1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Extensive list of basic character concepts.

Discussion in 'Ideas' started by onepunchmeme, Dec 18, 2014.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. onepunchmeme

    onepunchmeme Well-Known Member

    Joined:
    Nov 18, 2013
    Messages:
    1,101
    Ratings:
    +541
    @Myortvye For your convenience, I have created a list of characters that should be the basis for McMoba.

    So basically, we should just add hero classes into McMoba instead of borrowing characters (so we don't get sued or something). I'm going to assume that McMoba uses the QWER ability system like League.

    DEFAULT CLASSES:

    KNIGHT(melee): This class can takes tons of damage and soak up the initial hits in a teamfight.

    -EQUIPMENT: Iron armor, iron axe (renamed as Gaia’s Might)

    -PASSIVE: Steadfast: Takes reduced knockback, has a low attack speed.


    -ABILITY 1: Heroic Charge(self-cast buff/attack modifier) Gain bonus movement speed for a brief moment, and the next attack will deal increased damage and knockback.

    Mana cost: Low

    Cooldown: Low


    -ABILITY 2: Integrity(self-cast buff) Gain increased armor and magic resist for a short period of time.

    Mana cost: Medium

    Cooldown: High


    -ABILITY 3: Warrior's Fury(self-applied aura) Temporarily surround yourself with a small field of energy (3 block radius), dealing moderate AOE damage to nearby enemies.

    Mana cost: Low

    Cooldown: Medium


    -ULTIMATE: Judgement(area-designated spell) Leap into the air, and upon landing, create a large AOE shockwave (7-10 blocks) that deals heavy damage to enemies, and temporarily paralyzes them for a very brief period.

    Mana cost: High

    Cooldown: Very high


    RANGER(ranged): While very squishy and vulnerable, this class deals large amounts of damage and can poke enemies from a distance.

    -EQUIPMENT: Bow (renamed as Hunter’s Bow) and arrows, leather armor

    -PASSIVE: Instinct: Has natural 15% critical hit chance.


    -ABILITY 1: Volley(aimed skillshot) Shoots arrows in a wide cone in the specified direction.

    Mana cost: Medium

    Cooldown: Medium


    -ABILITY 2: On the Hunt(self-cast buff) Gain increased attack speed and movement speed for a short amount of time.

    Mana cost: Medium

    Cooldown: Medium


    -ABILITY 3: Hunter Trap(area-designated spell) Place a stealthed trap on the ground that when stepped on, snares and slows the enemy.

    Mana cost: Medium

    Cooldown: High


    -ULTIMATE: Final Arrow(aimed skillshot) Fires a large, very fast projectile in a line, piercing through targets and dealing very high damage. Travels across the entire map.


    ROGUE(melee): An assassin-type character that can dish out alot of single-target damage and has great mobility, but is vulnerable to CC and is somewhat squishy.

    -EQUIPMENT: Diamond Sword (renamed as Quicksilver Scimitar), Leather/Chain armor.

    -PASSIVE: Sanguine: Every 5th hit heals for half a heart.


    -ABILITY 1: Bloodlust(attack modifier) The next attack deals increased damage, and heals for half a heart.

    Mana cost: Medium-Low

    Cooldown: Low


    -ABILITY 2: Flying Dagger(aimed skillshot) Throws a flurry of blades at the target.

    Mana cost: Medium

    Cooldown: Medium


    -ABILITY 3: Lunge(linear dash) Dashes a short distance (4-5 blocks), dealing damage to enemies in the path.

    Mana cost: Low

    Cooldown: Medium-High


    -UTIMATE: Execute(single target spell) Dashes toward an enemy, blinding and slowing them. Deal heavily increased damage to that champion for a few seconds.

    Mana cost: High

    Cooldown: High


    WARLOCK(ranged): A mage-type character that uses powerful dark magic spells.

    EQUIPMENT: Chain mail armor, magic staff (renamed as The Shadowbringer)

    PASSIVE: Essence Reaper: Killing a unit grants a small amount of mana.


    -ABILITY 1: Prismatic Orb(single-target skillshot) Blasts an enemy with a sphere of magic for moderate damage.

    Mana cost: Low

    Cooldown: Low


    -ABILITY 2: Dark Pulse(aimed skillshot) Creates a shockwave in a cone in the specified direction, damaging and slowing enemies. 5-7 block range.

    Mana cost: Medium

    Cooldown: Medium


    -ABILITY 3: Disintegrate(area-designated spell) Conjures an explosion at a target area, damaging any enemies in the blast. 3-5 block radius.

    Mana cost: High

    Cooldown: Medium-high


    -ULTIMATE: Requiem(global multi-target spell) Instantly blasts all enemy players with a bolt of magic, dealing high damage.

    Mana cost: High

    Cooldown: Very High


    WHITE MAGE(ranged): A teamwork-oriented character that has the ability to heal teammates and provide some CC. It’s autoattacks and offensive spells are relatively weak, so it is not an offense-oriented character.

