chickenputty

    chickenputty License & registration?

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    Guidelines for Posting Weapon Ideas by BrawlerAce_
    When suggesting an idea for a new weapon or some new equipment, follow these guidelines to ensure enough detail is added.
    If suggesting a new weapon, make sure you have these. Make sure said weapon is balanced to fit in War with other weaponry.
    Level: Unlock level of weapon
    Cost: Cost of weapon
    Weapon type: Weapon type (assault rifle, sniper rifle, etc.)
    Damage: Amount of damage the weapon can do
    Armor penetration: Amount of penetration damage the weapon can do
    Firemode: Describes how the weapon fires/reloads.
    • Normal: Used for magazine fed automatic weapons.
    • Bolt: Used for magazine fed sniper rifles which are rechambered by moving a lever
    • Pump: Used for weapons that reload by inserting shots directly into the weapon, and use a pump to rechamber rounds.
    • Individual bullet: Used for weapons that reload by inserting shots directly into the weapon, but are automatic.
    Ammo used per shot: Amount of ammo used per shot (for example, the Dragunov uses 2 ammo per shot but the M4A1 uses 1)
    Capacity: Capacity of a weapon/magazine before a reload (for example the M4A1 has a 30 round capacity and the SPAS-12 has an 8 round capacity)
    Shots per burst: How many bullets fired per click, in a burst (for burst weaponry like the M16)
    Shots per click: How many bullets fired per click, all at once (for shotguns)
    Bullet type: Projectile shot out of the weapon (by default snowball, but the LAW uses a wither skull, flamethrower uses fireballs, etc.)
    Range: Maximum distance the fired projectiles can travel
    Spread: How much the bullets spread
    Reload time: Time it takes to insert a new magazine or chamber new rounds
    Firerate: Firing speed of weapon (for burst weapons, it's the delay between each burst)
    Tick to RPM guide by @505Herobrine -
    Weapon shooting sound: Sound the weapon makes when firing. Will always have its pitch changed to 2.
    A list of accepted Minecraft sounds can be found here.
    Recoil: Amount of blocks the weapon pushes you back (usually a low decimal!)
    Knockback: Amount of blocks the weapon projectiles push enemies back (usually a low decimal!)
    Bullet speed: Speed of projectile (usually no higher than 4.5 or rendering issues will occur)
    Custom feature: If your weapon has a custom feature, post it here. (examples: flamethrower sets people on fire, crossbow shoots bolt that explodes after 2 seconds)

    Optional: PvPGunPlus Configuration
    gunName=&e - Name of the gun. The &e code is in front of it so that the gun name is yellow.
    -------
    gunType= -
    Item ID of the gun.
    ammoType= - Ammo item ID of the gun.
    ammoAmtNeeded= -Amount of ammo used per shot.
    bulletDelayTime= - Firerate in ticks.
    -------
    roundsPerBurst= -
    Shots in a burst (burst weaponry)
    bulletsPerClick= - Bullets per shot (shotguns)
    gunDamage= - Damage (in hp)
    maxDistance= - Maximum distance (in blocks)
    bulletSpeed= - Speed of bullet (1-4, higher=better)
    accuracy= - Accuracy hip (0.15 for the M16, lower=better)
    accuracy_aimed= - Accuracy aimed (0.01 for most guns, lower=better)
    -------
    canAim= -
    Whether you can aim or not
    explodeRadius= - Radius of an explosion in blocks, 0 to disable
    fireRadius= - Radius of fire effect in blocks, 0 to disable
    canHeadshot= - Whether the weapon will deal extra damage with headshots or not
    --------
    hasClip= -
    Whether the gun has a capacity or not
    maxClipSize= - Capacity of weapon
    reloadGunOnDrop= - Whether the gun can be manually reloaded or not
    reloadTime= - Time it takes to reload (ticks)
    --------
    reloadType= - Type of firemode (available nodes - normal, bolt, pump, individual_bullet)
    gunSound= - Firing sound
    localGunSound= - Whether the gun sound can be heard by you only or everyone else
    recoil= - Amount of blocks the gun knocks you back
    knockback= - Amount of blocks the gun knocks enemies back
    If suggesting new equipment, make sure you have some of these nodes. Make sure said weapon is balanced to fit in War with other equipment.
    Note that this applies for melee weapons and other equipment like grenades. Therefore, you likely won't need all of these.
    Level: Unlock level of equipment
    Cost: Cost of equipment
    Equipment type: Equipment type (tactical, lethal, melee, etc.)
    Damage: Amount of damage it can do from directly hitting a target
    Armor penetration: Amount of penetration damage it can do from directly hitting a target
    Spread: How much spread there is when throwing a throwable. Usually 0.
    Delay: Delay between throwing another one (if a throwable)
    Deploy sound: Sound the equipment will make on usage. Will always have its pitch changed to 2 if a throwable. Usually it's shoot arrow for throwables.
    A list of accepted Minecraft sounds can be found here.
    Bullet speed: Speed of throwable (also determines distance, usually around 0.9 to 1.1)
    Custom feature: This is the custom feature of the equipment. For instance, grenades explode, and molotovs set players on fire.

    Optional: PvPGunPlus Configuration (applies only for tacticals and lethals that are throwables)
    gunName=&e - Name of the gun. The &e code is in front of it so that the gun name is yellow.
    -------
    gunType= -
    Item ID of the gun. (same as ammoType)
    ammoType= - Item ID of the gun. (same as gunType)
    bulletDelayTime= - Delay between using this equipment in ticks
    -------
    bulletSpeed= -
    Speed of thrown equipment (usually 0.9 to 1.1)
    accuracy= - Accuracy of thrown equipment (usually 0 by default)
    timeuntilrelease= - Time after deployment until equipment activates
    -------
    explodeRadius= -
    Radius of an explosion in blocks, 0 to disable
    fireRadius= - Radius of fire effect in blocks, 0 to disable
    --------
    gunSound= - Deployment sound
    localGunSound= - Whether the deployment sound can be heard by you only or everyone else
    play_effect_on_release= - Useful for smoke grenades and Minestrike style molotovs. The template is:
    radius-time effect remains-effect
    Example: 4,2,MOBSPAWNER_FLAMES
    A list of accepted effects can be found here.

    Guidelines for Posting Removal or Nerfing Ideas by jaydenchadd
    • What is the item, gamemode, perk?
    • How does it effect the gameplay in a negative way?
    • Why do you suggest it to be removed?
    • What do you suggest to be moved from it (if you want it nerfed)?
    Keep in mind threads that complain that the gamemode is annoying or is stupid will not be taken into consideration by the staff team.

    Things we can't do by GreySwordz
    • Create an entirely new block or item.
    • Show a picture or video to a player (except maps or displayed in blocks).
    • Create a new creature, monster, or change the dimensions of an existing one.
    • Check if a player has a resource pack, mod, or hack installed.
    • Play external sound without a resource pack.
    • Fluidly move blocks to create planes, tanks, etc.
     
    • Like x 17
    • Informative x 9
    • Useful x 3
    • Agree x 1
    • Creative x 1
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