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War 2.0 perk idea

Discussion in 'Ideas' started by BlackD1amond, Aug 5, 2016.

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  1. BlackD1amond

    BlackD1amond Well-Known Member

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    Swapper:

    When a player is killed by you, you get there gun, once per life, until you get a kill with it, this can be majorly op, or, really not. This discourages camping and can get players to try new guns
     
  2. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    I'm not sure how this discourages camping. I mean, the idea sounds fine, but wouldn't it encourage players to sit in corners if they want to test out/use new guns? It'd be a guaranteed kill provided you don't sit in one spot only, and then they can see how the gun works and such.
     
  3. BlackD1amond

    BlackD1amond Well-Known Member

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    Lets say leko is camping on dharrahn (or however you spell it) he is using Skull, gets a kill and gets the aa12, cant use that spot to get an aa12 kill.
     
  4. Lekosa1

    Lekosa1 mineman

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    So this is useful preferably for only low levels who don't have all guns?

    Infect?

    Killing your high level account with low level alt?

    Gungame?

    I wouldn't use that perk on any gamemode, if I'd use skull, or any other gun, that I would not want to loose once I get a kill.
     
    • Agree Agree x 1
    #4 Lekosa1, Aug 6, 2016
    Last edited: Aug 6, 2016
  5. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    This perk wouldn't ever be used by anyone with a high level. If they're using high level guns, chances are they want to use that high level gun.

    This perk also doesn't have much value to it. It's essentially one extra kill per life, if that. It'd only be valuable to low-level players who, after they get most/all of the guns, would find it useless and move on to other perks.
     
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