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More ammo at Killstreak of 10?

Discussion in 'Ideas' started by Volcasaur, Dec 8, 2015.

?

Should this exist?

  1. Yes

    8 vote(s)
    88.9%
  2. No

    1 vote(s)
    11.1%
Thread Status:
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  1. Volcasaur

    Volcasaur Active Member

    Joined:
    Sep 27, 2014
    Messages:
    208
    Ratings:
    +31
    I've presented this idea in the past before and I still want to propose this iota considering war has had some newer content installed into it now, both favorable and agitating and really the basic concept is that once you hit a kill streak of 10, you get extra ammo and perhaps maybe a refill on your lethals/tactical if you used them already like +1 lethal and +1 tactical if you donated. I don't see why not after all.
     
    • Agree Agree x 1
  2. Snail_5_

    Snail_5_ Switched Accounts "Phobia"

    Joined:
    Aug 20, 2013
    Messages:
    1,852
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    +694
    I'm kinda in the middle for this. I'd have to -1 the lethals/tacticals part, however, the extra ammo again is where I'm undecided. An advantage for this would be users who are unable to donate, and may just so happen to get that high and run out of ammo, and make great use of this, yet at the same time, the 5 killstreak ammo reward should be enough already. Overall, +0
     
    • Useful Useful x 1
  3. tyuio

    tyuio Well-Known Member

    Joined:
    Jul 25, 2014
    Messages:
    628
    Ratings:
    +275
    Instead of ammo kill streaks, scavenger should be applied on all players. Without it, games are very hard to play, as low level players will use a lot of ammo and get only a few kills.
     
  4. jonthe445

    jonthe445 Member

    Joined:
    Nov 30, 2015
    Messages:
    70
    Ratings:
    +13
    I personally have always found it annoying dealing with the lack of ammo, I do see benefit having an ammo upgrade, but I also just feel like this should be addressed by A: More ammo period, or B: something like what @Idiotic said, applying scavenger to all players.
     
  5. amazingallen234

    amazingallen234 Former Jmod | Wild West

    Joined:
    Aug 7, 2015
    Messages:
    427
    Ratings:
    +75
    This has been suggested many times and the only way this will get implemented is if it's a feature in 2.0. More ammo after getting a 10 ks might help players without scav get nukes easier though.
     
  6. RMST1

    RMST1 Ex-Mod I WarZ Noob

    Joined:
    Nov 13, 2014
    Messages:
    2,080
    Ratings:
    +494
    Having this will force the shop administrators to remove the Scavenger perk. I feel like deleting this feature wouldn't be a good idea, as Scav is one of the most bought items in the War shop, so less money for the server.

    I only agree with the extra ammo part, as it might be used on 10 ks or 15. Having this means that Scavanger would be used less, but would still be very helpful, as the lamentation / ray gun / minigun are only useful with scav, even with the 10ks feature.

    So yeah, it would be a great idea if War 2.0 wouldn't be added, as the suggestions we're giving now will not be used in the future update if it isn't able to fit in War 2.0

    +1
     
  7. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
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    More ammo after 5ks and people have liked it before. People still like it. +1
    Don't think the lethal/tactical refill would be a great idea though... -1
     
    • Agree Agree x 1
  8. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
    Messages:
    915
    Ratings:
    +332
    I posted something nearly identical to this a month ago. It's called "Editing Killstreaks" (I'm on mobile device so I can't use all these thing, nvm...)
     
  9. RockTomb

    RockTomb Ex Legacy Manager + SMOD

    Joined:
    Aug 23, 2014
    Messages:
    1,130
    Ratings:
    +650
    I think this is not needed as there is scav.
     
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