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Idea Hidden rework

Discussion in 'KitBrawl' started by Riky, Aug 24, 2015.

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  1. Riky

    Riky Member

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    Hidden is definitely one of the most underpowered kits. It has no armor, which means it can only take two shots from the sharpness II diamond sword, and it has no damage output, wielding a sharpness I fire aspect I wooden sword. Kit Hidden is practically a joke (along with Ninja and Pyro, but let's focus on Hidden for now). So, here is my suggestion to buff it!

    Hidden-
    Effects:
    -Perma Invisibility
    -Perma Speed I
    -Perma Resistance I (or Resistance II)

    Loadout:
    -No armor
    -Diamond Sword: Sharpness III, Fire Aspect I

    -The speed effect will allow for easier strafing, which the Hidden will need to maximize damage potential and make up for the lack of armor.

    -The resistance effect will decrease the damage done by a Sharpness II diamond sword from 5 hearts to 4 hearts. This turns the Hidden into a three shot instead of a two shot. Taking 5 hearts is definitely way to weak, and you would need to soup after every hit, constantly revealing your location. 4 hearts of damage will increase your window by just a little.
    =ALTERNATIVE= Giving the Hidden Resistance II will reduce the damage taken from 5 hearts to 3 hearts, allowing Hidden to take 4 hits. This will make it a little more tanky, since it is actually fairly easy to hit an invisible player holding a sword.

    -The sword is now much stronger. Because of Hidden's fragile nature, it needs a large damage output to become an actual threat on the battlefield. The high level of sharpness with the fire aspect makes up for the fact that unlike Melee, Hidden can not take too many hits. Because of this, the sword should be a little stronger than Melee's.
     
  2. Xavier1974

    Xavier1974 I cream scarecrows

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    +0 I guess.

    Leaves with no reasoning.
     
  3. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
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    Sharpness III diamond sword is too OP dude, even though the damage output now does nothing, doesn't mean we can buff it by that much. We need to balance everything, even if it has no armor. We need to consider the fact that it is hidden, it doesn't need to know how to strafe. It takes a few lucky shots to kill a hidden, since you could always switch out of your sword. Maybe make it so it take up to 3 hits. For now, -1
     
  4. Riky

    Riky Member

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    The Melee kit, the default kit, has a Sharpness II diamond sword. It can take tons of hits to kill it with another Sharpness II if you take into consideration the souping they can do.

    Hidden may be invisible, but Melee has much more armor. Take into consideration how long Melee vs Melee fights take.
    On top of that, invisibility doesn't hide your weapon. If you use the Sharpness III sword to hit someone over and over, the victim will easily spot you and so, easily land at least two hits on you.
    This leaves you at 2 hearts, and you'll need 2 soups to restore the ability to take a total 3 hits. Do also take into consideration that enemies can see you souping, so the third killing hit could be while you hold your soup/bowl.

    If you want to efficiently use the biggest perk in your deck, you can't just run in and bash with your sword. You have to hit once of twice, move to an empty slot, and hit again when you're anywhere but right in front of the enemy.
    The high damage from the Sharpness III is also to compensate for the low attack speed you have while doing this. Similar to the Power IV bow, you have a very high damage output but a slow attacking speed.
     
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