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Idea Kit: Anchor

Discussion in 'KitBrawl' started by xGhale, Feb 28, 2017.

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  1. xGhale

    xGhale HG‘s Doom guy

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    Kit name: Anchor
    Kit item: Iron block
    Effect(s): Take no knockback and deal no knockback, give an anvil dropping sound when dealing or taking damage to make it clear this is a kit
    Sword: Sharpness I diamond sword
    Armour: iron block helmet, protection I diamond chestplate, gold pants, iron boots
    Price: 12k at anyone level 10 or above
    Pros:
    Excellent anti-runner kit
    High damage dealing capacity
    Cons:
    If you get caught out you're basically dead
    High souping skills required
     
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  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Would be quite bad considering you can't get people in combos and they can't get you in combos. Would just be annoying imo
     
  3. xGhale

    xGhale HG‘s Doom guy

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    I disagree. Anchor is a really cool kit, and it isn't hard to combo an Anchor as a matter of fact.
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    But if you take or give no KB how can you get players in a combo, maybe strafing but then you can still easily hit the player.
     
  5. xGhale

    xGhale HG‘s Doom guy

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    Nope. Strafing an Anchor is one option. You can jump-combo him (aka dubstep combo), use a strong
    blockhit-combo or 8-block him.
    Or use a rod/snowball if you have one. Anyways, comboing an Anchor is easy.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    You also state this is an anti runner kit however I don't quite understand? Do you mean that you can't knock this player further away because I wouldn't say that's anti runner.
     
  7. xGhale

    xGhale HG‘s Doom guy

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    Play a game of HG as Anchor and you'll see what I mean. The person's movement speed is basically set to 0 if you hit them as an Anchor. Try it, you'll understand what I mean with this.
     
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