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War2.0 Gamemode Ideas and more

Discussion in 'Ideas' started by Daveeeeeeeee, Jan 11, 2017.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Infiltrate:
    In this gamemode, ⅓ of the server are red and ⅔ are blue. Blues are defenders and they must stop reds from capturing the 3 zones located around the map (the zones should be located nearer to blue spawn). For red to capture a zone, they must stand on it for 15 seconds. When a zone is captured, it can't be taken back. There should be a scoreboard in the right with which zones are captured and which aren't and the timer if it is being captured. When a zone is captured there should be a message like “Zone1 has been captured" and if it’s being captured “Zone1 is being captured”. Reds are attackers and they must capture the zones. I think that every player should get 9 lives but if not, unlimited lives.


    Control:
    This is similar to mineplex’s gamemode “turf wars”. Basically there is a map (maybe 100x140 roughly) with cover and stuff. In the sky it shows which parts are controlled by blue or red. To get more control, you need to get a kill. For every kill, 4 rows or blocks from the other team will be changed to your colour. Nukes shall be disabled for this game. You cannot go in places where the other team has control, if you do you'll get pushed back. However, there are different roles which allow you to do different things. Each role can be selected for free.


    Attacker - can go on the other team’s controlled areas as well as their own team’s.
    Controller - Has a 40% chance to gain an extra block from a kill and 20% chance to gain an extra 2 blocks from a kill.
    Anchorer - When this player dies, they have a 70% chance of losing 3 blocks instead of 4 and a 30% chance of losing 2 blocks instead of 4.


    Capture the Monument:
    Basically 2 teams. There are 3 monuments located around the map, 1 should be in the middle and the other 2 should be nearer to both teams spawns. Players from each team then need to capture each monument which is a diamond, emerald or gold block and place it in their glass bit. If a player holding the monument gets killed, it just disappears, there should be a scoreboard of the teams that have which monuments etc.


    Clans:
    A small thing, but I think clans should be renamed to “companies” because a company is more related to war. When people do /clan info there should be a list of mods of the clan too.


    Bullets: The bullet particles (arrows) are way too big, they should be made smaller or changed.
     
  2. Ananewo

    Ananewo Member

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    Infintrate sounds like domination.
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Hmm maybe a little bit but one team can capture them, the other has to defend them.
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Although there isn't much inherently flawed at first glance (but I will read it again), I think it wouldn't fit the overall theme of Call of Duty - the source material.

    E: Infiltrate would be broken with clans

    E2: Control wouldn't be very original and the block placing doesn't fit the theme or aesthetic. Roles wouldn't work in this server.

    E3: How do you hold the monument? Do you simply stand around it?

    E4: Clans > companies. This is based on Call of Duty and I would have it no other way.

    E5: The new gun plugin is rumored to have different projectiles. If you don't like snowballs right now, make their texture size smaller
     
    • Agree Agree x 1
    #4 SoMuchWinning, Jan 11, 2017
    Last edited: Jan 11, 2017
  5. NateTheDerp

    NateTheDerp Well-Known Member

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    These suggestions look fine, but I'm pretty sure 2.0 is going to have more gamemodes. I wouldn't enjoy having 20 different gamemodes that I need to memorize.
     
  6. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Infiltrate is kind of like Operations out of BF1 IMO, but I can see it working.
     
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    With these being added there would be 10ish. Without them, there are 7 I think.

    Idk I just thought of it.

    1) well then so could TDM, CTF, kc, also its not exactly like everyone in a clan will be on the same team.
    2) doesn't need to be original, some of the best servers are classic games with a slight twist, the idea with it being in the sky could change too, could just be a map.
    3) you just stand on the block, it will give it to you.
    4) already stated
    5) it's not rumoured, it's a fact. The bullets are arrows which is why I was complaining about them, the current snowballs are fine. Please know your stuff before commenting.
     
  8. SoMuchWinning

    SoMuchWinning Well-Known Member

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    1) All of the current gamemodes are broken whenever there are many people of the same clan.

    2) While there isn't much inherently wrong, I think the playerbase of McWar wouldn't appreciate it. Most of the remaining players would only care about getting high stats and going ham with killstreaks. They care more about their KDR than Kanye West cares about himself.

    3) If the monument disappears after a player holding the block dies, how is the winning team determined then?

    5) Besides the obvious fact that the plugin is still in development, arrow textures can be reduced manually. My only issue with them is that their hitbox is too big to be shot directly above a stone wall or fence.

    I'm not a staff member and I have no idea what is happening to servers in development. For all I know, the kitbrawl plugin for weapons can break down and get replaced with PvPGunsplus.
     
  9. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It never runs out.
     
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