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Knockback reduction

Discussion in 'Ideas' started by MemeGodKevin, Jan 30, 2015.

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  1. MemeGodKevin

    MemeGodKevin Well-Known Member

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    If you have played a round of fpshg, you will understand autos have ridiculous knockback when you hit a person with it (heres looking at mg4). I propose that autos do not send you flying upwards, at most they should push you back a bit. We should reduce the amount of knockback taken when hit by a bullet to 1/3rd of what it is now. This will be a good balance for weapons like the FAMAS and RPK, which are really good right now. This will make the game more fair for people who get hit by autos, as they won't go flying and they will have a chance to retaliate.
     
  2. iMacro

    iMacro An Essential Meme Maker (^:

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    I prefer the knock back sometimes because when someone sprays me and I get pushed back I have a chance of surviving because I might fall into some cover. I hate when others are getting knocked back because they could also fall behind cover...
     
    • Agree Agree x 1
  3. soccerstars

    soccerstars Well-Known Member

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    Knockback has saved my life many times, more than death. It has gotten me onto buildings were I healed. Sometimes I wait for people to knock me out of holes with this then I kill them. Anyways I personally love the knockback.
     
    • Agree Agree x 1
  4. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I love the knockback. I also hate change, so... :V If we were shooting for realism, there would be no knockback whatsoever. I think that lessening the knockback would actually make the autos better, as they would kill faster. I'm not sure that is what you would want seeing how op the LMGs are already. .-.
     
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