    EQUIPMENT: Chain mail/leather armor, magic staff(renamed as Staff of Luminosity)

    PASSIVE: Healing Aura: Grants nearby allies within a 5-block radius with Regeneration I.


    -ABILITY 1: Sigil of Deterrence(aimed skillshot) Fire a projectile of energy at an enemy, doing light damage.

    Mana cost: Low

    Cooldown: Low


    -ABILITY 2: Purify(single-target debuff) Inflicts an enemy with Poison II for 5-6 seconds.

    Mana cost: Medium

    Cooldown: High


    -ABILITY 3: Breath of Life(single-target buff) When cast upon a teammate, instantly heals them for 3-4 hearts and gives them Regeneration I for 3 seconds.

    Mana cost: Medium

    Cooldown: Medium-low


    -ULTIMATE: Gospel(multi-target spell) Instantly heals all allies for 6-7 hearts, and grants them Regeneration II for 5 seconds.

    Mana cost: High

    Cooldown: High


    PREMIUM CHARACTERS (probably purchasable with in-game credits (like IP from League) or by gaining levels.

    NINJA(melee): A deadly assassin with stealth, speed, and jutsu (techniques).Unlike other characters, the Ninja does not use mana for spells, instead, it uses energy that is consumed upon casting spells. Energy has a low capacity and can be quickly exhausted, but regenerates much faster then mana. Assume the Ninja has 50 energy, and regenerates 5 energy per 1.5 seconds.

    EQUIPMENT: leather/chain mail armor, Iron Sword (renamed as Masamune Katana)

    PASSIVE: Shadow Footsteps: Has permanent Swiftness I.


    -ABILITY 1: Shuriken(aimed pass-through skillshot) Throw shuriken in a wide line ahead, piercing through multiple enemies.

    Energy cost: 10/50 energy

    Cooldown: Low


    -ABILITY 2: Smoke Screen(area-designated spell) Enshroud yourself within a cloud of smoke. Staying within the cloud gives you resistance to damage, but rapidly drains energy at a rate of 20 per second after remaining 2 seconds within the smoke cloud.

    Energy Cost: 25/50 energy

    Cooldown: High


    -ABILITY 3: Shunpo (Flash Steps): (directional teleport) Teleport yourself a short distance (5-6 blocks) or towards an enemy, briefly gaining resistance for 1.5 seconds afterwards.

    Energy Cost: 15/50 energy

    Cooldown: Medium


    -ULTIMATE: Shadow Assault: (self-targeted buff) Become invisible, releasing an initial ring of blades that deal damage to enemies within a 6-7 block radius. While stealthed, you have Swiftness III. Upon breaking stealth, release another ring of blades like the initial one, and gain Swiftness II for 3 seconds.

    Energy Cost: 25/50

    Cooldown: High


    SOLDIER(ranged): An offensive marksman that can deal sustained ranged damage with various skillshots.

    EQUIPMENT: Rifle (renamed to R-Tech SA-99 Carbine mk.IV), leather armor

    PASSIVE: Rifle Wind-Up: Consecutive basic attacks each add up 7% bonus attack speed, stacking up to 35% bonus attack speed. The stacks reset if Soldier hasn’t attacked in 2.5 seconds.


    -ABILITY 1: Rocket(aimed AOE skillshot) Fire a rocket in a straight line. The rocket will detonate upon striking an enemy or wall, or you can manually detonate it by reactivating the ability.

    Mana Cost: Medium

    Cooldown: Medium


    -ABILITY 2: Frag Grenade(aimed AOE skillshot) Throw a grenade that detonates upon hitting the ground. The explosion slows enemies for 2 seconds and applies Poison II for 2 seconds.

    Mana Cost: High

    Cooldown: Medium


    -ABILITY 3: Proximity Mine(area-designated spell) Plant a small mine that detonates for light damage when an enemy comes into range. The mine will expire after 45 seconds of inactivity.

    Mana Cost: Medium

    Cooldown: Medium


    -ULTIMATE: Air Strike(area-designated spell) Throw a beacon onto the ground, and after reactivating the ability, a squad of bombers will drop a series of bombs onto the beacon’s x and y coordinates. The bombs do high damage and apply a 0.5 second slow each.

    Mana Cost: High

    Cooldown: High


    ELEMENTAL WIZARD(ranged): A magic-wielding character with powerful ranged fire and ice attacks.

    EQUIPMENT: Magic staff (renamed as Rod of Twinrova), leather/chain armor

    PASSIVE: Soul Reaper: Killing a unit restores a half heart of health, 2 hearts if it is an enemy player.


    -ABILITY 1: Sigil of Blaze(aimed single target skillshot) Fires a magic projectile, dealing damage and setting the enemy ablaze for 2 seconds.

    Mana Cost: Low

    Cooldown: Low


    -ABILITY 2: Sigil of Rejection(self targeted buff) Grants 4 absorption hearts that expire after 8 seconds.

    Mana Cost: Medium

    Cooldown: High


    -ABILITY 3: Sigil of Frost(aimed single target skillshot) Fires a magic projectile, dealing damage and slowing the enemy for 1.5 seconds.

