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Community challenges

Discussion in 'Suggestions / Ideas' started by Algelier, Apr 16, 2016.

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  1. Algelier

    Algelier Former Staff Member.

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    I am proposing a new feature to the servers called Community Challenges. This is a system that allows you to offer challenges to other players and to win credits by betting on their success or failure. This feature is a "tool". The players are the ones who determine what type of challenges they would like to offer to the community.


    >OBJECTIFS:
    Here is the list of objectives I have set for yourselves:

    >Allow players to offer varied objectives that could potentially be aimed at a very specific audience.
    >Continuously renew the servers experience by offering a wide variety of challenge settings.
    >Allow players to select the audience for their challenges (friends, clans, the whole community, etc.).
    >Introduce an "indirect PVP mechanism" that allows players to bet against one another.

    >HOW IT WORKS:
    The way in which the community challenges work can be summed up in the following way:

    >The players can set challenges and submit them to other players.
    >Rewards are provided by the players to avoid any problems with cheating and agreements.
    >Those who accept challenges can win prizes if they complete them successfully.
    >Those who create challenges can win prizes if the players who try them can't complete them in time.
    >MAKING A COMMUNITY CHALLENGE: CONTENT AND SUCCESSFUL COMPLETION CRITERIA

    To create a challenge, all you have to do is open the challenge system interface and begin by selecting the content: a server from amongst all those available in game. Once you have chosen the server, you can select the criteria for successful completion of the challenge that will increase its difficulty level. It is possible to choose up to 5 additional criteria (this value could change).

    Contrary to what I had initially imagined, a challenge may be offered without having first been completed by its creator. The players will not, therefore, have any guarantee that the challenge can be completed (the technical validity is checked, but not the theoretical difficulty of the challenge). They will have to decide for themselves whether or not they will be able to complete it. We have made this decision for several reasons:

    >To make the creation and publication of challenges significantly easier.
    >To allow players to create challenges (and therefore content for others) without necessarily having to be very experienced players, capable of overcoming difficult challenges themselves.

    >RISKS VERSUS REWARDS:
    When creating a challenge, its creator will be able to set the potential costs and rewards:

    >Participation cost: this is the amount in credits* that the players who accept the challenge will have to pay to take part (this value can be zero, creating a challenge that can be accepted for no cost).
    >Total amount of the prize: this is the amount in credits that the characters who successfully complete the challenge will be able to share. This sum is paid by the challenge's creator (it can be zero).
    >Challenge duration: once a challenge has expired, it is removed from the list of challenges available to players and those who have accepted but not completed it are considered to have failed.
    *:10 000 credits will be given to all players in order to create and participate in challenges.

    When a challenge expires, the following transactions are carried out:

    >Those who successfully completed it share the prize.
    >Those who failed do not get anything.
    >The winners are refunded their participation costs.
    >Participation costs are not refunded to the losers and are paid to the character that created the challenge.
    If the maximum number of successes set for the challenge has been reached, it can no longer be accepted and those who have not yet completed it have two options:

    >Challenge not successfully completed in the given time: participation costs are not refunded (and are paid to the character who created the challenge).
    >Successfully complete the challenge within the given time: participation fees refunded.
    The prize is shared as follows:

    >If there is no maximum number of successful completions for the challenge, the prize is simply split in equal parts between those who successfully completed it.
    >When the number of winners exceeds the number of successful completions remaining, the remaining winners share any remaining rewards between them.
    >Example: the challenge is limited to 2 successful completions. 1 character successfully completes the challenge, there is 1 possible successful completion remaining. A group of 4 then successfully completes the challenge. They divide the final share between them (by 4).
    This means that players who create the challenges can make money with this system if they manage to offer very attractive challenges that are difficult enough that some of the players who accept them do not manage to complete them in time.
    Those who accept the challenges can also make money if they can successfully complete enough of the challenges in which they decide to take part.



    >ACCESSIBILITY, VISIBILITY AND SHARING RESTRICTIONS:
    The creator of a challenge may decide to which audience they would like to address with their challenge:

    >No restriction (default): the challenge will be accessible to all.
    >Clan (War only); Team (CTF and PVP only) etc.: only members of the creator's clan/team can take part in the challenge.
    If the challenge's creator changes clan or team once the challenge has been created, it is not modified and has the same access restrictions (clan or team).

    The challenge's creator may also choose from two visibility modes:

    >Public: the challenge is visible from the challenges interface. This is the default option to give a challenge maximum visibility.
    >Private: the challenge is only accessible from the challenges interface via a unique URL and ID generated during the creation of the challenge.

    >GOOD AND BAD CHALLENGES:
    In the challenges interface, you can easily see all available challenges, those you have created and those you have accepted.

    There could be a very large number of challenges created by the community and you will have several tools available to find those that correspond with what you're looking for:


    >A list of challenges with columns that can be filtered by:
    • Current success rate
    • Time remaining
    • Participation costs
    • Prize
    >FAQ:

    Can you create and carry out an unlimited number of challenges at the same time?
    A single account can create up to X* challenges and may accept Y* active challenges. Completed challenges are, of course, not counted.

    The total number of active challenges on a server will be limited to Z* for performance reasons. If this limit has been reached, it will no longer be possible to create other community challenges.

    *: The values of X, Y, and Z are currently being decided.

    How can I be notified of the success or end of a challenge?
    The notification system will alert the creator and those who have accepted the challenge when the challenge has been successfully completed. These notifications can be deactivated.


    Can the system be used to organise events?
    The system can be used to organise events at servers level and it is possible to create community challenges with no prize fund or participation costs. The possibility of managing the distribution and visibility of community challenges makes it easier, in my opinion, to use this system to create events.


    Warmest regards,
    Algelier.

     
    • Like Like x 1
    #1 Algelier, Apr 16, 2016
    Last edited: Apr 17, 2016
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