1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

tier gas and Tactical Insertion

Discussion in 'Ideas' started by Toebyeass, Nov 28, 2014.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Toebyeass

    Toebyeass Member

    Joined:
    Nov 4, 2014
    Messages:
    49
    Ratings:
    +4
    tier gas:
    Item: Emerald
    throw distance: up to 25 blocks
    it give poison for 15 seconds to whoever comes within a 7 block radius. 5 sec nausea
    Cost: $3
    type: lethal
    kit of 2

    Tactical Insertion:
    Item: redstone torch
    only placeable
    type: tactical
    cost: $5
    you spawn at the redstone torch if there is no one from the opposing team
    kit of 2 through out a whole game, unable to be used in infect, you can spawn at either your original spawn, or any of the two tactical insertions as long as anyone from the opposing team is near the tactical insertion within a 7 block range.
    If you use up the two you get o more for the rest of the game but if you are killed while till having it you keep it. you can destroy enemy tactical insertions by punching one of them, t is am enemie's it will break, if it is your own team's it will stay and say in the chat: "you can't break your own teams tactical insertion!"

    shock charge:VERY good accuracy
    give slowness a 200 to any enemies within a 1 block radius for 7 seconds
    type: tactical
    cost: $3
    like grenades, but it gives 2 per life.

    Please give feedback!
     
    #1 Toebyeass, Nov 28, 2014
    Last edited: Nov 29, 2014
  2. Anthony_Davis

    Anthony_Davis Active Member

    Joined:
    Nov 12, 2013
    Messages:
    194
    Ratings:
    +26
    I don't know about these ideas but, I think the tactical insertion is a bit complicated. It could simply be the redstone torch, you place it and you WILL spawn there unless its broken. The 7 block radius stuff is complicated! When the player that placed it breaks it, it would drop the item and only that player could pick it up? Also shock charges should have nausea and slowness for ~4 seconds?
     
  3. EternalParty7

    EternalParty7 Active Member

    Joined:
    May 8, 2014
    Messages:
    179
    Ratings:
    +15
    I like the shock charge and tear gas. You should also be able to do /war buy those as well. As for the tactical insertion, I don't think that should be added. I agree with what B9E1N said about them.
     
  4. teawithchoco

    teawithchoco Well-Known Member

    Joined:
    Aug 19, 2013
    Messages:
    6,758
    Ratings:
    +844
    Tear gas is possible to add in although extremely laggy and tactical insertion, probably not.
     
  5. ExquisiteCheese

    ExquisiteCheese Active Member

    Joined:
    Feb 16, 2014
    Messages:
    125
    Ratings:
    +16
    Tear gas would be too much like molotovs for my liking. And the tactical insertion seems too complicated. Shock charge would be cool :smile:
     
  6. Raziah

    Raziah Well-Known Member

    Joined:
    Sep 28, 2014
    Messages:
    378
    Ratings:
    +66
    I like the tear gas. I would say poison and nausea.
     
Loading...
Similar Threads Forum Date
Tier Lists Capture the Flag Apr 1, 2020
Idea booster tiers MC-WarZ Jan 2, 2019
Complete Final Frontier (Redesign) Map Submissions Aug 19, 2018
Complete Skytown tier map Map Submissions Apr 6, 2018
Idea Larger - 3 tier Koths (arena) Raid Mar 30, 2018
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...