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Spooky Changelog - 10/31/15

Discussion in 'Development Logs' started by Totom3, Oct 31, 2015.

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  1. Totom3

    Totom3 Tactical reboot, incoming!

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    HALLOWEEN HG CHANGELOG
    (spooky)

    Oy oy, the time for a Halloween Event has finally come!
    So has the time to report what I've done in the past two weeks..


    I took the initiative of touching-up and fixing the kits present in the Halloween Event, which is why I've spent a lot more time working on kits than on other things. That said, I have also fixed a few major bugs!

    > Major bug fixes
    • Fixed natural mob spawning
    • Fixed cocoa drops
    • "Fixed" critical hits (potentially; still being discussed & tested)
    • Removed soup lag (potentially; please tell me if you feel it's still there).
    > Other bug fixes
    • Fixed /list
    • Fixed compass pointing to players within 30 blocks
    • Fixed cooldown desync between scoreboard and title
    • /random will no longer select disabled or challenge kits.
    > Major kit fixes
    • Hermit: fixed and enabled
    • Timelord: fixed and enabled
    • Ghost: fixed inventory + no fall damage in ghost mode.
    > Other kit fixes
    • Soulstealer: disabled in no-soup
    • Reaper: increased Wither effect to 8 seconds
    • Spirit: can be selected after game start (and still works)
    • Hades: started fixing the mob AI (still some work to do though)
    • Spiderman: web can no longer destroy crafting benches and furnaces
    • Madman: damage bonus increases at a slower rate, and lowered radius to 17 (from 20)
    • Spellmaster: can no longer cast during invincibility period + casted spell is the same for all targets.
    > Kit displays
    Added/upgraded the messages and description of the following kits: Demoman, Ninja, Nightlock, Beastmaster, Phantom, Reaper, Spiderman.
     
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    #1 Totom3, Oct 31, 2015
    Last edited: Nov 7, 2015
  2. BlueGuyARed

    BlueGuyARed Member

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    I love you
     
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  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Thank you! Even tho I don't play HG
     
  4. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Thanks for the updates Totom! I knew half of these considering I was lurking on Dev Twitter heh.
     
  5. Andrwe

    Andrwe Well-Known Member

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    This is great, thank you! I am really happy we have you coding for hg, it's awesome.
     
  6. redboo123

    redboo123 Well-Known Member

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    no new kits, nerfs balanced madman(it got a huge nerf back in mcpvp, and people stopped playing it since then but why not? let's nerf it so nobody picks it), ah! buffs the most useless kits in the most useless way (talking bout reaper).
    such fixing changelog.

    ---
    the only spooky thing around here is the work put in hg. a big 0.
    no offense to the coders but more like to the idea panels who suck or these one who tell tha coders what to do (i hope that's not community because it's gonn b so bad)
     
  7. chickenputty

    chickenputty License & registration?

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    Not sure what you are attempting to say, but we are still working on getting HG out of beta by fixing all bugs. You will not see any new content or drastic changes until then. There is obvious work being put in, which you can see above.
     
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  8. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Why are people hating on the staff and developers. As I always say: they are also humans. They have normal brains and harts like we do ( But they do look like aliens do ).
    As they have the same brains as we do, they can forget something. We can always suggest new ideas, but dont hate... that never works :frowning:
     
  9. Buzzy357

    Buzzy357 Hurry and drain your tears so we can fight.

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    I offically crapped myself reading this thread,

    So spooky.
     
  10. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Madman has been changed to only affect teams, not 1v1s. I'm very sure you love fighting a madman, and after 30 seconds start taking 7 hearts a hit. Doesn't everyone love that?

    No new kits as it's still in beta

    Reaper being buffed. Sir, if you could tell me what is wrong with buffing a very underpowered kit, I would change my IGN to WrongM1PVP
    The only spooky thing is your intelligence, 0. "no offence to the coders". There's a whole changelog here, which clearly shows the amount of work being put into HG. "No offence" nice joke.
     
  11. Turmac

    Turmac Hardcore Games Enthusiast

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    BTW I don't think that you should be able to pick spirit after game starts. You would be able to get everything set up, and then go invisible. This really brings the cons out of this kit very quickly.
     
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  12. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Good point, besides, someone could be getting crit, and he's a fast typer, /spirit, invincible!
     
    • Agree Agree x 1
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