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When guild bases are added

Discussion in 'Ideas' started by Hitchens, May 20, 2017.

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  1. Hitchens

    Hitchens Well-Known Member

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    I think that the map should be decreased in size when guild bases are added. Instead of 4 guild bases and one normal, I think we could have 2 guild bases and one normal. This would probably help protect noobs (so they arent alone against a sheriff/sheriffs), while making sure they are involved in action all the time (more likely to be at a base with cufferwars). Even if they wouldnt fight much themselves, it would certainly be more entertaining to watch than sitting alone at one base.

    I think the fact players would be fighting together would help a lot as it would likely create a stronger community. It would be benefical for experienced bandits to help new ones, as they contribute to the protecting of the base. This relationship between new and old players could be very benefical for player retention.
     
  2. 999p99

    999p99 Member

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    What are guild bases? Sorry I've been off Wild West for several months.
     
  3. Droiid

    Droiid Shutdown

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    Yes, I think that it should be more of a less common thing. I think that the whole "One area per town" (Area meaning Indian camp, drug field, ect.) is only good when it is the generic main money making places. With the new guilds it should be less common 1.) for change against the system to make things more worth going to 2.) Like Hitchens said, ti help stabilize the relationship in the community.
     
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