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Countdown on screen before match begins. Mw2 russian themse song plays after it.

Discussion in 'Ideas' started by Flaming_Alpaca, May 17, 2015.

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  1. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Edits: Changed content and title. Just now countdown screen and mw2 russain team music plays after count down is over. So in CoD, there is a countdown screen. This can be done as I've seen it on other servers before that run on 1.8.

    So when I was viewing the realistic gun sound pack,(https://www.brawl.com/threads/35022/ ) I noticed that when killed a blaze, it dying sound was the start of the round song that would play if you were on the Russian side in mw2.

    So I suggest with the countdown on the screen, the sound of a blaze just after it was killed would happen after the countdown has ended. Then this would make it seem more cod like.

    As for the end of the match. The winning team will appear on the screen with text: Red Team has won.

    After round starts music: Russian team mw2 match start song.

    These sound could be coded into mc war 2.0 game modes, but it might be too late im not sure though.

    Sounds video:
     
    #1 Flaming_Alpaca, May 17, 2015
    Last edited: May 17, 2015
  2. Blamo

    Blamo ▄︻̷̿┻̿═━一

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    These noises are already on the resource pack we currently use and will be added for when 2.0 comes out.

    I'll keep this unlocked for a discussion on the count down screen 1.8 feature.
     
  3. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Thx for letting me know. But the music should play after the countdown is over to make it like CoD.
     
  4. Aboves

    Aboves meh

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    I often here these sound effects whilst playing. Could be you just don't hear them?
     
  5. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    I suggested some sounds happen. for example, you cap Charlie, the sound effect for it plays.
     
  6. Aboves

    Aboves meh

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    Oops, my bad. These effects are implemented, but you suggested the timing. I agree, love this idea.
     
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