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How the Hardcore Games Could be Improved

Discussion in 'Ideas' started by HappyMan, May 22, 2015.

?

Should these changes be implemented?

  1. Yes, 3-4 of them

  2. Yes, 1-2 of them

  3. No

Results are only viewable after voting.
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  1. HappyMan

    HappyMan Active Member

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    Here are some changes that would make the Hardcore Games more like it was back in 2012, when it was more fun (at least in my opinion):

    1. Remove the wall that shows where the forcefield is. This was removed, but then recently re-added just because of the new 1.8 feature

    2. Remove the pit (McPVP had been considering doing this)

    3. Remove pre-game fighting, reduce wait time to 5 minutes, and allow /spawn for teleporting to random locations

    4. Use 1.6 world generation

    Some of these suggestions might seem extreme; let me whether or not you agree that these changes should be implemented, or which ones.
     
    • Agree Agree x 2
    • Informative Informative x 1
  2. strikebogle

    strikebogle Active Member

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  3. AlexKovic

    AlexKovic Member

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    Agree with all of them. I don't think Brawl listens as much to its community as MCPvP did for gamechanges. (I'm not saying they don't, calm down Brawl players :wink: )
     
    • Like Like x 2
    • Agree Agree x 1
  4. FastFox

    FastFox Member

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    i'm okay with all of them except the first one, why would you remove the visibility of the forcefield ? I find it much better that way...
     
  5. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Not sure how I feel about all these. I think the pre-game definitely needs some tweaking however.
     
    • Like Like x 1
    • Agree Agree x 1
  6. DjFireFoox

    DjFireFoox Active Member

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    I would chose:

    3. Remove pre-game fighting, reduce wait time to 4 minutes, and allow /spawn for teleporting to random locations

    4. Use 1.6 world generation. ( You mean only 1.6 biomes, right? )
     
    • Agree Agree x 1
  7. djdj300

    djdj300 Member

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    It depends what 1.6 generated worlds have, I would love snow biomes to be added back into hardcoregames, cause you know... frosty. So yea. Happybirthday
     
  8. DjFireFoox

    DjFireFoox Active Member

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    Nooo :frowning: Snow is bad
    Lag is bad
    Now I hate 1.6
     
  9. Stormneo

    Stormneo Active Member

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    I love all these ideas. I think its a great idea to bring back and engage some of the mcpvp community, also I think Brawl should listen to the McPvP community. Although idk how i feel about removing the pit :/
     
  10. Viva

    Viva Well-Known Member

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    Love the ideas, except for the Forcefield shrinking and removal of the pit.

    I think the pit is necessary for speeding up the game in ways that just the wall can't do.
     
    • Agree Agree x 1
  11. Creaturelord

    Creaturelord Active Member

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    giving kanga the boot
     
    • Agree Agree x 4
    • Funny Funny x 1
  12. HappyMan

    HappyMan Active Member

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    An invisible forcefield would make add more danger to the game, and therefore make it more fun

    Yes

    What's so important about speeding up the game? HG was thriving long before they added the pit
     
  13. Viva

    Viva Well-Known Member

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    I guess the problem with not having a pit is the fact that games/servers are going to take 3-hours long to complete.

    Though nowadays with this new player base that might not be a problem.
     
    • Agree Agree x 1
    • Informative Informative x 1
  14. Mystical_Asian

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    After playing hardcore games for such a long time I think that 3 out of the 4 ideas are nice ideas.


    The Wall

    I like the idea of removing the wall, it made it too complicated and did take away many traps. In addition to that, the wall also took away the sense of urgency like the one you had when you got too close to the old force-field and starting taking damage. Plus people were constantly finding new bugs and glitches to get up on the wall and made everyone have a hard day. I am not saying I don't think that Brawl can handle fixing bugs and glitches, but I just don't think it is worth it when the majority of people would prefer the wall was gone. The wall just kind of made it feel less open and definitely did more harm than good to the hardcore games, so I do agree, it should be removed.

    The pit

    Removing the pit. Although I do understand why some people way want it removed, (even I do being a trapper myself) I think it is best it stays in. Before the pit, games used to be able to go on endlessly. Yes, that sounds fun, but it is also taking up the servers that could be used as new games. The pit helped give the hardcore games a time limit, but also helped many of the players. Many times the last two people alive in a game would be a hunter and someone with a trap. Many times I was the one trapping. The person hunting would come up and either see the trap or think there may be a trap, and would be concerned. They just spent this whole game playing well and got to the final 2, but now they are faced with a trap. The pit made it easier for them, they deserve a way out other than risking their lives in a trap. The pit let them wait it out until they teleported into the pit so that they could have an easier fight with the person trapping. This may seem unfair to the person trapping, but it is part of the game and if the trapper doesn't like that risk then they should just stop trapping. In the end the pit should not be removed because although some players do not agree with it or say it is bothersome, it makes the hardcore games better as a whole.


    Pregame Fighting and /spawn
    I do agree with keeping these things in the hardcore games. One major part of the hardcore games is being able to plan out your strategy before the game starts and then have a nice plan by the time the game begins. /Spawn helped this greatly because using it, any player would find a place where they want to trap, go mine, tower, ect. Using /spawn was a main strategy in the hardcore games and let you be free to try and find a certain biome or a place that had a ravine you could mine in. /Spawn was a main point of the hardcore games strategy and I think all players would like to see it stay.


    World Generation
    I have a slightly mixed opinion on this. Although in some ways I do agree, I do think some of the things in updates after 1.6 were cool to have in the hardcore games. I do not know much about world generation so I will leave it to you guys. As for the other three things here, I have given my opinion and the opinion I'm sure many other experienced hardcore games players would give too.
     
    • Agree Agree x 1
  15. bluemanchester

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    I agree with all.

    But 3 Is a definite as I died a lot and this forced me to wait 10 minutes to get into the next game. #Noob
     
    #15 bluemanchester, May 26, 2015
    Last edited: May 27, 2015
  16. HappyMan

    HappyMan Active Member

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    hi
     
    #16 HappyMan, May 26, 2015
    Last edited: May 27, 2015
  17. Phanta

    Phanta Well-Known Member

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    Side note: It's generally held as a convention around here to not tag administrators unless absolutely necessary.
     
  18. Geothermal

    Geothermal Member

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    Uhh, the only danger from the invis wall is cheap traps. Danger is not necessarily fun, take ping pong traps.

    Also, it's not fun to spend 90 minutes chasing someone. After fifty minutes, the game is almost always decided and its a matter of who decides to be annoying and draw it out.
     
  19. HappyMan

    HappyMan Active Member

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    How about after 50 minutes, everyone gets the ninja ability
     
  20. Geothermal

    Geothermal Member

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    I don't think that's really the best thing. How many times have you gone to the pit in a normal game where it's NOT obvious who would have won?
     
    • Like Like x 1
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