1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Anchor.

Discussion in 'Ideas' started by xGhale, Jul 8, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    Anchor needs to take no knockback from projectiles. It's ridiculous.
     
    • Like Like x 1
  2. redboo123

    redboo123 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    188
    Ratings:
    +122
    lol, what
     
  3. Titietgrom

    Titietgrom Member

    Joined:
    May 22, 2015
    Messages:
    25
    Ratings:
    +2
    Didn't knew it was like so but it is fair. If you don't want taking knockback from items/projectiles, then use the Neo kit. Anchor is already a fair trade, you do not deal kb but you doesn't take kb either. If you deal kb with projectiles (Which is apparently the case), I don't see why you should be immune to their knockback.
     
  4. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    The thing is, Neo is useless as a kit. I don't want to have to pick between "no knockback but die from getting hit off of towers" and "projectiles go away, use a sword to get rid of me".
    The kit would make more sense if it were combined with Neo. I'd have no issue with that.
     
    • Like Like x 1
  5. Ayyyylienslmao

    Joined:
    Oct 2, 2015
    Messages:
    90
    Ratings:
    +8
    Haven't played Anchor in a while, but I do remember snowballing someone off.

    If Anchor does get merged with Neo, will your projectiles not deal knockback as well?
     
  6. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
    Messages:
    2,148
    Ratings:
    +705
    Neo:
    Projectiles shot at you reflect off you at the same velocity it hit you at
     
  7. Titietgrom

    Titietgrom Member

    Joined:
    May 22, 2015
    Messages:
    25
    Ratings:
    +2
    I don't care about: "I'd have no issue with that." Anchor and Neo would offer no counterplay. The kits are the way they are, even if some need some balance. I'm just gonna repeat what i said because you apparently can't read a full post.
    In other words in case you can't just understand again, Neo+Anchor would offer no counterplay possibility using fight place (Pits, cave, towers...). At the same time it would be an insane tower kit as you could still deal knockback, sending back every projectiles AND being immune to any knockback. If you'd have no issue with that, then you must stop playing this game now.
     
    • Agree Agree x 1
  8. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
    Messages:
    2,148
    Ratings:
    +705
    Neo is already useless, combining it with Anchor seems fair, but there needs to be a counter to the kit. Perhaps an item to click, and then they wouldn't take knockback from projectiles for x time, and other times they take knockback from projectiles as usual
     
  9. Titietgrom

    Titietgrom Member

    Joined:
    May 22, 2015
    Messages:
    25
    Ratings:
    +2
    Neo is actually a niche kits, and is pretty good at what he's doing, being an insane tower protector. Most of kits unused are actually niche that people don't want to play because it doesn't attract them but are balanced, like Acrobat that have many traps uses and that I love to play. The only actual problems are Grappler and Kangaroo, both because they do not offer counterplay and are versatile. (Running out/chassing you without any chance to get caught unless you have a mobility kit too.)

    Combining this two kits into one but giving it an item to do almost a "God mode state" for few seconds would be looking like this kit making you invincible for a while. (With a bedrock block to click, I do not remember kit name.) The item should be linked to both immune, Knockback/Projectiles, and then go on cooldown for a while. (Two minutes and last 20 seconds?)
     
  10. Ayyyylienslmao

    Joined:
    Oct 2, 2015
    Messages:
    90
    Ratings:
    +8
    And Anchor would retain its original melee knockback immunity while having this item that would temporarily stop projectile knockback?
     
  11. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
    Messages:
    2,148
    Ratings:
    +705
    The player won't take knockback from melee attacks no matter what
     
  12. Ayyyylienslmao

    Joined:
    Oct 2, 2015
    Messages:
    90
    Ratings:
    +8
    tl;dr Adding this makes Anchor too versatile, you can very easily stop towers with knockback immunity.

    I'm really not sure about this idea. Kits should serve their purpose but shouldn't have additional features.

    Anchor's purpose is to not take knockback from melee attacks. I believe the purpose is to counter teams.

