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Idea Changes to bleeding

Discussion in 'MC-WarZ' started by HereCreepers, Dec 13, 2014.

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  1. HereCreepers

    HereCreepers Well-Known Member

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    Hello fellow WarZ players and today I would like to show you my new idea about the bleeding system. So as we all know the bleeding does half a heart every few seconds. This is kind of pointless unless you are at a severe lack of bandage's and with low health. I think there should be a new blood system. What it would do is add a blood level on the side-bar that shows humanity and all that. On spawn you would have 100 blood, That would be the max amount. Now the way you start bleeding would be the much more rare but bandages would have a spawn in 1/40 chests, not including the one you spawn with, therefore making them much more valuable. Zombies would not drop bandages Now here is when the blood system comes in. If you start bleeding you will lose 1 blood every 4 seconds. Bleeding would be stopped by bandages. The more blood you lose then worse the effects get. Here is how it would work. Blood bags would have a 1/40 chest spawn-rate and would regenerate 15 blood.

    99-90 blood- No damage, possibly 3 seconds of nausea but not common.

    89-80 blood- Possible half a heart every 10 seconds, but not common. Possible 3 second blindness, not common.

    79-70 blood- Current bleeding damage + higher chance of blindness and nausea.

    69-60 blood- half a heart every 3 seconds + common 3 second nausea and blindness.

    59-50 blood- 1 heart every 3 seconds + common 3 second nausea and blindness mix + possible 3 second bursts of slowness 2.

    49-30 blood- wither effect until stopped + constant slowness 1 and common 3 second bursts of nausea and blindness mix + higher chance of slowness 3 for 3 seconds.

    29-20 blood- Wither 2 until stopped + constant slowness 1 and common 3 second bursts of nausea and blindness mix + higher chance of slowness 3 for 3 seconds.

    19-10 blood- Constant wither 4 + constant slowness 2 and common 4 second bursts of nausea and blindness mix + higher chance of slowness 4 for 4 seconds.

    10-0 blood- Same as being in barb wire with slowness 2. Most likely will result in death if the player can not get blood.

    Well here is my idea for a new blood system :smile: If you do not like part of this idea please post WHY and I will do my best to fix that :smile:
     
  2. kindabigboy

    kindabigboy Well-Known Member

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  3. HereCreepers

    HereCreepers Well-Known Member

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    Thanks :smile: me bored because me no have mouse atm and cant do MC servers ;V srry.
     
  4. Jellybean16

    Jellybean16 Active Member

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    Personally, I don't like this. I think the system is fine the way it is right now.
     
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