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The New Wild West Update?

Discussion in 'Ideas' started by superiormaster, Apr 5, 2016.

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  1. superiormaster

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    Hello guys I am a fairly new player but I have noticed some ideas that should be implemented into the game. Please understand that this is a contemplation of ideas from other posts but just the ones I think are more sane. No Offense Guys:

    1. This is from TheMafias post:

    I personally agree with TheMafias in the idea of bumping up the amount of money sheriffs make by a bit, an example being a sheriff that arrested a player with a stack of processed drugs, instead of only getting 128 dollars per stack give them half, or a third, the amount the criminals would get for selling the drugs at a dealer

    2. A cool idea by Luigi reworked.

    I have read some of these posts and I immediately thought of the server with this feature. Prison Breaks. Sounds simple right? Think again. A break could only be performed if there were 2 players of a team with bounty over 3k and they could call a few team members over with a teleport and then activate a prison break event. All sheriffs online would automatically be summoned to the prison where they would have to arrest each member of the team to stop the break. Now this would be a rare event but it would add some fun to the sheriff's perspective and all those slaving crims in jail. If the sheriffs were to lose the Prison Breakers would escape to a town of there choice with an added 3k to their bounty.

    Sheriff ranks. Not as complex as Luigi's version but a little bit fun. There would be 3 ranks Deputy, Veteran Officer, and Captain. Deputies are the new sheriffs that have iron armor and the same gun strength. Veteran's get the regular sheriff getup and Captains are Protection 3 Iron Armor and the rest pretty similar to Veterans.

    Edit: I forgot to mention to get Veteran you have to have been sheriff for 24 hours and to be captain you must have played a month

    Some ideas stated by others

    Faster Calls compared to speed of horses.
    Sheriff Dogs that can sniff out those hidden players but to nerf it a bit you could make it cost 10k dollars per dog. They can also grapple players and slow them down if they have illegals

    Ty Guys!
     
    #1 superiormaster, Apr 5, 2016
    Last edited: Apr 7, 2016
  2. Arcane

    Arcane Member

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    I personally agree with TheMafias in the idea of bumping up the amount of money sheriffs make by a bit, an example being a sheriff that arrested a player with a stack of processed drugs, instead of only getting 128 dollars per stack give them half, or a third, the amount the criminals would get for selling the drugs at a dealer

    >
    Personally I think sheriffs make enough if they play the server actively. The only problem is that when they get money from arresting people and picking up any illegal items they usually get killed and lose all that money they just earned. I stated it before I think that sheriffs should have a NPC in sheriff hq that they can collect all the pay from. Thus removing most of the problems about money. I think upping the amount of money earned through picking up and ticketing people should be increased by a little bit.


    2. A cool idea by Luigi reworked.

    I have read some of these posts and I immediately thought of the server with this feature. Prison Breaks. Sounds simple right? Think again. A break could only be performed if there were 2 players of a team with bounty over 3k and they could call a few team members over with a teleport and then activate a prison break event. All sheriffs online would automatically be summoned to the prison where they would have to arrest each member of the team to stop the break. Now this would be a rare event but it would add some fun to the sheriff's perspective and all those slaving crims in jail. If the sheriffs were to lose the Prison Breakers would escape to a town of there choice with an added 3k to their bounty.

    Sheriff ranks. Not as complex as Luigi's version but a little bit fun. There would be 3 ranks Deputy, Veteran Officer, and Captain. Deputies are the new sheriffs that have less armor and gun strength. Deputies are the newbies that get regular iron armor and a pistol. Veteran's get the regular sheriff getup and Captains are Protection 3 Iron Armor and the rest pretty similar to Veterans.

    Edit: I forgot to mention to get Veteran you have to have been sheriff for 24 hours and to be captain you must have played a month

    >
    I like this idea, but the deputy sound like they would be very outgunned by most people with illegal models on the server. I think a little reworking of the deputy to still make it balanced and fair in the game can still work. Reason why I say this is that just imagine being a new sheriff only to have a revolver while the people you're up against have Full D and models. You won't stand a chance for to long. Nor would you dish out the damage to kill at least one.


    Some ideas stated by others

    Faster Calls compared to speed of horses.
    Sheriff Dogs that can sniff out those hidden players but to nerf it a bit you could make it cost 10k dollars per dog. They can also do damage.

    >
    I totally agree with the faster call speed of horses for sheriffs at least. Though the sheriff dogs sound like they'll be really op if they can find sneaking players. Them doing damage is even op in itself due to the sheriffs guns doing really high damage. I think if the dog "Bites" you it'll kind of grapple you and put slowness on you. Giving the sheriff the edge to hit you with his repeater or to catch up to you and hand cuff you. I do believe this is a fair route. I think Slowness 1 would be a fair de-buff and to get rid of it is to simply kill the dog and the slowness will be gone. Also I think maybe if the dog hits you it'll have a 25% chance to cause a bleed?

    Thank you for taking your time to read this and I hope you can agree with some points I have made! c:
     
  3. superiormaster

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    I agree with you in some of those points and I will put them in the article and thank you for reading!
     
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