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WarZ Spawning 1-5

Discussion in 'MC-WarZ' started by CapzMC, Jul 8, 2015.

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  1. CapzMC

    CapzMC Well-Known Member

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    I am not sure, but maybe the servers are just testing my luck.

    I did /kill 6 times and every time I did it, I spawned in the same place, Sand.

    I think if there is, the spawn rate for sand should be lowered.
     
    • Agree Agree x 6
  2. Aboves

    Aboves meh

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    It has the highest spawn rate because it is the farthest from one 6 establishments. If we upped the percentage of grass spawns, then sand would be almost vacant, and zone 6 would be filled with people the second someone got a good spawn, hence with increased chance they would. Interesting idea, I for one am neutral. +0
     
    • Agree Agree x 2
  3. CapzMC

    CapzMC Well-Known Member

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    Thanks for the heads up, although most of the time people do /kill mainly to get to grass anyway, but 6 times in a row? That is a little too much don't you think?
     
  4. knight_cambria

    knight_cambria Active Member

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    The desert is a pointless spawn as it is to far away from any zone 6's.

    I recall spawning in the desert 17 times after consecutive suicides.
     
  5. Eso

    Eso Blow My High (Members Only)

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    The desert is a place for new comers too loot up without being disturbed by the more skillful MVP's. It's not a pointless spawn at all. If people were to just spawn at gas station and airport, two areas which are already highly populated a majority of the time, new comers would just slaughter each other in full leather or iron not getting anything done or getting anywhere. Not to mention that a hand full of MVP's like to camp in those places with powerful loot.
     
    • Agree Agree x 1
  6. Doges

    Doges Ex-Mod, Ex-Builder

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    I wouldn't really support this. Lowering the chance to spawn in sand means that anyone who respawns can get good stuff a lot easier. The zone 6's are already pretty close, there isn't any need to make them more accessible in my eyes.
     
  7. CapzMC

    CapzMC Well-Known Member

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    Just a little, don't you think 6x in a row is a little too much?
    It took a long time to get to grass in the end.
     
  8. Doges

    Doges Ex-Mod, Ex-Builder

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    I don't really even like the idea of spawning in places besides sand, as it makes travelling not really worth it. Maybe I could support custom/better spawn areas as a feature for the ELITE rank, but I'm still against it.
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    As an inexperienced player, I find that I hate desert spawns. It's just a whole bunch of leathers slaughtering each other. The loot there is bad, and you're lucky if you get out alive. Whereas, a manor spawn, while quite rare, gives me quality loot in a short time at the small expense of having to /logout often.
     
  10. Bewty

    Bewty Member

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    If the spawnrate at desert gets lowered the zone at army should be lowered as well. Otherwise gas would become the place2be for spawncampers..
     
  11. Sir_Inge

    Sir_Inge Well-Known Member

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    I disagree. Make manor spawns more common. Airport spawns would also be nice.
     
  12. iMacro

    iMacro An Essential Meme Maker (^:

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    I'm not an mvp but I always usually have high tier weapons. I usually follow my route when I'm stacked. Army - Snow - Indust - Big - Electro - Desert - Airfield - Sand - Indust. I see a lot of white name full iron teams of 3 with tier 3 and sometimes 4 at sand camping to boost their elo.
     
  13. HereCreepers

    HereCreepers Well-Known Member

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  14. Sphamy

    Sphamy Well-Known Member

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    I mean 6-10 spawn system is pretty i think if you spawn at sand you can easily run to east air field in like 2 mins and go on from there.
     
  15. iMacro

    iMacro An Essential Meme Maker (^:

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    Ez 20 second walk to nether or indust
     
  16. WillBine

    WillBine Well-Known Member

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    More people spawning at grass, for people at zone 6's, more fights.
     
  17. MR_naenae_1738

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    This whole thread explains why servers 6-10 are better.
     
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