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Community Opinion - War

Discussion in 'Discussion' started by Lord_Roke, Dec 19, 2015.

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  1. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Hello Brawlers,
    to ensure that the changes and updates we make follow the opinion and suggestions of the community, we would like to hear what you think what needs to be changed/added/adjusted on MC-War.

    Note: We are not planning to change anything with the code or to add new features. We can add/remove/change maps, change gun statistics and multiple more values regarding gamemodes.

    To make your replies comparable, it would help if you use the questions below:

    • Which 5 map gamemodes should be removed in your opinion?
    • Which 5 maps are currently unfair, but should not be removed and instead be balanced out? (Feel free to include suggestions how they could be balanced)
    • Which 5 guns are currently too weak? (Feel free to include suggestions on how to buff them)
    • Which 5 guns are currently too strong? (Feel free to include suggestions on how to nerf them)
    • Anything else that should be changed? (Excluding code changes and new features)

    Thank you in advance for your help,
    Brawl Staff Team
     
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    #1 Lord_Roke, Dec 19, 2015
    Last edited: Dec 19, 2015
  2. MrCowlick

    MrCowlick Well-Known Member

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    In my opinion the Executioner and the aa12 are currently the two guns that need a buff. Executioner is the second highest pistol but is worse than nearly all the others and the aa12 is a joke. I think Urban Inf should be removed as there is not one spot where the humans can take refuge and the times I have played it the round has been like Killhouse infected with the zombies winning nearly straight away.
     
  3. Vincz

    Vincz Brawl Player

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    • Afthermath_inf should be removed - Pay4Ray and camp like hell. I mean 'WTF!'
    • Urban_inf should be removed - As LucaFersko said, it is manslaughter
    • Killhouse2_inf is fun (so keep it in!), but it should be balanced - More and better spots
    • Appaloosa_ctf is the hardest map to capture the flag - Flagpoles should get replaced
    • Executioner should get a buff - More damage
    • Flame-thrower is still underused - Change it a bit and fix the lag.
    • Ray-Gun is still to good in infection - At least make sure that zombies with iron armour are no one-shots anymore
    • Less gungames, that's for sure
    • Bring back the shooting range
    • Bring back onein
     
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    #3 Vincz, Dec 19, 2015
    Last edited: Dec 19, 2015
  4. thesquook

    thesquook diddy amin

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    1: Every map that has infection in it
    2: Pipeline. I feel like being on the red team is too overpowered compared to blue team. But that's my opinion.
    3: AA12, Executioner and lemantation
    4: Minigun
    5: No infection, add Domination and Kill Confirmed as they were in the test server.
     
  5. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    *Reports for pointless thread*
    I mean, it basically is if nothing will be changed. Why even offer the option for people to speak up about what they want if you
    ?
    I've been around here long enough to know that a few people posting ideas on a thread won't get any change made, even though I've been "out" recently. Gun buff/nerf suggestions are ignored as well, with the common reply of something like "The guns are made to fit the server best." or a bunch of people who use the gun too much and claim that it would ruin the server. I want to be wrong about this, but I feel the need to speak out for the community and say that if something is going to be done, it's not going to be done any time soon. A.k.a before war 2.0.
     
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  6. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    No new features, sorry.

    https://www.brawl.com/threads/44519/
    https://www.brawl.com/threads/48807/
    https://www.brawl.com/threads/51247/
     
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  7. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Remove:
    Killhouse infect.
    Dday tdm.
    Firingrange infect / tdm.
    Appaloosa ctf. This is too difficult. Flag pole should be moved or removed.
    Unfair:
    Killhouse infect
    Dday tdm
    Weak guns:
    The barret
    The lamentation
    The Executioner
    The Aa12
    All of the Smg's. They should all be removed or buffed.
    Strong guns

    Not really any too strong guns. I ony think Spas24 and Moddel are too OP. And Python and Iso are very strong, but I don't want them to get debuffed.
    Anything that should be changed:
    More parkours...
     
  8. pAggYDaRP

    pAggYDaRP Well-Known Member

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    1.
    (re-add) All the maps that got removed in the most recent update. Seriously...why did they get removed? (maybe except haloOutpost & shipment)
    (re-add) o and whatever happened to kilhouse_3 by @maths_minecraft!?

