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A change to Sheriff?

Discussion in 'Ideas' started by Arcane, Dec 19, 2016.

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  1. Arcane

    Arcane Member

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    Alright I know what you're thinking and it's probably not good to, but I can assure you it's not going to drastically hurt the sheriffs at all. Anyways this is what I think in conjunction of what I've seen, heard and experienced in the Wild West server as a whole and in my recent time of playing again.

    Sheriffs will spawn with legal equivalent guns. The kit would look like something like this.

    Full Iron gear un-enchanted (maybe even 3/4th's iron minus the helmet?)
    Carcano equivalent rifle
    blunder equivalent shotgun
    Volcanic equivalent pistol
    2 unstacked meds
    2 unstacked whiskeys
    2 unstacked morphines
    Bandages, splints and ammo remain the same amounts
    Sheriff head = 1k

    Please note: That all kit upgrades are only temporary and will not be permanent. Example if you die you must buy it again. Any and all extras is paid for separately.

    Buyable sheriff kit upgrade 1 (1ok) or also known as the current sheriff spawn kit.
    Full enchanted prot 1 iron armor
    T-Gewehr equivalent rifle
    Model equivalent shotgun
    Mauser equivalent Pistol
    4 unstacked meds
    2 unstacked whiskeys
    2 unstacked morphines
    Bandages, splints and ammo remain the same amounts
    Sheriff head = 2.5k

    Buyable sheriff kit upgrade 2 (20k) or also known as kevlar
    Full enchanted prot 3 iron armor
    T-Gewehr equivalent rifle
    Model equivalent shotgun
    Mauser equivalent pistol
    6 unstacked meds
    3 unstacked whiskeys
    3 unstacked morphines
    Bandages, splints and ammo remain the same amounts
    Sheriff head = 5k

    Please note:
    A carcano can kill a full diamond in 3 head shots and shoots relatively fast and the blunder does the same damage as the model. This still gives sheriffs a means to kill fully geared bandits if they play their cards right.

    This setup makes the sheriffs on almost equal footing with noobs with no illegals and not running with diamond gear. As mentioned above this is mostly for those in leather and indian. Reason why I think this should be the starting gear is that this allows noobs a chance to fight the sheriff and not be totally outgunned/geared.

    Now for them to gain the gear that puts them on equal footing to the generic bandit with full diamond with illegals (The current sheriff spawn kit). They must spend 10k (Maybe make it 5k?) to obtain it (Maybe make it a free purchase once per day so this will help alleviate the cost a little). This will mostly stop the "You get free gear" side of the argument as the free gear is weaker than the bandits paid illegals and diamond. As they must spend money to actually have the best guns/gear to confront fully geared bandits.

    These changes I think is for the better of the Wild West server. Sheriff's presently are very powerful as they will always spawn with full diamond/illegal guns which gives them a huge advantage over the noobier players that only can afford full indian and legals. This will balance the sheriffs out so the noobs aren't totally outgunned/geared by both rich bandits and the sheriffs.


    What do you guys think? Both bandits and sheriffs comments are greatly appreciated.

    Please note:
    This idea isn't meant to make sheriffs absolutely weak and useless, but as a means to balance the sheriffs out. As stated in the beginning people usually hate how sheriffs get free gear. The way I interpret it is that sheriffs basically get full diamond and a full set of illegal guns for free. Most see this as quite unfair as bandits have to pay a upwards of 30k + to get a fully geared up.
     
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  2. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Personally, and I'm just thinking pragmatically here, the sheriffs are fine specifically because of how little money they get at a time. A sheriff's opportunity and a bandit's opportunity are quite honestly inverses of each other. While a bandit's opportunity to make money is relient on lack of sheriffs, a sheriff's opportunity to make money relies on there being bandits. If no one is processing, it hurts the sheriff just like if there are sheriffs online it hurts the bandit. You can see how this could inhibit sheriffs from making a lot of money. Almost all the money I've made has come from my alt processing tbh. I'm not here to say sheriffs are underpowered or that bandits need to "get good" or whatever. All I'm saying is that when you think about it, sheriffs dont make as much as bandits.
     
