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Illegal based activity ideas

Discussion in 'Ideas' started by Pat_The_Trick, Apr 17, 2016.

?

Server Ideas

Poll closed Apr 22, 2016.
  1. Good

    50.0%
  2. Not good

    0 vote(s)
    0.0%
  3. Better if...

    50.0%
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  1. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    This list contains some ideas that could be implemented into illegal activities - Please vote in the Yes or No poll if you agree with any of my ideas or not, and tell me why if you don't. (Let's hope you do or you'll wake up with a gun against your head. )

    1. Daily Objectives
    I think there should be Daily objectives for Sheriffs and Players (e.g Sheriff: Arrest one player with a 5000 bounty or Gangster/Bandit: Process 2 stacks of poppy.)
    With rewards like Cash or possibly lassos or something along those lines.

    2. Team Wars
    Teams could declare a war on one another and the most bounty, drugs collected, money or kills at the end of the week could crown the winner, with a prize of like $7500 for the teams bank.

    3. In-Game Ranks
    More in game ranks/roles such as DrugLord, Miner or Robber, and reasons for them I.e
    DrugLord: More than 1500 drugs collected, 1500 processed and 1500 sold in a week. Sheriffs: Arrest on Sight - Can't shoot til evidence of Weapon.
    Miner: 1000 Ores mined, 1000 processed and 1000 sold in a week.
    Sheriff: Not an illegal activity, therefore no reason to arrest.
    Robber: Robbed 10 Conductors all the way in a week.
    Sheriff: Arrest on sight, can't shoot til evidence of weapon.
    And all ranks reset at the end of week or when arrested.

    Thanks for reading this little thread of server ideas and please partake in the poll.
    (and then sleep somewhere not in your bed so you won't be shot in the morning.)
     
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  2. charlottethegirl

    charlottethegirl Ex- Party JMOD

    Joined:
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    I don't think this would work. I think Daily objectives would be quite cool but a lot of work would be needed to make this good. I have already wrote about team wars and I think this would be a good idea but once again would need a lot of work. Although you have mentioned these ranks you need to give more description about the advantages on them. What does the miner get? What does a drug lord get. Of course you have to remember whether this is implemented in VIP, MVP or elite so the miner cant get quicker processing time as that is in those ranks. More description required.
     
  3. Arcane

    Arcane Member

    Joined:
    Mar 30, 2016
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    +20
    1. Daily Objectives
    I think there should be Daily objectives for Sheriffs and Players (e.g Sheriff: Arrest one player with a 5000 bounty or Gangster/Bandit: Process 2 stacks of poppy.)
    With rewards like Cash or possibly lassos or something along those lines.

    >
    Problem about this is that lets say I have a 5k bounty. A sheriff would stalk me to arrest me, then again that would be abuse as I have did nothing wrong. I could see a lot of things going wrong with a sheriff objectives. The part for players (Process 2 stacks of poppy) would need increased. To about 20-25 stacks for it to be reasonable and balanced.


    2. Team Wars
    Teams could declare a war on one another and the most bounty, drugs collected, money or kills at the end of the week could crown the winner, with a prize of like $7500 for the teams bank.

    >
    Would be a cool idea that is it would bring about a lot of drama and you could easily just exploit this. (Lets say I'm in team A and I have a friend in team B. I wage war on Team B and keep killing him. I would have the most kills and I would easily win.)


    3. In-Game Ranks
    More in game ranks/roles such as DrugLord, Miner or Robber, and reasons for them I.e
    DrugLord: More than 1500 drugs collected, 1500 processed and 1500 sold in a week. Sheriffs: Arrest on Sight - Can't shoot til evidence of Weapon.
    Miner: 1000 Ores mined, 1000 processed and 1000 sold in a week.
    Sheriff: Not an illegal activity, therefore no reason to arrest.
    Robber: Robbed 10 Conductors all the way in a week.
    Sheriff: Arrest on sight, can't shoot til evidence of weapon.
    And all ranks reset at the end of week or when arrested.


    >
    The druglord would annoying as you would always be arrested all the time. (Even if you went to prison you would still have that rank and thus leading to another arrest)

    Miner seems cool, but if you hate a player and see the tag "Miner" You know he mines and all you have to do is stalk the mins for him

    Robber would also be kinda cool. Then again being arrested on sight for this is would be quite annoying. (That is when sheriffs are online its impossible to rob conducters unless they don't care)

    That's just my opinions about what you said. I hope you can understand them. As always thank you for giving me your time to read this.
     
  4. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    Arcane, The Druglord is used in 2 contexts: to give you an advantage but to make it harder for you to break the law. (Charlotte mentioned this so I'm including it, with more detail.) The rank is lost when you get arrested, and you get like 2x (I prefer 1.5x) extra processing speed, which is an advantage for normal players, but Elites (if they get it) just keep they're 2x processing speed. Also as an advantage is you might get an extra 10% added to the value you make from selling one drug. The disadvantage is that it's harder to process the drugs as you'll be easier to capture, and maybe you could get bounty for drug related activities easier. Also, the DrugLord doesn't need to be arrested, I meant handcuffed. If you don't have a bounty, no arrest.

    Now to the Team Wars.
    Maybe there could be restrictions I.e every war has a 1 week cool down and a teams amount of members could have effect to, so you have to have at least 5 players to start a war and maybe 5-10 player Teams fight one another and 10-15 etc.

    The Targetting thing for Miner. Once again, increased processing time by like 2x or 1.5x, and then 10% more value per ore, but easier to figure out where they are going/are and what they do often.

    Robber.
    Same deal as DrugLord, less robbery time, more money, easier to capture.

    Also, I was thinking that the Gangster objective could be progressed, getting harder. I.e 2 stacks, 4 stacks, 5 stacks etc. And the Sheriff would be similar, but maybe if records where implented in the game so you can see why they were arrested to avoid abuse. It would have to be done automatically in case some Sheriff tries to abuse it.
     
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