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flak cannon

Discussion in 'Ideas' started by 505, Nov 17, 2014.

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  1. 505

    505 Well-Known Member

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    I had an idea for a cool arm mounted auto rechambering (but that doesn't mean semi auto it means the bolt pulls itself, the charges are too dangerous to rapidly rechamber) explosive shotgun essentially or more commonly known as a flak cannon that I downscaled to be used by infantry. This would be he perfect weapon for players looking to dominate close quarters and strongly encourage players to stay out of range of the player wielding the cannon then pick him off at a distance.

    here are a couple images of planetside 2 MAX anti-vehicle and air weaponry which look something like what I had thought of
    Raven.png
    Common_flakCannon_256x128.png

    It would be a donor weapon but balance the price accordingly for whenever the EULA decides to be enforced #soon



    gunName=&e - M312
    -------
    gunType= - any available item will do
    ammoType= - seeds
    ammoAmtNeeded= - 2 (32 total shots)
    bulletDelayTime= - 8 (150 rpm)
    -------
    roundsPerBurst= - NA
    bulletsPerClick= - 4 (most shotguns have 8)
    gunDamage= - 12 (6 hearts)
    maxDistance= - 30
    bulletSpeed= - 4
    accuracy= - 3.3
    accuracy_aimed= - 1.5
    -------
    canAim= - true
    explodeRadius= - 5
    fireRadius= - 0
    canHeadshot= - false
    --------
    hasClip= - true
    maxClipSize= - 3
    reloadGunOnDrop= - false (CANNOT BE RELOADED UNLESS DRY)
    reloadTime= - 40 (2 seconds)

    --------
    reloadType= - pump
    gunSound= - whatever works
    localGunSound= - false
    recoil= - 0.3
    knockback= - 0.5
     
    #1 505, Nov 17, 2014
    Last edited: Nov 17, 2014
  2. BrawlerAce

    BrawlerAce Well-Known Member

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    Fully automatic shotgun with damage rivaling the Model and with explosions?
    Nah.... It would be more OP at close range than the minigun...
     
  3. 505

    505 Well-Known Member

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    its pump action, with the same firerate as the m16 if you count the start of one burst to the start of the next which is pretty damn slow
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

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    Damage model rivals that of the Model.
    It can easily kill in 1 hit with the bullets alone, then there's the explosion.
    The bullet delay time rivals that of the AA-12.
    The capacity is similar to the Model's. Of course, with that much damage, I wouldn't need to fire a second shot.
    2 second reload is slightly slower than the AA-12 reload.
    This just screams OP
     
  5. 505

    505 Well-Known Member

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    the aa12 is either 3 or 4, 6 is too slow to be it
    lowered the damage
    donor guns are designed to be better than regular guns
     
  6. BrawlerAce

    BrawlerAce Well-Known Member

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    [​IMG]
    :L
    Donor guns shouldn't be too much better, just look what happened with the op LAW
     
  7. 505

    505 Well-Known Member

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    glad to know they finally changed tick to rpm
    Ill nerf firerate to 8
    OP law is now 2 hit kill I can showboat while I dodge your rockets crap gun
     
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