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TheMafias Wild West Complete Idea collection! Limited time only

Discussion in 'Ideas' started by TheMafias, Apr 3, 2016.

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Are these good idea?

  1. Nice job Mafias +1

    9 vote(s)
    64.3%
  2. Mafia get off Forums -1

    5 vote(s)
    35.7%
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  1. TheMafias

    TheMafias Something wise

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    Before I start, here is my signature side note. This is ideas @Jaetpack1 and I threw around. If you feel like you came up with the idea first, I am sorry that you didn't get credit. So here's my ideas!



    Sheriffs


    Max Sheriffs -
    I believe that there should be a maximum amount of sheriffs online at a time. Now before you start asking how is that possible. I just want to say, the sheriffs will always spawn at /sheriff hq. If for some reason there are too many sheriffs online, they will spawn as a civilian until there is room and they want to be a sheriff. Also if there is room and the sheriff doesn't want to "Go to work", he can select a way to just respawn as a civilian.

    New Sheriff rules -

    1. New Life Rules - If you die as a sheriff, you are NOT allowed to go back to the death location for 10 minutes.
    2. Rogue Priority - If there are multiple crimes being committed and you can only chase/fight one player. You MUST chose the rogue player.
    3. Arresting players - If you are to arrest a player you have to follow these guidelines
    • If you have been fired at or taken damage within the paste minute by the criminals, you may NOT handcuff them
    • If they were seen doing something illegal, you MAY arrest them for 5 minutes AFTER YOU LOSE SIGHT.
    Money changes

    Reworked methods -
    • Instead of making nearly NOTHING as a police officer, bump up the amount of money they make by 350%. (Example - $2,000 = $7000) Sheriffs will understand why this is added
    New Methods -
    1. Tips - A manual way to pay sheriffs money for just for doing a great job. It uses the same menu as the /bail but you tip $2,000.
    2. Collecting evidence -Also I think that they should get money for bringing illegal guns to the stations. There needs to be a "Chief" at the stations so they can profit from returning illegal weapons.
    New Sheriff rank


    Enforcer -

    These sheriffs can sell drugs and illegal weapons. I feel like it is more rewarding to be able to do a few "dirty" things if you earn it as a regular cop. A lot of people will hate that idea but I think sheriffs need a reward to work to. As of now I will think of new things to add to the rank.



    Complete Rework of drugs


    Drugs have three steps - Harvesting; Processing; Selling.

    You only make money during Selling and it really ruins the time put into the game!
    So why not make money during all steps?!

    Harvesting -

    When players harvest drugs they make 1 G per drug they get into their inventory. The most I can see people making off of this is around $2,000 per field. It takes a while for the entire field to replant itself, so this isn't that Over powered.

    Processing -

    When a player successfully process a drug the receive 3 G per drug. The most from they can make from that is $6,000. It's not that overpowered because at this point you are making a little cash for your effort.

    Selling -

    Selling will be a little cheaper due to these numbers being changed.


    Reasons -

    People are tired of not making any money on the server what so ever and this is a great way to equal out the money coming in to a lot of newer players. I get that the drugs are supposed to be hard but when someone can't make any money in 2 days, it needs to be changed.


    Shop


    What is shop?

    This shop will be completely just like Survival pvp's server is, with a few Wild West touches.
    I want a villager to be randomly around the map just like the deal named "BlackMarketer".
    They will be in PvP zones and they move around the map to certain locations. Sometimes they might even be inside a town.

    Unlike Survival PvP, where you have to fight over prices. The BlackMarketer will show you a page of RANDOM people selling the specific item you want. Also, you can't refresh the page for 10 minutes. This will add a bit more of patience and knowledge to items.




    OTHER IDEAS -

    Blackjack or lotteries.

    A /sheriffabuser report (So I don't have to message Roke on slack XD)

    Auctioning houses

    MAJOR BUGS THAT NEED TO BE FIXED FIRST -

    ALL gameplay bugs - Tpa; Chest; Horses suffocating.
     
    • Agree Agree x 1
  2. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    You thought well about these ideas. Most of them make sense and are a common problem on Wild West. +1
     
  3. pAggYDaRP

    pAggYDaRP Well-Known Member

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    Daaaang these are good ideas :grinning:
     
  4. x_XAnonymousX_x

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    "I believe that there should be a maximum amount of sheriffs online at a time."
    Yes! Let's piss off a WHOLE ton a Sheriffs that get a message saying, "You are now a normal player! Go do drugs! It's TOTALLY fine now! You aren't a Sheriff!"

