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killcams???

Discussion in 'Ideas' started by Diamondf, Nov 20, 2014.

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  1. Diamondf

    Diamondf Active Member

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  2. Aznboy248

    Aznboy248 Active Member

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    Would take a while to code so that it could choose the player who did the finall kill.
     
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  3. YeezyLaces

    YeezyLaces Well-Known Member

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    6MUCHWORK9ME
     
  4. JaydenChadd

    JaydenChadd Former SMod / Community Manager

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    Not possible to code, either that or it would take too longer to code.
     
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  5. Aznboy248

    Aznboy248 Active Member

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    Does not really matter because it might lag the game for those players who have bad connection. Armor stands might lag them.
     
  6. Phanta

    Phanta Well-Known Member

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    The code is real
    Also, this would force players to use 1.8, wouldn't it?
     
  7. iamdroone

    iamdroone returned

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    If the kill cam was vide able then it would take forever and it will waste and may lag the server a bit after a tactical nuke or something.
     
  8. Serine1002

    Serine1002 A shadow in the night

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    If this was possible.. It would be great.
     
  9. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Difficult to develop.
    Anyway, how would they work? When would they be played at?
     
  10. Raziah

    Raziah Well-Known Member

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    No real point in having that. You wanna see a final kill cam? Be great at McWar, record yourself getting the last kill. Watch it 50 times. Rinse and repeat.
     
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  11. teawithchoco

    teawithchoco Well-Known Member

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    This is quite funny actually but wouldn't it spawn a zombie each time for a separate replay ... ?
     
  12. F1r3tar

    F1r3tar Highly Established Member

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    I suppose he wants them to be similar to how they are in CoD, although this would be hard to code even with 1.8 and using NPCs for the killcams.

     
  13. onik

    onik Well-Known Member

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    It's possible to code.
    The way it will work is that the server records every packet that it recieves/sends from/to the players. Then you need to jump back a few seconds before the kill and play it again to the player while teleporting him according to his position and yaw/pitch before the kill. To code this is going to take some time and it wouldn't work with 70 players jumping around and shooting hundrets of snowballs, however this would be possible with a small group of players. The killcam would still look a bit derpy...
    Of corse this could be optimized to the point where only player movement, rotation and interractions get recorded with a timestamp and when playing it again the gun plug-in should just as act as this is a normal match, but I don't know how good this will work.

    EDIT: When playing the (final)kill cam, the other "players" are fake player entities.

    And this won't work as a kill cam, because it doesn't record player interractions..
     
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