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Idea Should WarZ add back /team to reduce team numbers?

Discussion in 'MC-WarZ' started by FearTheDoggos, Jan 19, 2017.

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Should WarZ add back /team?

Poll closed Feb 2, 2017.
  1. Yes

    13.3%
  2. No

    86.7%
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  1. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    There have been many complaints recently about huge teams (I will admit I am one of the people who may or may not make giant teams) due to the fact that opposing teams are always giant and full d now that we have loot boosters. If one doesn't have a team of at least 7, they have no chance even if they are extremely good players. So this is a solution that I thought of, let me know if you think this would be better or worse for WarZ.
     
  2. Jager

    Jager Well-Known Member

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    /team wouldn't help anyway.
    They'll still ally with other teams.
    Maybe friendly fire should be added to the game though ( decreased damage )
     
  3. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Make cross-teaming bannable.
     
  4. Jager

    Jager Well-Known Member

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    2 many people would get banned.
     
    • Agree Agree x 1
  5. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Follow the rules and it won't happen. XD

    And it doesn't have to be a forever ban, like 1-12 hours.
     
  6. Usp45

    Usp45 Well-Known Member

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    Won't change anything.
     
  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Try to keep an open mind here guys. We've done this before and it was frowned upon, so understand that this is a tentative plan. We're working with the community more to bring you a better gamemode that you will (hopefully) enjoy more.
     
  8. Aboves

    Aboves meh

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    Simply put, no. There was a reason it was removed, it was only liked for less than the first week it was implemented. We all hate big teams, but we hate it even more when we ourselves have a big team and can't fit everyone in. I'd rather lose diamond to a huge team than to lose a friend because he wouldn't fit in the team.
     
  9. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Hmmm. That is an extremely good point. I wish there was a way to have a healthy medium. Hm. What about adding friendly fire in, but adding a scheduler attached to a command that creates temporary teams with no limit? However, once that timer is out the team is disbanded and everyone is, for use of understanding, unfriended again.
     
  10. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    That's a good idea, and keep in mind that I'm just throwing an idea out there to fix big teams.
    Yes, that would be a huge issue with it. Would you be opposed to trying it for a few days? Right now there is a huge difference between the last time we did /team and the first time. Now every team has full d for all players due to the loot boosters. Although now that I think on it friendly fire would be much more interesting as @Online_Owner said.
     
  11. Usp45

    Usp45 Well-Known Member

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    The increase in large teams has made WarZ mostly more fun.

    Asides from when people get 6 people on for 1 person or a 6 man team is sitting in a building, big teams have made fights more interesting and prolonged.
     
    • Agree Agree x 1
  12. LetsOveruseSongs

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    This is false, me and cj have been beating teams outnumbered a **** ton.
     
  13. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    Ok? So have me and ski. It's still really annoying when you kill 4 full diamond and there are still 5 coming in to rush 2 or 3 people. You can't deny how annoying that is :/
     
  14. StrikerSly

    StrikerSly Well-Known Member

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    The problem is that there is no true way to balance the game. Big teams will always have the advantage no matter what. Say there's a big team chasing someone in the open, and the person goes to camp in an OP spot. Now let's say that OP spot is occupied by Captain_Pigzy's team of 5 full diamonds, like always in snow. Once again the big team will still have the advantage even if they camp in that spot. Because of this imbalance, the OP camping spot is removed. Then, there is no spot for the lone person to camp in that's balanced for them and the big team. Then, this makes another imbalance leaning toward the big team. The old solution was /team, but it didn't really work out with the community. Truth is, there really is no balancing between big teams, plugins and camping spots. Warz is just not that type of game with team limits especially because the majority of the community only plays because their friends do.
     
    • Agree Agree x 1
  15. Overkilll_

    Overkilll_ Phantom Mc-Warz Mod

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    What about proportional friendly fire to player count ratio in a team?
     
    • Like Like x 1
  16. Aboves

    Aboves meh

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    This is exactly what I was going to suggest.
    I think it would be amazing if there was no team limit, but a 5 player max before friendly fire is enabled. So once there are 6 people then teammates would take x% damage from other teammates, which would increase incrementally.
     
    • Agree Agree x 2
  17. Overkilll_

    Overkilll_ Phantom Mc-Warz Mod

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    I think that would be good. Also, I think that teams should have a link to the forums if possible and have a team color for name tags in game and in tab. Also, maybe a limit of 6? 5 is not that many.
    That made me think of my conversation with ritzy this morning. I learned that in Europe the formula for a straight line is y=mx+c , but in America, a linear equation is y=mx+b. So ya, lol. It's the same thing. Didn't know that.
     
  18. Usp45

    Usp45 Well-Known Member

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    Something like that is what I thought of before, I think that teams <4 should have no friendly fire then start from 4 onwards.
     
  19. Fallys

    Fallys Well-Known Member

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    How about this... A team cap
    All teams are capped at 5 or 6 players. This would make teams split up and creat more fights for everyone
     
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