    "If you die as a sheriff, you are NOT allowed to go back to the death location for 10 minutes."
    If the person killed the Sheriff, they would have a high bounty... The higher the bounty the arrest, the more money they get.

    "If there are multiple crimes being committed and you can only chase/fight one player. You MUST chose the rogue player."
    If you were a Sheriff, and you were in this situation...
    Kill the person that is going to kill your entire family OR Kill the random robber down the street...
    You HAVE to kill the robber. And let your fam die...
    k

    • If you have been fired at or taken damage within the paste minute by the criminals, you may NOT handcuff them
    • If they were seen doing something illegal, you MAY arrest them for 5 minutes AFTER YOU LOSE SIGHT.
    #Logic

    • Instead of making nearly NOTHING as a police officer, bump up the amount of money they make by 350%. (Example - $2,000 = $7000) Sheriffs will understand why this is added
    I like this idea, but too much money for an arrest...

    1. Collecting evidence -Also I think that they should get money for bringing illegal guns to the stations. There needs to be a "Chief" at the stations so they can profit from returning illegal weapons.
    I see SOOO many issues with this, too many to name off...

    "These sheriffs can sell drugs and illegal weapons. I feel like it is more rewarding to be able to do a few "dirty" things if you earn it as a regular cop. A lot of people will hate that idea but I think sheriffs need a reward to work to. As of now I will think of new things to add to the rank."

    Sheriff Bob: Hey Alex?
    Officer Alex: Yo?
    Sheriff Bob: You have done sooo well as an officer! Here is some cocaine!


    Harvesting -

    When players harvest drugs they make 1 G per drug they get into their inventory. The most I can see people making off of this is around $2,000 per field. It takes a while for the entire field to replant itself, so this isn't that Over powered.

    Processing -

    When a player successfully process a drug the receive 3 G per drug. The most from they can make from that is $6,000. It's not that overpowered because at this point you are making a little cash for your effort.

    Jesus Christ... This will make EVERYONE ON THE SERVER A MULTI MILLIONAIRE!!!!


    "Unlike Survival PvP, where you have to fight over prices. The BlackMarketer will show you a page of RANDOM people selling the specific item you want. Also, you can't refresh the page for 10 minutes. This will add a bit more of patience and knowledge to items."

    I love this idea. I hope this happens. +1


    "ALL gameplay bugs - Tpa; Chest; Horses suffocating."

    Horses suffocate. That's how minecraft works.
    If your dog was stuck in a f**king wall, it would suffocate.
     
    • Agree Agree x 1
  5. TheMafias

    TheMafias Something wise

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    Rogue players are most likely the ones that will murder your family as they have already done a crime as such in the past.

    Horses get stuck in the walls, does your dog get stuck in walls and die? I mean if it does tell me.

    The processing is $6,000 per inventory which takes 30-1 hour. Not where near Over powered at all

    Tell me these issues you have. Also I have never seen you online
     
    • Funny Funny x 1
  6. Arcane

    Arcane Member

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    Max Sheriffs -
    I believe that there should be a maximum amount of sheriffs online at a time. Now before you start asking how is that possible. I just want to say, the sheriffs will always spawn at /sheriff hq. If for some reason there are too many sheriffs online, they will spawn as a civilian until there is room and they want to be a sheriff. Also if there is room and the sheriff doesn't want to "Go to work", he can select a way to just respawn as a civilian.

    >
    Me? I personally don't like this idea. Take it this way for example, you applied to be sheriff and to be accepted only to find out you can't actually be a sheriff cause there is to many sheriffs on. Now you wait for however long these sheriffs decided to stay on to finally do the thing you applied for. Can be very annoying for those who would like to be a sheriff.



    New Sheriff rules -
    1. New Life Rules - If you die as a sheriff, you are NOT allowed to go back to the death location for 10 minutes.
    2. Rogue Priority - If there are multiple crimes being committed and you can only chase/fight one player. You MUST chose the rogue player.
    3. Arresting players - If you are to arrest a player you have to follow these guidelines
    • If you have been fired at or taken damage within the paste minute by the criminals, you may NOT handcuff them
    • If they were seen doing something illegal, you MAY arrest them for 5 minutes AFTER YOU LOSE SIGHT.
    >
    I agree with the "New Life Rules" to a extent. I think that you can come back to the base, but you cannot open fire on those who killed you before. Now I don't know if that's a rule for the sheriffs, but I heard Sugarcookie1002 state that you can in fact come back and shoot at the person who killed in you in 5 mins time of your death. (Proof of him saying that here -----> https://gyazo.com/f307c7ac8f729ca7ed8037356624e3a0)

    Now I think rogues should have a different role than this. I think rogues should be KOS instead of just AOS. I mean these people killed someone to achieve the rogue status. While anyone who is non rogue is only a arrest unless firing upon a sheriff.

