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MC-WAR PERK

Discussion in 'Ideas' started by ClayMonster225, Nov 30, 2015.

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  1. ClayMonster225

    Joined:
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    We need the overkill perk I think that WOULD BE COOL!!!
     
  2. MrCowlick

    MrCowlick Well-Known Member

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    If you could give us some more information as to what this perk does then that would be greatly appreciated.
     
    • Agree Agree x 3
  3. tyuio

    tyuio Well-Known Member

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    Overkill takes the excess damage inflicted on the previous player that the player using the perk killed, and applies that and the damage of the gun you shot them with to the next player.

    For example, if a shotgun blast did 15 hearts damage to a player, 10 hearts would be taken away (all players have 10 hearts). The excess 5 hearts would be applied to the next player that is killed PLUS the damage of the shotgun blast. Assuming it was from the same range, the player would get hit with a total of 20 hearts of damage. (10 hearts wouldn't affect the next player, the damage would reset)
     
  4. Lekosa1

    Lekosa1 mineman

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  5. 19kss

    19kss 18kss

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    I think @Signatured has already made all the perks for War 2.0 but until than no more will be added.
     
  6. Signatured

    Signatured War 2.0 Developer

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    I would list out the perks we currently have but they're subject to change. This isn't one of them.
     
  7. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    What I though overkill was is that you can take two primary weapons and no secondary. For example, you could have the iso and the skully as one loadout and not have the python. That would be sooo overpowered and it might just break the balance of the game.
     
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