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How to calculate damage with armor

Discussion in 'Survival Games w/ Guns' started by BrawlerAce, Oct 26, 2014.

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  1. BrawlerAce

    BrawlerAce Well-Known Member

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    In this I will show you guys how to calculate the amount of damage done with each weapon, with all types of armor.
    Here, I have the stats for all FpsHG weaponry.
    https://www.brawl.com/wiki/guns-fpshg/
    Basically, according to the wiki, a gun's damage is out of 100. So if it does 50 damage, it would do 10 hp or 5 hearts in Minecraft terms.
    However, using this, you can easily calculate the amount of damage each weapon does, including armor and headshot multipliers.

    All weapon damage stats are without armor. So to calculate damage with armor....
    First, you need to determine the amount of defense points a player has.
    Just look at this guide, from here.
    [​IMG]
    For example, a player with full leather would have 7 defense points, or 3.5 armor.

    Now, each defense point (or 1/2 armor) reduces damage by 4%. So we can do some simple math here.
    I will use the M4A1 as an example. It does 30 damage. In other words, it does 6 hp, or 3 hearts of damage to an unarmored target.
    Now, if the target had full leather, he would have 7 defense points. So you can do 7*4, which equals 28. This shows the total percentage of damage reduction.
    Here's an equation:
    4x = z
    x = Number of defense points
    z = Percentage of damage reduction
    Now, you can find the damage by doing y * z.
    y = Damage
    Remember to make z a decimal, as it is a percentage, not a whole number.
    So for example, it would be 30 * .28 for the M4A1.
    This gets you 8.4. Now do y - r to find the final damage.
    r = Reduction in damage
    So here, I would do 30 - 8.4, which is 21.6.
    That means the M4A1 does 21.6 damage (aka 2.16 hearts or 4.32 hp) to a target with full leather.
    Implementing multipliers is extremely easy. The only multiplier is the headshot multiplier, which is 2x for all weapons. So multiply y by 2, if you want to calculate headshot damage.

    If you want damage reduction percentages for each tier of armor, here you go:
    Full leather: 28%
    Full gold: 44%
    Full chain: 48%
    Full iron: 60%
    Full diamond: 80%


    This may seem difficult but it really isn't that hard. Post below with any questions, comments, concerns. Have fun with this.

    This also applies to MC-War and MC-WarZ (WarZ's wiki doesn't have exact damage values yet). However, Minestrike uses special multipliers, so you cannot calculate headshot damage of Minestrike weapons. (and Minestrike's wiki doesn't show exact damage values yet either.)

    EDIT: The other multiplier is the @King_Daan multiplier. Any bullets that hit him will do 420x their normal damage. In other words, he's screwedddddd
     
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    #1 BrawlerAce, Oct 26, 2014
    Last edited: Oct 26, 2014
  2. Serine1002

    Serine1002 A shadow in the night

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    I dont have time to get off the computer and write some equations when it would just be easier to shoot until the enemy dies. :stuck_out_tongue: Solution: Dont use maths, just Barrett him before he Barrett's you.
     
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  3. BrawlerAce

    BrawlerAce Well-Known Member

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    It doesn't even require writing equations :v
     
  4. Hudstorm

    Hudstorm Well-Known Member

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    You see I would read this thread to its entirety, but as @Serine1002 said, in the time it would take you to calculate the math in your head you would get killed. However know what damage guns do to armor in advance would be handy, maybe I will read the thread to its entirety after all :stuck_out_tongue:
     
  5. BrawlerAce

    BrawlerAce Well-Known Member

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    I know, just useful information so that you can calculate damage, you know?
     
  6. teawithchoco

    teawithchoco Well-Known Member

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  7. F1r3tar

    F1r3tar Highly Established Member

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    One punch on King_Daan equals 210 hearts of damage. That sounds fun. :smile:
     
  8. King_Daan

    King_Daan Well-Known Member

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    I will have to go through hard times, but finally I will get at the point where no one will hit me, before they die..
    I'm ready!
     
  9. BrawlerAce

    BrawlerAce Well-Known Member

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    And then, the multiplier will be removed, which means you wasted all that time for nothing. :3
     
  10. ShotByANiggro

    ShotByANiggro Active Member

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  11. BrawlerAce

    BrawlerAce Well-Known Member

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  12. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Those snipers need some serious work done if that is really their damage values. While the dragunov is extremely over-powered for its tier, the barret is utter rubbish its tier. Also, what is the point of the smgs if the lmgs completely outclass them? These guns need a lot of work. I may write a thread on this later. Let me put it on my list.
     
  13. BrawlerAce

    BrawlerAce Well-Known Member

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    They do more damage than you think.
    The Barrett does 15 hearts of damage, and does 30 with a headshot. No one can legitimately survive a Barrett headshot in other words. Not unless they used a god apple or something.
    The SMGs have less recoil.
    ...yeah, that's it.
     
  14. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    The Barret will barely one-shot a full leather. It does 108 damage or 10.8 hearts. Anything above that, and the Barret is rubbish by itself. A Barret will only do 3 hearts to full diamond. 3 hearts! Combine that with it's fire-rate and it's utterly crippled. This thing is a Tier 4 and should be able to do some damage to what is essentially tier 4 armor.
     
  15. BrawlerAce

    BrawlerAce Well-Known Member

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    The Barrett has always been like this.
    Both in WarZ, and here.
    It is actually very effective. Just do a SPAS-12 + Barrett combo in WarZ, or a Model 1887 + Barrett combo in FpsHG.
    @nicolecacola already knows how effective the Barrett is, especially in combos. Go ask him.
    Remember, the Barrett is usually followed by a shotgun/automatic, or is preceded by those.
    It does do plenty of damage to diamond, when you think about it. However, people can just spam food to overcome that. That's what breaks WarZ and FpsHG.
     
  16. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    This would be fine except for the fact that we have the lmgs to deal with. If it weren't for them, the Barret would seem more reliable. I mean really, why even bother combo-ing when you can lock someone in mid-air and kill them in two seconds? (Or if you have a minigun, less than a second.) Even in full-diamond, you can still be easily killed by the lmgs. Shotguns are super-outclassed by the smgs and lmgs, so I am taking them out of the equation entirely. Essentially, by trying to combo with shotguns and snipers in fpsHG, you are giving your opponent a chance to react. If you just spam a clip of 80 with an lmg, they don't have a chance. They can't aim, and they are usually dead before they can react.
     
  17. BrawlerAce

    BrawlerAce Well-Known Member

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    Well, you can suggest a buff if you want to.
    Anyhow, you just helped me find an error on the wiki. Thanks :v
     
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