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tl;dr kit buffs

Discussion in 'Ideas' started by MattM1PVP, Jan 29, 2016.

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  1. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
    Messages:
    2,148
    Ratings:
    +705
    Acrobat: The wood blocks can be broken instantly, make it such that it takes as long as a regular wood block to break

    Anchor + Neo: <<

    Camel: Cactus and sand are instantly broken, makes camel actually good

    Doctor: Remove the player's effect AND get the effect in a splash potion. The length of the potion will be determined from how long the player had left before he was cured (works for all potion effects)

    Grandpa: Knockback 5

    Jellyfish: Water stays there for 5 sec, poisons people

    Nightlock: Make the poison soup stackable only for the nightlock

    Pyro: Fire res, flint and steel has unb 5

    Rhino: Shift + block to charge so people don't fly forward while taking out a tower. Have the charge percentage show how far you're gonna fly too
    10% charged! (5-8 blocks)
    20% charged! (9-12 blocks) etc

    Soulstealer: Enabled in no soup if not it's useless

    Souper: Same thing, except 3 uses before it needs to recharge
     
    #1 MattM1PVP, Jan 29, 2016
    Last edited: Jan 29, 2016
  2. PhantomYoshi

    PhantomYoshi Active Member

    Joined:
    May 20, 2015
    Messages:
    154
    Ratings:
    +29
    I feel as though acrobat needs a rework and not just a buff, even with that change it would still kind of suck in comparison to other options.

    Sure the Anchor + Neo combo would sorta make sense, however it brings way too much utility to an already extremely powerful kit. I agree that Neo needs changes but Im not sure that this is the way to go about it.

    Camel should either be reworked or deleted, its just a mash up of Souper and Frosty, except both individual kits are better than it...

    I do like your Doctor Idea, its very similar to the one I had (shameless). However you didnt specify if it was all effects or just buffs. Anyways I really think the Idea we had for this kit is a step in the right direction.

    Knockback V is a lot, Grandpa is definitely not in a good spot right now. I just dont really think this is the way to fix his issues.

    Jellyfish is an alright kit right now, the reason it isnt played though is because people would rather take either Viper for the reliable poison or Fireman for the extra utility.

    Last time I played Nightlock the soups stacked.

    Regarding Pyro, I really do not think another kit with fire resistance is a good idea. We already have Fireman and its baby brother Magma. Instead of buffing the flint and steel I'd probably focus on a way to get more flame charges (they're what makes the kit neat IMO).

    I really like your Rhino idea, I think that would be quite useful.

    If Soulstealer was enabled on NoSoup, they would never die. It was disabled it on nosoup already because it was stupidly OP.

    Souper is a kit that was always sort pointless, sure you can gather more soup materials... but only once every 45 seconds. Your idea might make it a little too strong, but you've certainly got the right idea.

    Im really enjoyed your ideas, thank you for sharing them :smile:
     
    • Like Like x 2
  3. Turmac

    Turmac Hardcore Games Enthusiast

    Joined:
    Jun 10, 2015
    Messages:
    1,218
    Ratings:
    +765
    What I would like is for Grandpa to have the ability to make a sword with knockback when made w/ the knockback stick. +1 from me!
     
  4. Maniloz

    Maniloz Member

    Joined:
    Jan 13, 2016
    Messages:
    32
    Ratings:
    +6
    Pretty good buff suggestions!
    Altho SoulStealer should be gone for good, same goes for Camel, theyre both pretty bad.
     
  5. Oerlikon

    Oerlikon Member

    Joined:
    May 18, 2015
    Messages:
    87
    Ratings:
    +11
    I'm about to end this man's whole career

    "Whenever you die, you drop your items and become invisible for 1 second. Shortly after, you respawn with the best sword you had previously and health equal to every player you have killed (One heart per player). This ability has no cooldown or limit as long as you have killed at least 1 player since the last time you have died."
     
    • Like Like x 1
    • Agree Agree x 1
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