    Normally when you fight a team, if you get someone low, your next hit knocks them away and then their teammate tags in for them, covering for the low team member so that the low team member can recraft, resoup, or whatever.

    Anchor eliminates the whole tag team concept, because it's near impossible to efficiently knock an Anchor away (unless you have very good snowball aim or if you have a Punch bow). It's also impossible to run from an Anchor because you don't take knockback when hit by one.

    That's the purpose of Anchor. Tacking on projectile immunity means that Anchor is also now an anti tower kit, and a very effective one at that. You can't get hit off the tower, and if they have projectile immunity activated, you can't get snowballed/fishing rodded/sniped off the tower.

    I think OP is just a player that played Anchor and got too used to not taking knockback that when they tackled a tower, they didn't use any safety boxs or whatever. They got knocked off, and they're pissed. Correct guess if incorrect.
     
  13. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    I never said give KB but take none with projectiles. [ a.k.a read the damn post?].
    IF the kits where combined, then Anchor could not use projectiles, and thereby has to take on towers the old way.
     
  14. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    Anchor should just not take knockback from projectiles while they are crouching.
     
  15. Ayyyylienslmao

    Joined:
    Oct 2, 2015
    Messages:
    90
    Ratings:
    +8
    They don't really have to take towers on the old way. Anchor/Neo hybrid doesn't take knockback, so no need to waste time with guardrails, and the possibility of the Anchor/Neo hybrid being knocked off the tower is pretty small (you have to factor in Brawl just derping because that happens too) so...
     
  16. Titietgrom

    Titietgrom Member

    Joined:
    May 22, 2015
    Messages:
    25
    Ratings:
    +2
    Let me try to explain this to you one last time. Anchor and Neo can both send projectiles while doing knockback with them. Meanwhile, if you merge thoses kits, they will be insensitive to knockback by any ways possible. (Using an item or not.) You can actually do a safe tower by putting blocks around you and being sure not getting knocked off because you are anchor. You are actually crying because you don't wanna waste time using like 2 more stacks of blocks. I consider this as overpowered, this will maybe not be what the others are thinking, but that's my point of view. I explained you why.

    Also, you actually never said that if the kits was merged, they would get no projectiles uses. So i'm gonna say they have to be able to use them, without doing knockback with them. This idea is still a bad idea for me, and I consider both neo and anchor doing the job they have to do. Yes, you have to pick between two abilities, but that's the mean of kits. We don't have to merge every kits because someone post about his main kit "Honestly this is ridiculous, why stomper doesn't start with 20 sponges like launcher. I'd have no problem with that".

    Now, if you can't accept that some people do not agree with you, please consider to do not post on the forums.
     
  17. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

    Joined:
    Aug 16, 2015
    Messages:
    2,548
    Ratings:
    +1,424
    Let's keep it nice guys, or this post will be locked.
     
  18. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    Ok.
    Trappers don't play Anchor anyways, so let me make the point that I don't want to have to team. I think I've teamed in about 4% of all of my games. The fact that many players play kits that do several things is why Anchor needs a buff.
    It needs to affect projectiles as well. MCPVP players were screaming for it.
    Just don't flame me if you all you want is a kit to be nerfed that kills your traps/tower each time.
     
    • Like Like x 1
  19. Harrryyyy

    Harrryyyy Member

    Joined:
    Sep 11, 2016
    Messages:
    31
    Ratings:
    +6
    I agree with @jarboyp as combining the both would make it fair but just to add to the fun shifting would make it even better as this would still keep you on your toes for projectiles rather than not having a care in the world what hits you
     
    • VIP Honor VIP Honor x 1
Loading...
Similar Threads Forum Date
Idea Kit: Anchor KitBrawl Feb 28, 2017
Anchor Ideas Jan 27, 2017
Anchor kit idea Ideas Dec 16, 2015
Complete Anchorage Bay Map Submissions Jul 12, 2015
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...