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Kit Concept: Nightmare

Discussion in 'Ideas' started by TWC123, Mar 9, 2016.

?

What do you think?

  1. Its OP.

  2. Its UP.

  3. Its balanced.

  4. It needs some work.

  5. Its good.

  6. Its bad.

  7. Its ok.

  8. Implement it!

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  1. TWC123

    TWC123 Active Member

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    Italic is edited.

    General Overview:

    You are able to fire multiple wither skulls (3) to deal damage or a potion effect and knock back.

    Starting Items:

    Bone - (Renamed Night Attack) (Enchanted for only visual purpose)
    Compass - (HG compass)

    Explanations:

    By right clicking/pressing the Night Attack you either fire a volley of wither skulls (3) in a straight line which do the following if hit or in its radius if it hits the ground (2x2):
    - Max distance 45 blocks then falls 5 blocks (total of 50 blocks).
    - Fires at the speed of a fully drawn bow.
    - If hit the enemy gets 1 heart of true damage dealt or if in its radius when it hits the ground 1 heart of true damage.
    - And is pushed back 2 blocks back.
    - Cool down for each wither skull is 16 seconds and the time snowballs.
    E.g You fire two then cooldown of 32 seconds to get them back then after 10 seconds you fire the third and you end up with a cooldown of 38 seconds to get all three back.
    By left-clicking you open up a chest box with five options. You can change it at any point in the game but for the cost of 0.5 hearts of true damage to yourself. This effect will only happen if you get a direct hit.
    - Wither I for 10 seconds (Too Much?)
    - Blindness for 10 seconds
    - Slowness I for 10 seconds
    - +0.5 Heart True
    - +2 block knock back
    This allows the player to be strategical and to choose a certain quality for the Nightmare.


    Pros:

    - You can get early damage quickly.
    - You can knock players off a tower.
    - If a player is running try and kill him/her off with a skull or two.

    Cons:

    - If you waste the skull and you haven't hit a player you won't get the upper advantage.
    - Just avoid the skulls or place a 2 blocks to create a shield (stand back! There is still a 2x2 block radius).
    - Run into a jungle the Nightmare can't shoot the skull because the vines etc will block its path.
     
    • Like Like x 1
    #1 TWC123, Mar 9, 2016
    Last edited: Mar 10, 2016
  2. TheMafias

    TheMafias Something wise

    Joined:
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    The kits itself isn't really a fresh idea. A lot of players depend on Hunting/Traping/Towering
    Where would this help? I can see it helping in hunting mostly and almost none in the other two
    So we will ignore potential in the kit.

    When hunting you need to find players meaning you will be targeting mostly underground players or above ground. This kit can be sorta anti tower, but with that reach... no really.

    The kit itself is really just bland and not interesting. Here are some ideas to toy with.
    The Nightmare kit is a kit gambler, to explain
    The Nightmare kit effects different kits different ways, example


    It hits a stomper - What is a stompers worst Nightmare? Not being able to stomp! OR make it where they still stomp but they take fall damage normally.

    If you hit the stomper it will spam them 3 times in chat

    Your nightmares have come true!!

    Though something like that will be insane to code due to so many kits. So nope! Lets build off of that then!
    Nightmare can be a hunting kit or maybe? A sabotage kit :O GASP!!!
    Depending on WHERE the player is Y = style depends on the effect. Blindness/Slowness/Wither effect ect.
    Try throwing some of this around in your head to build on it. Remember the kit should be able to work for multiple strategies, not just one thing, which in your case is just dealing little amount of damage if you are lucky.
     
  3. jarboyp

    jarboyp Bunny Defender

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    This sounds very similar to the pyro kit and grenadier kit, yet less powerful.
    This sounds like kit rouge.
     
  4. TheMafias

    TheMafias Something wise

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    HEY! I am throwing stuff out there. Also explain to him what the kits are, so he knows lol
     
  5. jarboyp

    jarboyp Bunny Defender

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  6. TWC123

    TWC123 Active Member

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    I know exactly what they do. And I'll get back to the kit later...
     
    #6 TWC123, Mar 10, 2016
    Last edited: Mar 10, 2016
  7. CrossBoone

    CrossBoone enjoy life

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    Pretty good kit. It definetly needs some work @TWC123 , wait is this for hg?
     
  8. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Instead of doing damage, it should give wither for a short while coz there's wither skulls
     
  9. TWC123

    TWC123 Active Member

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    Its a really good idea, but there is a less chance of me putting it. Its going to need a lot of thinking as its going to be needed for EVERY class which is going to take some time.

    This is an idea that could be easy yet effective which need less thought so I would probably will put (maybe).

    Yes this is a HG kit, I do both CTF and HG kits/classes. And ty. :grinning:

    Yes I'm thinking of giving different potion effects depending on a factor.
     
  10. CrossBoone

    CrossBoone enjoy life

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    Oh ok cool xD
     
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