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[Servers] BuildWar & AgeOfEmpire

Discussion in 'Suggestions / Ideas' started by Algelier, May 22, 2016.

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  1. Algelier

    Algelier Former Staff Member.

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    I - BuildWar:
    [​IMG]
    After famous games called Hunger Games or UHC, I now offer my vision of a game concept already well-known by the Minecraft community: a build competition, adapted in a mini-game, named BuildWar. No need to be an exceptional builder, just a bit of imagination is required to participate and have fun, alone or with friends. This server is not based upon PvP or PvE, only one of the best origins of Minecraft; construction as lots of Brawl players wish.

    1) Rules:
    The rules are easy as pie, build a representation of the imposed theme within the expected time frame and the builder or the team who receives the most votes wins.

    2) Themes and Construction:
    Three themes are selected at random by the server at the beginning of each game. Nonetheless, players are able to choose a theme they want to build on either by indicating which one of the three themes offered they hope for or even asking a fourth one. The more players vote for one of the three themes, the more chances there are for one of these latter to be chosen. Moreover, players do not have to vote for a theme. Using a die, the theme will be selected randomly. If this option is chosen by the majority of players, one of the 200 themes I have in my mind will be chosen aimlessly.

    Once the game begins, you are teleported into an open plot, in the middle of a verdant setting and the countdown starts. You also have to build quick but well in order to have a faithful result which gets along with the theme imposed.

    Players have tools at their disposal to satisfy their imagination besides an access to the Creative inventory.
    [​IMG]

    • The sign gives you access to a floating text by writing something and putting it up on the air.
    • The seed gives you access to a list of particles. Right clicking with the item in hand will place a source of particles that you previously chose.
    • The head gives you access to a list of heads per theme such as animals, video games, colors or blocks in order to brighten up the details construction.
    • The commandblock opens a menu of all of the special blocks such as switched on furnaces etc.
    • The sapling gives pre-done threes such as oak, spruce, birch etc. They will instantaneously grow, no need bone meal.
    • The armorstand allows you to select armored, tall or small model, with or without arms etc.
    • The chestplate opens the menu where you can find pieces of armors.
    • The banner opens the menu where you can create banners.
    Apart from the construction options, there are a lot of useful options such as:
    • The brick enables/disables the put or destruction at a distance away option.
    • The feather enables/disables the floating blocks option.
    • The boots allow you change your speed from 1 to 10 (like /speed [nbr]).
    • The slimeball allows you to save your current inventory.
    • The fishing rod is a paintbrush. This latter allows you to paint areas more or less big.
    • The stick is a magic wand. It opens a WorldEdit menu to create spheres/cylinders.
    • The trash allows you to clear your inventory. Only the crafting table will remain in your toolbar.
    The last part of the menu contains options to customize your plot.
    • The water bucket enables/disables liquids runoff. If this option is disabled, water or lava sources will stagnate where they have been placed.
    • The flower opens the weather/biome menu. Players can either bring down snow or transform his/her plot into a desert.
    • The clock allows you to change the time of your plot (day/night).
    • The door allows you to change the setting of your plot. These latter can be bought via the shop.
    Note: Do not take into consideration the enchanted blocks, the glass blocks and the red crosses

    2) End of the game voting system:
    The game is ended as soon as the countdown reaches 0. All players are teleported to the constructions of each player with en eye to note them one beneath the other.

    There are five different types of vote (1-2-3-4-5) and obviously you can not vote for your own map. After voting for all of the maps, a process of the averages is done and an overall ranking is established. The player who has been received the most votes wins the game and Stardust.

    Stardust is basically BuildWar in-game money. It is usable if you want to buy themes for your plots.

    At the end of each game, an option is available for VIP+ only: There will be a link in the chat which allows you to download winner's map.


    II - AgeOfEmpire
    [​IMG]
    The Age Of Empires games made me think about a new server simply based on this latter, and that is why I am suggesting this server.

    Instead of having a TPS, the player is directly immersed in his Empire and he is the first one who, with his team, has to evolve into Ages to jeopardize his enemies. Therefore, I am proposing on Brawl an arms race where players are at once workers and warriors in a timeless conflit.

    1) Rules:
    Age of Empires is a team game, in which no more than four teams can fight against others. Each team has at its command a base, like a huge building called a forum, as well as plots. The goal is easy to understand: destroy the enemy teams forum.

    2) Preparatory Phase:
    At the spawn, players have to collect woods and stones to begin building their Empire. These resources are shared with the entire team but collecting resources earns personal money.

    Once massed, they need to be used near the PNJ which is located in the forum, embodying its heart, to buy a building or evolve into ages. After using up required woods (Spruce Wood) and stones (Andesite), the team whether votes or not in favor of the purchase of a strategical building. If the team votes yes, the building can be placed on one of the base plots.

    Note: The number of plots is limited and once placed, a building can't get removed. So watch out, you must show anticipation not to waste plots whilst having enough to fight against others.
    Note(2): The plot size is preset, therefore the size of the building must be in keeping with the size of the plot on which the player wants to build something.

    The installed buildings allow players to buy swords/armors/potions via PNJs. They can also spend money to buy building. And evolving into ages either upgrades the content of the buildings or gives you new building to build.