    The arresting portion I agree with completely. Getting handcuffed once you shot a sheriff with a model or a T-Gewhr is quite cheap. Although the part of "After you lose sight" is confusing me if you could elaborate on this for me. Did you mean if you lose sight of them, and you see them like 8 mins later you can't arrest them?


    Money changes

    Reworked methods -
    • Instead of making nearly NOTHING as a police officer, bump up the amount of money they make by 350%. (Example - $2,000 = $7000) Sheriffs will understand why this is added
    New Methods -
    1. Tips - A manual way to pay sheriffs money for just for doing a great job. It uses the same menu as the /bail but you tip $2,000.
    2. Collecting evidence -Also I think that they should get money for bringing illegal guns to the stations. There needs to be a "Chief" at the stations so they can profit from returning illegal weapons.

      >
      Now I think sheriffs make more than enough money. That is if the sellers of the drug processors fight the sheriff and they win and kill all aggressors nearby, They can loot the body for illegals and drop all illegals on the ground for cash. For each unit of illegal drug picked up (Processed/unprocessed) gives them 2g's each and any illegal guns will give 200g each (All illegals picked up are deleted and turned into money instantly unless looted from a corpse). That's only counting if the sellers are killed by the sheriff, Although I think ticketing them should award more money. Most times sheriffs have quite a bit of money on them, but die in combat by people thus losing all their money earned. So maybe instead of money going straight to your wallet it gets sent to a "Sheriff payroll NPC" thus once they return to sheriff hq they can claim the money.



    Complete Rework of drugs

    Drugs have three steps - Harvesting; Processing; Selling.

    You only make money during Selling and it really ruins the time put into the game!
    So why not make money during all steps?!

    Harvesting -

    When players harvest drugs they make 1 G per drug they get into their inventory. The most I can see people making off of this is around $2,000 per field. It takes a while for the entire field to replant itself, so this isn't that Over powered.

    Processing -

    When a player successfully process a drug the receive 3 G per drug. The most from they can make from that is $6,000. It's not that overpowered because at this point you are making a little cash for your effort.

    Selling -

    Selling will be a little cheaper due to these numbers being changed.


    Reasons -

    People are tired of not making any money on the server what so ever and this is a great way to equal out the money coming in to a lot of newer players. I get that the drugs are supposed to be hard but when someone can't make any money in 2 days, it needs to be changed.

    >
    Now I disagree with most of these things. As it removes the "High risk/High reward" portion of this. Now I think there should be more processors for these cases to be solved. The big 5 we have now would be the high tier ones. Dangerous places to be, but you process fast, then there should be low tier ones that process really slowly, but safer to be at so you won't get "raped" by a team of Full D's. (Time to process wildgrass at a low tier processor would be (9 seconds or maybe 12). Albeit very slow processing, but less chance of getting killed. I think this would solve most situations of people not being able to make money. (Added bonus of sheriffs checking out all these low tier processors and leaving higher bases alone for a while as well, thus having like 7-8 sheriffs online won't be so bad due to the amount of processors for them to check out)


    Shop


    What is shop?

    This shop will be completely just like Survival pvp's server is, with a few Wild West touches.
    I want a villager to be randomly around the map just like the deal named "BlackMarketer".
    They will be in PvP zones and they move around the map to certain locations. Sometimes they might even be inside a town.

    Unlike Survival PvP, where you have to fight over prices. The BlackMarketer will show you a page of RANDOM people selling the specific item you want. Also, you can't refresh the page for 10 minutes. This will add a bit more of patience and knowledge to items.

    >
    I sort of agree with this, as some problems might surface, but if done right it could be a nice addition to the Wild West server.



    OTHER IDEAS -

    Blackjack or lotteries.

    A /sheriffabuser report (So I don't have to message Roke on slack XD)

    Auctioning houses

    MAJOR BUGS THAT NEED TO BE FIXED FIRST -

    ALL gameplay bugs - Tpa; Chest; Horses suffocating.

    >
    I like the gambling idea a lot. Gives the wild west more of a wild west feel. Sheriff abuse reports would be nice, but still you'll need proof to get the sheriffs abusing to get action done. Auctioning houses might be slightly over powered for the "rich" players due to them being able to buy the houses. I would say add in more houses for more players maybe? Now the game play bugs such as the chests de-spawning is very annoying and needs fixed ASAP, and the horse suffocating is just a simple means of not being to close to blocks when it spawns. I do believe the /tpa bug has been fixed already.