    2. So far, I think the current maps are OK. Ive heard about Urban_inf but I havent played it so I cant give an opinion

    3. as mentioned above, aa12 & exe. Literally they suck, like maybe more damage for aa12 and uuh firerate/damage for exe...?

    4. I reckon only thing that might need to be changed is the iso level requirement. Its sorta... or maybe switch the dissa & iso level requirement around. Ye that would work!

    5. The only extra thing was pretty much the re-adds mentioned above
     
  9. sparky_5

    sparky_5 Well-Known Member

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    Buff these guns:

    1: Skull crusher fire rate
    2: Iso reload speed
    3: Lemintation
    4: AA12
    5: Executioner
     
  10. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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  11. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    Buff every single SMG or remove them. They are useless.
     
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  12. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    With that approach you could say that for any server, because of course only a few of the suggestions are implented.
    The topic of this thread is what an update should look like, not if there will be an update. Please get back to the topic.
     
  13. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

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    My suggestions:

    1. Dome inf ; Firing range inf; Soverreign tdm (I have always ligth bugs)
    2. I am fine with the fairness
    3. AA12, SMGs (increase the damage), Exe, Barret, Skullcrusher ( I hate that delay between my bursts)
    4. No gun is too strong atm
    5. I would like to have more really good guns, with only small difference, it would be better balanced
     
  14. thesquook

    thesquook diddy amin

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    Barrett is easy to nuke with if you can headshot
    Neither moddel nor Spas24 is too op in my opinion. Shotguns HAVE to deal a lot of damage. And if your reflexes are fast enough you can easily out headshot them :wink:
     
  15. Carsonn

    Carsonn #1 WarZ Looter

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    Nerf Scavenger.

    I'm surprised that almost no one has complained because scavenger is practically infinite ammo if you can just sit and rack up kills with a gun that's not supposed to have infinite ammo. Ending up with hundreds and hundreds of rounds for a single gun is just not fair for people without scavenger.

    To nerf it, we should reduce the amount of ammo given back. Probably depending on the type of gun (ex. l120 isolator should get less than lamentation)
     
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  16. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I made a suggestion similar to you have to go over their bodies to pick up the ammo.
     
  17. thesquook

    thesquook diddy amin

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    The only thing is, that you can pick up others guns in real CoD which makes ammo, a np. But in mcwar ammo is a problem
     
  18. Vincz

    Vincz Brawl Player

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    +1

    And just vote/report for scavenger. I had scavenger really late and it wasn't a big problem.
     
  19. Usp45

    Usp45 Well-Known Member

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    • Which 5 map gamemodes should be removed in your opinion? Killhouse infect, nothing else really comes to mind.
    • Which 5 maps are currently unfair, but should not be removed and instead be balanced out? (Feel free to include suggestions how they could be balanced) Killhouse infect, by removing the tower which is the primary part of the map that screws over survivors. Nothing else here.
    • Which 5 guns are currently too weak? (Feel free to include suggestions on how to buff them) AA12 (made a thread on this), Executioner (more damage), MAC-10 (more damage), Most of the autos (generally suck considering the huge knockback). Nothing else here.
    • Which 5 guns are currently too strong? (Feel free to include suggestions on how to nerf them) Crossbow (already made a thread on this), Minigun (would be fixed with recoil addition).
    • Anything else that should be changed? (Excluding code changes and new features) Recoil added back, bullet knockback reduced, team colors fixed (made a thread regarding the previous ones and an AA12 buff).
    I honestly feel like WarZ needs more buffs and needs than War at this point.
     
    • Agree Agree x 1
  20. Carsonn

    Carsonn #1 WarZ Looter

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    Lack of ammo is a problem, but someone with 250 minigun rounds is also a problem. What I'm saying is that scavenger should be a more gradual ammo gain so that you actually have to get multiple kills without wasting ammo to increase the amount you get. That way people will still get ammo and we won't have people constantly spamming down a bottleneck point for the entirety of the game for a few kills.
     
    • Agree Agree x 1
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