  3. Hitchens

    Hitchens Well-Known Member

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    I agree with you with you about the fact that the sheriff kit is balanced, but of different reasons.

    @randomcitizen1 had an idea about changing sheriff economy so it would make it less profitable for sheriffs to go for newbs and more profitable to fo after experienced bandits. That would be enough to balance sheriffs for now.
     
  4. Arcane

    Arcane Member

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    Putting aside of how much money they make here. I was attempting to point out that any player that is in indian or leather stands no chance against the sheriff as the sheriff is just a fully geared bandit. I think most people seem to worry to much about the sheriffs pay and how little they make and so little about the noobs who don't have the luxury of having full diamond gear, illegals and a good team.

    But anyways I was mainly making this thread as a way to give the noobs a better chance of making some money. I always see a sheriff go into a base and clear out every single leather/indian person as they are of no threat to the sheriff. Now this will make the sheriff more susceptible to die to these people if they got legals and are willing to protect their processed drugs. I think we need to worry less about sheriffs pay and more about the noobs as @randomcitizen1 did explain in his post. Sheriffs do go after the noobs more than the experienced bandits as they're much easier targets. This will now change that as even the noobs can be difficult targets now.

    I think the current sheriff kit is balanced, but that's only to the experienced bandits that have diamond gear and illegals. Its not that balanced towards leathers/indian geared people with only legal guns. Now I did state the 10k price tag could be 5k or even 2.5k which is pretty cheap. Also as I stated towards @_featherpaw_ Sheriffs need this balancing as to give the noobs a fighting chance against a sheriff who is raiding a rebel base.

    I'm trying to look out for everyone here. Experienced players, sheriffs and even the noobs. This will overall help the everyone. Its not like its benefitting the highly experienced bandits here as killing the sheriff in their spawn kit only gives them 1k per head. Even then killing the sheriff that has the 2nd best kit gives only half of what they usually gave.

    I hope I didn't sound aggressive in my responses or anything. I was trying to voice the reason why I think this will be a beneficial move. So my apologies to both of you if I sounded rude in my responses. :c
     
  5. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    So if a sheriff is going to WildGrass and if there's team W (5 players for ex.) he will be killed and if he keep coming, he will need to spend 10k to have a chance? I think we just need to balance the economy so sheriffs just won't go usually for the people that would take advantage of this idea.
     
  6. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    It takes a week of active playtime to make around 200k as a sheriff and most of the sheriffs are running around with a bank breaking one million. Furthermore, it's money that they never spend. It's destroying the economy and it needs to change.
    Very smooth. Team W is composed of 9 members, excluding the inactive Smod+ staff members in our team. Having five members at a base is a testimony to our activity. There are currently 20+ sheriffs, so your argument is rather invalid :v

    Gifd suggested giving sheriffs access only to the pistol, and allowing them to buy the shotgun and rifle. I personally see that as balanced, along with a Kevlar buff.
     
  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Idk about you, but I find that because I'm sheriff and I can't spend my money on anything much else than Kevlar, I end up giving back to the bandits. shhhhhh. :stuck_out_tongue: For real though, I spent about 15k of food during the processing event so people wouldn't starve to death. xD I find that much more satisfying.
     
  8. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    Not even 10 sheriffs are active in the west as W team have not even 10 active players. We have staff members in the 'sheriff team'. It is not rare to see 4 /5 diamond players in WG in an active day.
     
  9. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I'm not certain if you've considered this, but this will have the exact opposite effect of the thread I recently posted. In essence, what you are proposing is that sheriffs have to buy gear good enough to compete with decked out bandits. The result of this? Sheriffs target who they can compete with even more: noobs. In this idea, they have to buy the gear that they currently die all too frequently in to even get close to competing with more experienced players. This will mean even more noob targeting for a chance at a profit. I would argue that a sheriff with the free gear proposed in this thread is still going to clear entire bases of noobs. Sure it will be easier for them to kill sheriffs, but it's rare to find a non-diamond player who has a gun and can aim. And assuming that they can even kill the sheriff in the first place, they get less money for doing so. Really the only people I can see benefitting from this are the powerful bandit teams. :/
     
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