    This is my opinion on yours and I hope you won't hate me for them. :c But! None the less the more ideas the better and I see some these as really good improvements to the server. Thank you for taking your time to read this and I hope some can agree.
     
  7. pAggYDaRP

    pAggYDaRP Well-Known Member

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    Seriously, I'm being honest here, I promise I'm not trying to tease you or anything, this is just honesty, but I'm finding these posts really really funny!! Even if you are on my opposing opinion, it's still really funny! I love reading these, again, just honesty, not trying to make fun of you jokers! :grinning:
    in case you didnt realize, thats supposed to be a compliment, now u can go tell ppl ur funny
     
  8. 4aurelius

    4aurelius Member

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    These are pretty good ideas. I wish you good luck. May the force be with you! +1
     
    • Funny Funny x 1
  9. Dsawemd

    Dsawemd Well-Known Member

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    I want to highlight these issues.

    Rogue Priority:

    Every drug team now designates a Rogue to force the sheriffs to chase it, while the people with the loot get to leave as the sheriffs are forced to chase after the Rogue. Highly exploitable rule.

    Enforcer:
    No. This entirely defeats the balance of Sheriff. As a Sheriff you get free guns, and free armor, but you CANT do illegal things. Besides some sheriffs already being unscrupulous, this would make the Sheriff rank a joke, an OP kit that can still make tons of drug money.

    Getting money for Harvesting and Processing:

    You could add an NPC at the Field, a farmer NPC, who will pay a small amount for unprocessed drugs, and even a dealer at the rebel camp who buys processed drugs for really cheap, BUT receiving free money for smacking plants or having the red bar fill to green each few seconds doesn't make sense lore-wise or balance-wise. All other interactions you must sell items to get money, it doesn't just appear.
     
  10. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    You do not understand just how little sheriffs make if they don't play Wild West as their main game on Brawl as you were not a sheriff. They actually make very little money from arrests and drug busts and things like that. A good day for me is making 12,000 G. Again, not very much. They can't do drugs at all and I've heard doing drugs gives so much more.

    Sheriffs are just fine as they can come back right when they die. What else are they going to do? They are not going to just let them go, as they've done something completely illegal. They also won't ask for help and not try to do anything about it themselves. They are the ones who try and stop people from doing illegal activities and the only way sometimes is with brute force. If someone attacks and kills you, you're not just going to let that go and try for someone else.
     
  11. xxMineSheepxx

    xxMineSheepxx baaaahh

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    The only thing I don't agree with are the sheriff rules. You see, it actually is quite easy to evade a sheriff, especially if you hide on the roof tops or inside a tower of a rebel base. If you killed a sheriff, just run away from the base, it's a bad idea to stay there.
     
  12. TheMafias

    TheMafias Something wise

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    You are right about that, but with that most people aren't really going to sit and watch nothing move for 30 minutes while processing you can get the jump on us. Plus the rendering is absolute small, so it can be difficult.
     
  13. Arcane

    Arcane Member

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    Ah well NoticeMeWaifu who is a sheriff makes if he plays for a good amount of time about 50k and on a good day 80k+. That being if he plays for a long time. He only plays the Wild West so that might be a huge part of it. That's where I got my sources of sheriff income from when I asked. Although he is the only sheriff I asked and maybe should have conducted a tad bit more research on "on average a sheriff will make". Even then I can see how it can be difficult for sheriffs to make money, but in life even now drug dealers make millions while cops make a fraction of that. I don't think I need to be a sheriff to understand how little one makes if they don't "No life" the server. Selling drugs makes about in a (depending on the drug and how much you're selling) 40-50 min run good 45k-85k. While on average most sheriffs make a day if that 10k+.

    So I think me and you can agree with for most sheriffs they don't play Wild West from the second they wake up to when the go to bed. So we can both agree on some higher pays. So about 5-7 g's per processed and unprocessed drugs and about 500 g's for each illegal weapon they pick up? And should it go into your wallet or should there be a NPC that you collect your pay from? So you don't just arrest/ticket all these people and having about 6k in your wallet to be killed by a rogue and lose it all?

    Again thank you for taking your time to read this. Hopefully we can reach a agreement or at least a understanding.
     
  14. TheMafias

    TheMafias Something wise

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    I actually played as a sheriff, I have made around 20k in the week and a half as sheriff. I arrested quite a few people, but I was one of the only cops to refuse to cuff people in combat, so I killed a lot of people lol. Being a sheriff is pretty hard without a little more cash. Also they run out of food a lot.
     
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