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Some 2.0 Ideas.

Discussion in 'Ideas' started by Algelier, May 27, 2016.

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  1. Algelier

    Algelier Former Staff Member.

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    After checking out some facts that are different between Mc-War and Call Of Duty, I was wondering why those ideas have never been added to War since its creation.
    • If you have ever played One In the Chamber (ONEIN) once in your lifetime, you would have pointed out that your own lethals and tacticals could make you die. So I was thinking of adding this fact to all of the War gamemodes. This will make c4 a lot more tactical to use in infect instead of just running towards people, you need to at least take some distance before you use it. As well as grenades/molotovs etc.

    • In Call-Of-Duty, flashbang temporarily blinds anyone affected with a white light and leaves a "ringing" sound in the victim's ears. First of all, making a white light is impossible in Minecraft, as there are no effects that could make it (we have got instead the "nausea" effect and this is fine). But what I want concerning the flahsbang is that it is not only able to blind ennemies, but yourself too.

    • A hit marker or hitmarker is a visual cue that tells the player that they scored a hit and damaged an enemy with a projectile from their weapon or an explosive device. This would be helpful if your render distance is very low (from 1 to 5), as you can't see an enemy who is far away from you and you have to shoot everywhere without knowing the enemy's position. Or when you're EMPd too.

    • Some players would see colored nametags getting added, but I do not like the idea, this is very overpowered when you can see an enemy nametag and so this latter's position. Instead, a minimap with specific features should be added: First, it helps players to navigate through the map and locate enemies. It shows a bird's eye view of the player's location. It does not show the entire map, rather a zoomed in portion of the map where the player is. Objectives such as flags, and other objectives also appear on the minimap. The player always appears as a yellow arrow on the minimap, and is always the center of it. The map shifts and turns according to the player's movement and direction. Teammates are green arrows. Enemies appear on the minimap as either red dots or red arrows. The former usually happens under one circumstance: the enemy has just fired an unsupressed weapon, in which case this dot will last only a few seconds.
    Source: http://callofduty.wikia.com/wiki/Minimap

    • In war, the EMP is an electromagnetic pulse kill-streak reward which automatically blinds the opposing team for 15 seconds, allowing a tactical advantage as well as providing a team time to advance on the enemy. However, the effect wears off the enemy upon death. In Call-Of-Duty, the EMP disables all enemy electronics, including most enemy killstreaks. Hostile players will have no HUD. Their vision will also be slightly blurred but not fully blinded. Enemy players will be unable to activate their own killstreaks while they are affected by an EMP. The effects of an EMP last for 30 seconds.
    Source: http://callofduty.wikia.com/wiki/EMP


    I honestly do not know if these ideas will be hard to code. These latter do not have to be added to War 2.0, maybe for an update just before 2.0 too.

    Thanks for reading my ideas,
    Algelier.
     
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Minimap can only be made using mods.
     
  3. Theo92160_

    Theo92160_ Worldedit's axe > Guns > Swords

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    And plugins... God think a little before answering :frowning:
    Honestly Algelier, I'm agree, why did they not add these ideas before, they are simple and good
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Proof or it didn't happen.
     
  5. dippstar

    dippstar Member

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    I would love to see some hit markers, that would be awesome.
     
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