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Captain's mode

Discussion in 'Ideas' started by Dathamier, Jul 25, 2016.

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  1. Dathamier

    Dathamier Well-Known Member

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    War 2.0 Gamemode Concept

    Captains mode
    Imagine standard team deathmatch, only rather than the objective being "slaughter everything that isn't your team" it's "protect your captain at all costs or loose the ability to respawn".

    Players discredit the power of a good team effort. This Gamemode forces the choice upon them to protect one individual from their opponent in the common interest of the team.

    Here are some specifics:
    - the Captain becomes immune to fall damage, gains speed and resistance. Primarily to avoid captain suiciding
    - the Captain is randomly shuffled every twenty seconds to as prevent the Captain from camping somewhere the whole game
    - to prevent camping by the enemy captain, all opposing team members will have some means of locating the hostile captain. Visually this will look like a fire effect trailing after the captain. Each player against the captain will have a tracking compass as well.
    - when the captain is killed the stakes are raised into a single life situation, forcing the affected team to either take a defensive stance or to go in and kill the opposing captain, thus causing a true deathmatch.

    Obviously there are some design flaws in my plan due to it being bounced off a recent idea brought up by @MR_EVIL_OVERLORD
    I don't think enough before I post I know. Rip Lightwielder


    I hope this is at least intriguing!
     
  2. marcel18167

    marcel18167 Well-Known Member

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    Onlytthosewwithaa high kdr should have a Chance to become the captian, otherwise the noob won't even win a 10 vs 1 (10 protectors 1 enemy)
     
  3. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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