    Mana Cost: Low

    Cooldown: Low


    -ULTIMATE: Sigil of the Twin Forces(aimed, pass-thru linear spell) Fires a large, long-range beam of energy for 3 seconds in a straight line, dealing heavy damage, setting targets ablaze, and slowing them.

    Mana Cost: High

    Cooldown: High


    Titan(melee): A tanky fighter character. Essentially an ancient mechanical contruct powered by arcane magic, it deals considerable magic damage while tanking enemy damage.

    EQUIPMENT: Iron armor, iron (renamed as Steel Fist)

    PASSIVE: Self-Repair: When Titan has not taken damage from enemy players for 8 seconds, he gains Regeneration I.


    -ABILITY 1: Machine Gun(aimed linear skill shot) Fire a barrage of bullets (snowballs?) in a specified direction, dealing light damage.

    Mana Cost: Low

    Cooldown: Low


    -ABILITY 2: Overdrive(self-applied buff) Gain 3 absorption hearts that expire after 5 seconds, and gain Swiftness II for 3 seconds.

    Mana Cost: Low

    Cooldown: Medium


    -ABILITY 3: Grapple Arm:

    Mana Cost: Medium

    Cooldown: High


    -ULTIMATE: Tesla Field(AOE spell) Detonate, stunning all enemies within a 6-7 block radius for 2.5 seconds, while being rapidly pummeled by multiple lightning strikes that target the enemy players.

    Mana Cost: High

    Cooldown: High


    Monk(melee): A character that excels in hand-to hand combat, and uses Ki, or spiritual energy, to enhance his combat abilities. Like the Ninja, the Monk uses the same energy system rather than the mana system.

    EQUIPMENT: chain armor, blaze rod with sharpness V (renamed as Dragon’s Bite)

    PASSIVE:


    -ABILITY 1: Ki Blast(aimed linear skillshot) Fires a blast of Ki energy, dealing moderate damage.

    Mana Cost: 10/50

    Cooldown: Medium


    -ABILITY 2: Meditate(self-applied buff) Gains resistance and regeneration II for 4 seconds. While the spell is channeled, the Monk cannot move or attack. The channel can be ended early by reactivating the ability.

    Energy Cost: 20/50

    Cooldown: High


    -ABILITY 3: Apprehend(AOE spell) Slams the ground, damaging and briefly stunning and slowing all enemies within a 4-5 block radius.

    Mana Cost: 15/50

    Cooldown: Medium


    -ULTIMATE: Fury of the Dragon(directional spell) Performs a violent roundhouse kick, heavily damaging, stunning, knocking away any enemies hit. Fury of the Dragon will hit all enemies within a 100 degree arc in front of the Monk.

    Energy Cost: 20/50

    Cooldown: High


    Thanks for dropping by and reading! More characters to come soon (maybe)!
     
    • Like Like x 4
  2. Brittan

    Brittan Well-Known Member

    Joined:
    Mar 23, 2014
    Messages:
    282
    Ratings:
    +433
    Knight: Garen
    Ranger: Ashe + Sivir + Caitlyn
    Rogue: Aatrox + Talon
    Warlock: Karthus + Kassadin + Syndra
    White Mage: Sona + Soraka
    Ninja: Zed + Akali + Katarina + Talon
    Solder: Jinx + Twitch + Ziggs
    Elemental Wizard: Brand + Vel'Koz?
    Titan: Garen Passive + Blitzcrank
    Monk: Master Yi + Lee Sin
     
    • Like Like x 1
    • Informative Informative x 1
  3. onepunchmeme

    onepunchmeme Well-Known Member

    Joined:
    Nov 18, 2013
    Messages:
    1,101
    Ratings:
    +541
    Damn you got it spot on
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    How about some custom characters, not just from LoL?
    Overall, you, Griffy, did an amazing job on creating those concepts.
     
    • Agree Agree x 1
  5. Phanta

    Phanta Well-Known Member

    Joined:
    Jan 1, 2014
    Messages:
    2,555
    Ratings:
    +997
    Well, it is a LoL-based server, right?
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    Nice job on writing this (must have taken a LONG time)! I can really see the correlation between this and LoL. I couldn't read the whole thing I read like half of it but I can trust that the characters are nice I think these would be great to be in the game. Now if you excuse me I'll be playing HoN :wink: .

    It's a MOBA based Minecraft server and Myortyve did mention that it would include concepts from MOBA games such as Smite, LoL, HoN, etc. So it's Minecraft mixed with ALL of these not just LoL.
     
Loading...
Similar Threads Forum Date
Extensive list of hacks and what they do. Off Topic Oct 28, 2014
Denied Extensive´s Staff Application Denied Jul 2, 2017
Blue Fade Pack by Extensive Resource Packs Nov 24, 2016
Fade Pack by Extensive Resource Packs Nov 18, 2016
Radioactive pack By Extensive Resource Packs Nov 18, 2016
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...