    2) PvP and Assault Phases:
    Players can destroy enemy defenses and get into the enemy base. Players are able to place blocks to help them. Some of them will either destroy buildings by killing PNJs to deprive the other team of resources or attack the heart of the forum.

    When a team forum is destroyed, this is the end of the game for this latter because players who were not able to protect their forum correctly are eliminated once their forum destroyed. Consequently, stay watchful and protect your own base and do not forget to make it evolve not to be technologically overwhelmed.

    At the beginning of these phases, lanterns will appear randomly on the map and hitting them will generate woods and stones.

    3) Upgrading Buildings:
    Like in a RTS (Real-Time Strategy), buildings need to be upgraded if you want to be at the forefront of technology - weaponry and defensively.

    Age I:
    Age 1 buildings are little, so they can be placed on little sized-plot.
    • Forum: This is the first building, already available at the beginning of the game. It is also the spawn. There, you are able to buy new buildings and evolve into ages.
    • Forge: One of the most important buildings. This is where you can find weapons (swords/axes)... This building evolves by itself, you can firstly buy stone tools/weapons, then iron and finally diamond.
    • Windmill: An important building too, this is where you can get food.
    • Stone Mine: A very odd building as you can't buy anything due to its passive effect. By means of this mine, your team receives stone continual. Evolving it will improve its effect.
    • Sawmill: Like the stone mine, passive affect and your team receives wood continual. Evolving it will improve its effect.
    • Gold Mine: Like the stone mine and sawmill, your team receives gold continual. Evolving it will improve its effect.
    • Workshop: You can buy blocks of all types. Evolving it will improve what you can buy there.
    • Market: This is where you can swap items such as torches, golden apples, flint-and-steel etc.
    • Kennel: This is where you can buy wolfs. A player can firstly buy one, then two and finally three.
    • Sabotage Workshop: This is where you can buy explosives to break though the enemy defenses.
    Age II:
    Like the Age I, the building are now medium-sized, so they can be placed on medium sized-plot. Moreover, Age I buildings will not get removed.
    • Archer Camp: This is where you can buy bows and arrows.
    • Archer Camp V2 (better name to come): This is where you can buy improved arrows.
    • Stable: This is where you can buy horses.
    • Armory: This is where you can buy armors (Age II -> iron ; Age III -> diamond chesplate and boots)
    Age III:
    Like the Ages I and II, the buildings are now large-sized, so they can be placed on large sized-plot.
    • Laboratory: This is where you can potions, negative or positive effects.
    • Guilds: This is where you can buy enchanted books or enchanting table etc.

    ------------------------------------------------------------------------------------------------------------------------------​
    An economy part will be coming as soon as I can imagine what it will be like. As well as the BuildWars themes.
    Thanks for reading my ideas.
     
    • Creative Creative x 1
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    #1 Algelier, May 22, 2016
    Last edited: May 24, 2016
  2. cutwell

    cutwell Active Member

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    I'd play some of these, the AgeOfEmpire game looks interesting, but wouldn't the build gamemode be to like the Hypixel version? maybe some other twist to make it stand out
     
  3. Algelier

    Algelier Former Staff Member.

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    Yes of course, I'll think about making this gamemode different as it is on Hypixel.
     
    • Agree Agree x 1
  4. Slovakoko

    Slovakoko Well-Known Member

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    Brawl needs to look at these. You're putting in so much thought and time into these. Both of these ideas are incredible. I would definitely see both of these doing very well on brawl.
     
    • Agree Agree x 1
  5. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Build Wars wouldn't work because there is no way to detect whether or not you have built the correct thing.

    EDIT: Oops, didn't read it properly.
     
  6. Algelier

    Algelier Former Staff Member.

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    That is why players are here to vote.
     
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  7. cutwell

    cutwell Active Member

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    I thought it was based on player judgement?

     
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I would like to see something like the creative one implemented however I have a fee ideas to make it different from hypixel.

    Every game of Build wars, you can choose a slab, block and stair out of the 3 offered to you, you can also choose a decoration/detail block (leaves etc.) Out of the 3 offered to you, and finally you can choose any other block you want.

    You then have to create something under one of the 3 offered themes (eg. Cute, horror, weird). You get to vote each other's builds.
     
  9. JaydenChadd

    JaydenChadd Former SMod / Community Manager

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    I love the Empire one. That is fantastic!

    Why I gave SMod Honor:

    The fact that you took the time to think all of this through and submit it to the community with fantastic ideas, amazes me. Well done!
     
    • VIP Honor VIP Honor x 1
  10. GetShadowRealmed

    GetShadowRealmed What do I put here

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    I like age of empires 2 the expansion (the real game). This reminds me of it. Upgrade to the feudal age, castle age, etc
     
  11. YumKaax

    YumKaax Member

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  12. ReubenS

    ReubenS Well-Known Member

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    Are the images "original" as well?

    edit: you can find videos, and sources from just reverse searching the images

    from website
    [​IMG]

    algelier
    [​IMG]
     
    #12 ReubenS, May 24, 2016
    Last edited: May 24, 2016
  13. YumKaax

    YumKaax Member

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    #13 YumKaax, May 24, 2016
    Last edited: May 24, 2016
  14. pandanielxd

    pandanielxd its panda daniel

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    Not his ideas though
     
  15. YumKaax

    YumKaax Member

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    I like how you removed the 'original thought by Algelier' part
     
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  16. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Lock requested via report.
     
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