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3 perks

Discussion in 'Ideas' started by Sir_Inge, Nov 9, 2015.

?

Do you like...

  1. XL mag

    66.7%
  2. Grenadier

    33.3%
  3. Overkill

    41.7%
  4. Oversheild

    16.7%
Multiple votes are allowed.
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  1. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
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    2,371
    Ratings:
    +527
    1: XL Mag:
    Carry 2x the ammo in one magazine. The MSR would now have 12 bullets versus the usual 6.
    2: Overkill:
    Carry a second primary instead of a pistol (but not the same gun as 1st primary)
    Example:
    ISO-model
    Grenadier:
    Grenades do double damage and have 2x the explosion radius. Applies to c4 as well.
    Oversheild:
    Take no damage from the first bullet that hits you, sheild recharges after 5 seconds of no damage taken.
    This applies to ray guns and LAWs too.
     
    • Creative Creative x 1
    #1 Sir_Inge, Nov 9, 2015
    Last edited: Nov 9, 2015
  2. Serine1002

    Serine1002 A shadow in the night

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    I like the mag, and the grenadier. :smile:

    And Overshield
     
    #2 Serine1002, Nov 9, 2015
    Last edited: Nov 9, 2015
  3. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
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    +1,401
    Love your ideas bro!

    #2 seems a bit OP to me though. If I had a Dissa, an ISO and armor I would be invincible!
     
  4. tyuio

    tyuio Well-Known Member

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    +275
    Overkill- Iso and Mini... game over
     
    • Agree Agree x 1
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    Mini would be a bad choice-you'd have no scavenger.

    Hmm. Maybe 2 weapons of different types?
     
  6. GetShadowRealmed

    GetShadowRealmed What do I put here

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    Overkill is too op in my opinion
     
  7. soccerstars

    soccerstars Well-Known Member

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    +299
    XL Mag: If we look at Call of Duty: Black Ops 2 (and probably other CoD games) there's an attachment called Extended mag. I feel that would be better as it just increases the mag size.

    Overkill: I love the idea, but it's not going to work sadly. First off let's say one takes two guns of the same type (eg: Dissassembler & ISO), the ammo will be shared due to the ammo plugin. So that's issue one, the second issue is that guns are extremely unbalanced on war, this basically lets you have 2 stacked primaries, in CoD it's okay because you can pick up other primaries and the guns are balanced. Last, this perk is simply pay-2-win.

    Grenadier: I like double damage, but double range is a bit more stacked. C4 in zombies will become more stacked with this. But I still like the idea.

    Over shield: No, this isn't really OP in infect and against iso, maybe first bullet total but not every 5 no damage seconds.
     
  8. Sir_Inge

    Sir_Inge Well-Known Member

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    Fair points except the last one; the Oversheild grants immunity to one bullet only. All shotguns and automatics easily take this out. The 5 seconds recharge has 0 effect on danage: you must wait 5 seconds without taking damage to regain the ability.
     
  9. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    So I could go Super Armor and Mini @Serine1002 and go @tyuioblitz with a skully at the same time.....mind blown!
     
  10. soccerstars

    soccerstars Well-Known Member

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    True, again snipers and explosive guns take a big hit from this. Nerfing this to 15 seconds would work too.
     
  11. Sir_Inge

    Sir_Inge Well-Known Member

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    I disagree, only snipers like the isolator and barret take a hit here, the MSR, Dissa, and Drag are still gonna be fine. The raygun has a relatively fast fire rate, so it's not a major nerf to it. I can only see this adversary affecting the LAW, so maybe if a law projectile hits you head on you still die.
    Edit: even the ISO would be okay. It's not a stretch to hit someone twice.
    Edit 2: 5 seconds is a long time in war. One takes lots of damage. More than 10 seconds would devalue this perk.
     
  12. tyuio

    tyuio Well-Known Member

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    oo tru tru. in that case, iso + model :stuck_out_tongue:
     
  13. Sir_Inge

    Sir_Inge Well-Known Member

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    Maybe. @soccerstars maybe make the perk only allow you to select 2 different weapon types? Ex: if you have a sniper, you have to have an SMG, shotgun, donor weapon, or automatic in your second slot.
     
  14. Serine1002

    Serine1002 A shadow in the night

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    OMG.

    But I think that perk is actually 2 good. :/
     
    • Funny Funny x 1
  15. Lekosa1

    Lekosa1 mineman

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    Overkill needs to be modified so you can only take specific guns as a secondary.
    Other ones seem cool.
     
  16. pAggYDaRP

    pAggYDaRP Well-Known Member

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    I was actually going to type what dis guy said
    Wouldnt that just be even more OP? He only downed the dissa & iso idea because that would be impossible. I think
    ↓ this ↓ would be the best.
     
  17. aoltype

    aoltype Active Member

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    Aug 4, 2013
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    +19
    I like all of them except Overkill. as stated before, it's just pay2win.
    A solution for this might be that you only have half of the ammo you normally get. This way people will only use it for rambo runs.
    Ofcourse there could be other handicaps to this. You'll just have to think of some.
     
  18. soccerstars

    soccerstars Well-Known Member

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    Idea for Overkill: 1 prestige gun, 1 non-prestige gun.
     
  19. aoltype

    aoltype Active Member

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    Hmm I was thinking... Maybe you could completely change the idea of Overkill. For example instead of another primary, it will allow you to select an SMG as your secondary. (SMG is a primary, right? Sorry, haven't ever used one except for in Gungame.)
     
  20. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
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    915
    Ratings:
    +332
    I like all of them except for overkill, as many other people in this comment section, a lot of people has come up with some ideas of how you could make this perk less overpowered, I won't tag any people for having special ideas I like, since I have my own. To sum everything up to start with, I don't like the perk, since if we all have to be honest with ourselves, this would only work with the iso and the moddel, if somehow gun ammunition would be fixed, so you could get a nuke with skully, without scavenger and without being VERY good at war. I'd say that your secondaries could be the Mac-10, the MP7, spas12, aa12, the M4A1 and dragunov. Though as @soccerstars said
    This means that you couldn't go Iso - Drag and not moddel-spas12- neither aa12.

    If I then have to look aside from Overkill, which is pretty much the most debated in this comment section

    Grenadier - This is like Flak Jacket, it's only good on infect. It'll most likely be the experienced suiciders with donator weapons, such as @Lekosa1 , and Im not negative towards that, so +1 for that idea.

    Overshield - Again, if I could have this perk, I'd use it on infect and on maps like WildWest and Warsong, where I could go iso and be immune for other isos in a short manner if they pop up, it's like an extra life. Pretty good, I'd though only buy this if the ammunition on weapons get fixed. +1 to this for being a nice idea overall

    XL Mag - Short said OP to iso and moddel, not a lot more unless you're very skilled at using guns without Scav, I will quote myself for the third time with this comment "I'd though only buy this if the ammunition on weapons get fixed"
    +1 for the good idea again :smile:
     
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