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My own personal question about my old fav gamemode on mcpvp

Discussion in 'Q & A' started by Blackfurrykitty, May 17, 2015.

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  1. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    Question:

    Seeing as sabotage will close down and the uniqness of its version of TTT.

    Is it at all possible sabotage will be brought on here? I played sabotage for 3 years and the gamemode has serious revival potential on this server. A new group that has not experienced the fun of sabotage should in theory be clamoring over each other for a piece of the deceptive action
     
    • Agree Agree x 1
  2. chickenputty

    chickenputty License & registration?

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    Sadly, we do not plan on purchasing Sabotage from MCPVP. We plan to have a TTT gamemode for our "Garry's Mod" series of servers in the future.

    What are some unique features from Sabotage that you like?
     
    • Like Like x 1
  3. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    1 the idea of one detective ingame rather than several. the idea of being able to use ingame currency for killing the correct people and the opposite of that being true if you continuously kill the wrong people (ex random killing) then the game confiscates karma as a alarming rate. especially in the event of a Innocent killing the detective or a saboteur sabotaging his team and killing all the sab (which on mcpvp if you killed a sab as a sab the game responded with instakilling the offending sab and letting the targeted sab live) If you ran out of karma because of incorrect killing the game banned you temporarily as a punishment till your karma climbed above zero. (karma climbs at a rate of 25 per day) If you had 200 karma or less (you start with 300) you had weakness 1 if you had 100 or less karma you had weakness 2 effect. The ingame karma system if you played by the rules would allow you to purchase buffs to assist ingame play but at the same time not make the player op.
     
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