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ELO system/Leagues

Discussion in 'Ideas' started by SoMuchWinning, Dec 12, 2014.

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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    My basic idea, is that we should have an ELO system. The basic way it works is that each player starts off with certain amount of points. He can earn them by killing other players or performing/capturing various objectives, while his ELO points can reduced if he/she dies.

    Each player would start off with total of 700 ELO points. These can not be spent as a currency, yet they would be shown above the head of the player.
    I think each player would able to choose:
    A ranked match (you will be matched in a lobby with players that have a similar ELO rating)
    Or advanced matchmaking, which will put all players together.

    Next off, here it is explained simply:
    First off, we could use KitBrawl's ELO system, but change the values.

    Kill:
    +5 ELO

    Death:
    -1 ELO

    Captured objective:
    +10 ELO

    Lost round:
    -1 ELO

    NPC kill:
    +4 ELO

    Tower destroyed:
    +8 ELO

    Victory:
    +3 ELO

    Completed objective:
    +2 ELO

    These are fairly balanced.


    Leagues.

    Basically, players would be split in Leagues (in order to prevent McWar's situation),
    And it would include:

    Bronze III
    [<700 ELO points]+1 ELO

    Bronze II
    [700-800 ELO]+2 ELO bonus per login

    Bronze I
    [800-900 ELO]+3 ELO bonus per login

    Silver III
    [900-1000 ELO]+4 ELO bonus per daily login

    Silver II
    [1000-1100 ELO]+5 ELO bonus per login

    Silver I
    [1100-1200 ELO]+6 ELO bonus per Login

    Gold League
    [1200-1400 ELO]+7 ELO bonus per login

    Platinum League
    [1400-2000 ELO]+8 ELO bonus per login

    ELITE league
    [2000< ELO]+10 ELO bonus per login


    Players would be judged from ELO as well on Leaderboards.
     
    #1 SoMuchWinning, Dec 12, 2014
    Last edited: Dec 12, 2014
  2. Brittan

    Brittan Well-Known Member

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    KitBrawl's ELO system was based on 1v1 outcomes. McMoba's system will take into account user performance as well as game outcome. Even in a loss, players who do exceptionally well in terms of in-game performance should have a lessened blow to their elo yield.
     
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    If it is possible to determine the opposing team's MVPs [Most Valuable Players], I can see the way it could work out. It's just that I can't get a fully straight thought on this.
     
  4. Brittan

    Brittan Well-Known Member

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    Just account for the different variables in determining team importance.

    Calculate kills, assists, objectives, minions, etc. accounting for the different leverages of each.
     
  5. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Sounds great!
    Well, I think that people who play the objective should be rewarded, while those who don't play the objective shouldn't be able to earn as much ELO as the ones who do play the objective.

    Well, are you going to implement leagues or a balanced matchmaking system of some kind into the game?
     
  6. Brittan

    Brittan Well-Known Member

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    Yes we do plan on adding balanced queues and intend to add ranked systems, but these features are really supplementary rather than essential. Main focus right now is the actual game.
     
  7. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Okay, thank you for information. I'll do a thread or two.
     
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