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Infect bosses

Discussion in 'Ideas' started by GiacomoV9, Feb 16, 2015.

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  1. GiacomoV9

    GiacomoV9 Well-Known Member

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    So infect is kinda broken because of the ray guns, so I`m suggesting at the last 60 seconds in a round and theirs
    only 10 and less zombies a superenchanted mob would spawn

    Wolfs- Strength 3 speed 2 in angry mode 2 spawn

    Zombies- Resistance 20 slowness 3 strength 2

    Sorry for the short thread It takes 10 seconds for 1 letter, stupid wifi :-:
     
  2. RyGuy

    RyGuy developer man

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    No. Just no.
    1. Mc-War is supposed to equal CoD. This is not in CoD
    2. Why would we do this? I mean, some games the infected are amazing, some they aren't
    -1
     
  3. Algelier

    Algelier Former Staff Member.

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    What is strength? A potion? Why the zombies should have it? They One-Shot
    They already have a speed boost.
    They is the spawn resistance, for 6 seconds.
    Why a second spawn? Are you kidding me? No, on every Fps game there is only ONE spawn for the team.
    -1
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    This is call of duty, not MobArena.
     
    • Agree Agree x 4
  5. ZapCrusher

    ZapCrusher Well-Known Member

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    No.
    This is call of duty, and zombies already one shot.
     
    • Agree Agree x 1
  6. F1r3tar

    F1r3tar Highly Established Member

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    If you want to be a boss: superarmor, grenades, C4, and skill = win.
     
    • Agree Agree x 3
  7. teawithchoco

    teawithchoco Well-Known Member

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    I would love to see a pack of wolves changing at Ray-guns :stuck_out_tongue:
     
  8. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Also, Wolves with speed 2 would fly, and since they have the HP of a normal player, they'd die in a single hit.
    While Resistance XX for zombies isn't possible, and if it even is done, it would be a god mode making it impossible to kill it as well. With slowness III it may as well stand still.

    ^This is just to back up my statement.
     
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