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12 New Gun Ideas

Discussion in 'Ideas' started by jacobkolstad, Aug 7, 2013.

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  1. jacobkolstad

    jacobkolstad Well-Known Member

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    12 gun ideas from Jak III:

    Group 1: Red
    Powered by red eco the red guns are strong with small fire rate and low range.

    Scatter Gun:
    An very strong shotgun with 2 blocks range and slow firerate.

    Wave Cuncussor:
    Creates an wave of laser that deals low damage and some knockback, here is how to laser wave works:
    Charge up to 5 sec. For every sec: 1 ammo consumed, wave grows 1 block. You can charge as long you want, but it will only use 5 ammo and grow 5 blocks, so you can run with an full charged wave right into enemy base and then relase it.

    Group 2: Yellow
    Powered by yellow eco the yellow guns are high in damage and low in firerate.

    Blaster Mod:
    An regular sniper with medium firerate, medium damage and low range.

    Beam Reflexor:
    Exactly like Blaster Mod, but the shots will bounce of walls ONCE.

    Gyro Burster:
    Shots an small robot that will shot 50 Blaster Mod shots in random directions, then the robot burns up itself.

    Group 3: Blue
    Powered by blue eco the blue guns are in really high firerate and low damage/accuracy.'

    Vulcan Fury:
    Fully automatic machine gun that are low damage, medium range, high firerate. And of course low accuracy too.

    Arc Wielder:
    Infinite ammo. Shoots an laser 3 block infront that will allways stay there as you hold right click. Medium damage.

    Needle Lazer:
    Shoots 2 lasers for every ammo consumed that home to the nearest enemy, here is how it works:
    For every ammo consumed 2 lasers spawn. They will home for the nearest enemy and deal medium damage. The lasers travel 1 blocks every sec, but will also vanish after 3 sec. If there are no enemy inside a 5 blocks range, the lasers will simply not appear. But you will still use ammo, so it can also be good for detecting enemies.

    Group 4: Dark
    Powered by dark eco, the dark guns are pure destruction.

    Peace Maker:
    Shoots an electro-magnetic ball that will go stright forward until it hits a wall or an enemy. The ball will home a bit if an enemy is inside a 2 blocks range, but not enough for the enemy to be hit. Only change direction. Insta-kill, no matter what.

    Mass Inverter: (Mass Imploder in Europe)
    When shot, all enemies inside a 10 blocks range of the gun will be knockbacked as hell. No damage.

    Super Nova:
    Shots an rocket that will go stright forward then suddently hitting the floor and killing all enemies inside a 1000 blocks range. Insta kill. Should not really be added, becuse it will be like an nuke.
     
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