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More chance for zombies

Discussion in 'Ideas' started by Jaetpack1, Feb 20, 2016.

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  1. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    @___Stealthy___'s thread got me thinking of a way that zombies could have more chance at winning infects, and I thought of an idea. It is that zombies would either have a killstreak, or a certain amount of people infected for it to activate, or something like that to get them more resistance. It would make it so they could survive a ray blast, but not an iso bullet. It would make the zombies have a chance against a group of ray-ers and have a chance at actually killing them.

    If it was a killstreak, it should be before an EMP and after one kill, so a six killstreak (two humans infected) for example. It would grant them the ability to survive a ray blast, giving them a chance at more people. This would make it easier for them to get an EMP, thus giving the zombies more of a chance.

    It also could be when they spawn, they have a certain amount of time with resistance. This shouldn't be as powerful as the spawn resistance though. They should have it for around 15 or 20 seconds if this would be how they get it.

    Lastly, this could also get triggered when there's a certain amount of people infected. This is where it gets complicated though. It could be when there's an amount of infected below a certain number (10 people for example) or above a certain number (15 people for example). The bonuses of it being below a certain number is that there's more of a chance to get the game started up faster and the zombies wouldn't be totally spawn-camped at the very beginning of the game. The bonus of it being above a certain number is that after the game starts up and there are enough zombies, the last people alive have a higher chance of being infected. The game would still take a long time to get started up though, only because nothing changes for the beginning of the game. There's one more possibility though. The resistance could be given out for the zombies at all times, decreasing or increasing* as time goes on. This would make infected more like Call of Duty zombies, which is what Mc-War was based on.



    *"increasing or decreasing" is starred because there are bonuses of both alternatives which are both about equally good.
     
  2. Faded_Templar

    Faded_Templar Member

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    I like the idea. I might be new, But I have still understood that zombies are getting spawn camped/losing games. So making zombies and humans more fair, I like that. But maybe put that ks at like 10 so zombies don´t get op maybe?

    ~Faded Templar
     
  3. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Smart zombies can nearly win every time.

    When I'm the root, there are rarely times when the humans make it out alive.
     
  4. Vincz

    Vincz Brawl Player

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    Lol rarely. I never saw a moment where the humans even stood a chance, not to mention surviving XD.
    My opinion: Nerf Ray and Nerf C4.
     
  5. iEddie

    iEddie Active Member

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    Zombies win on some maps in infect, but some maps are just too hard because of camping. You gotta be someone pro (like me) to suicide and get the players. Give more chances to zombie by making the player get slowness affect once launched an emp (Keep the blind) OR once lanched an emp the player is blind but the zombies get jump boost or more speed.
     
  6. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Let's give Nukes to zombies and humans...
     
    • Agree Agree x 1
  7. pAggYDaRP

    pAggYDaRP Well-Known Member

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    I do agree with you here, but for the players who play frequently and don't have forums would keep calling 'hacks' on the zombies and suiciders :V But I like the idea though!
     
    • Agree Agree x 1
  8. iEddie

    iEddie Active Member

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    Dude that will be SOO Op since zombies get 3 kills instead of 1 kill when a player dies.
    My idea is the best probably
     
  9. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    What's your idea?
     
  10. iEddie

    iEddie Active Member

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    Wat my idea is that once launched an emp the zombies get more speed and jump boost for however long the thing last
    or when launched an emp the players have slowness
     
  11. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    An EMP is an electromagnetic pulse. It is supposed to short circuit electronics. The closest thing to that would to blind the other team. I think that War has to be somewhat like Call of Duty. In CoD, the other team's minimap get's blocked out, their scopes that have any sort of tech (red dot sight, holographic sight, millimeter scanner) stop working, and most enemy killstreaks won't work. Having zombies being able to jump higher and go faster has nothing to do with an EMP. In CoD and Minecraft, it's as close as the game allows to the real thing. Also, it wouldn't give slowness unless the leather armor symbolizes the Exo suits in CoD Advanced Warfare. I know this is a Minecraft server and it doesn't need to be realistic, I just don't think it is at least somewhat realistic.

    On the game play side, the jump boost would just be way to over powered. When an EMP is launched, the humans are already blinded. When the zombies have jump boost, the humans have almost no chance, no matter where they are. They have no vision so there wold be no good spots. Right now, there are too many great spots on most maps, but there still needs to be some. Also, the speed would be a nice added bonus, setting aside the realism. It would be really over powered though too,, especially if the humans have slowness. It is too much of a combo. When I play infect, I ususally get close to the zombies. When there's a zombie EMP, I walk backwards. There would be no chance for humans when this happens. This would encourage getting into OP spots, which is what we don't want to happen. The speed would be nice for one zombie at a certain killstreak, but not with the EMP. The only thing about it is there would be almost no differential between zombies with the extra speed and zombies who use a speed hack.
     
  12. iEddie

    iEddie Active Member

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    can u please summarize this cuz i ain't reading this, it's too long.
     
  13. turkeywing_999

    turkeywing_999 Well-Known Member

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    No offense but this is sad, Very sad. At the start of zombies, people flamed of zombies have no chance, So they added c4 and that stuff, Then they complained more, So they added 3 kills and easier EMP, Then they added raygun.
     
  14. FirestormPvP

    FirestormPvP Member

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    .
     
    #14 FirestormPvP, Feb 29, 2016
    Last edited: Aug 11, 2021
  15. DyvingPenguins

    DyvingPenguins Professional ',:V'er

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    Or, when a zombie kill anyone, the zombie pick up the gun an going crazy with it!
     
    • Funny Funny x 1
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