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Idea Trade system?

Discussion in 'MC-WarZ' started by SoMuchWinning, Dec 28, 2014.

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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    So, my idea is that players from different teams (not friended), could trade for various different items in the server, while not in a wild area.

    Basically, you would have a command for that.
    /trade <playername>

    The other person will see the trade request, so they can do /trade accept or /trade deny.

    Then, both of them will be teleported using the same requirements as the current TP system, and they'll be taken to an area close the starting spawn, where they can simply trade, as the PvP will be disabled.
    Players can only teleport when they meet the basic Tp requirements.


    This could be used for trading within teams, in order to prevent people from stealing it or such. Could be used between non-allied players to trade with each other.
    Before saying that this is useless, take in mind that this is only optional and there will be a 4-minute delay between anyone can trade.
    In the trade room you'll have 180 seconds to wrap all of the trading, then you'll be taken to the last location.
    Won't work if the enemy is nearby.
     
  2. MortalJE

    MortalJE Well-Known Member

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    I think Ive seen this idea mentioned before. I love the idea though it sounds awesome +1:wink:
     
  3. tippertopper

    tippertopper Well-Known Member

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    I personally don't love this idea. It won't entirely be secure, and you can't trust people to hand over items. The time could also run out, so I suggest making the time END when ALL PLAYERS have performed the commands of /finish or something. Good idea though, needs work.
     
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